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- Path: news.packet.net!usenet
- From: mrivers@tbag.org (Michael Rivers)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: Thu, 4 Jan 96 23:39:02 EST
- Organization: TBAG
- Distribution: world
- Message-ID: <19960104.549D10.14D00@tbag.org>
- NNTP-Posting-Host: tbag.org
-
- SS> I never read your post about ROVM (Read only virtual memory).
- SS> I will detail my question in case you missed it: How will you load
- SS> an upcoming music module while the game is playing at 60fps (ex:
- SS> Your race car enter a tunnel) Or loading the surouding map data (ex:
- SS> A wizard & a small dragon walk to a dungeon , isometric 8way scroll
- SS> view 60fps, 1000*1000 world map)
- SS> Should the race game stop a second or so to load the new music?
- SS> Should the wizard freez for a second or so to load the new map region?
- SS> oh, yea, I know your answer... Get an extra meg of memory.
-
- The average HD is 50 to 100 times faster than a floppy.
- I don't think it's going to be a problem.
-
- SS> Stephan
-
- ╖---------------------------------------------------------╖
- | Commodore failure. Press left mouse button to continue |
- | Error: $0100000C Task : $416C6920 |
- ╖---------------------------------------------------------╖
- Mike Rivers (aka) Vermin -- mrivers@tbag.tscs.com
- A4000/040 25mhz 18megs 1,451meg hd
-
- ... Adam Sternberg... Another pitiful PC port from the Amiga.
- * Q-Blue 2.0 [NR] *
-