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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 28 Jan 1996 15:19:36 +0100
- Organization: dis-
- Message-ID: <4eg0lo$s0@serpens.rhein.de>
- References: <4dg16j$ha1@serpens.rhein.de> <4djdn2$2tk@sunsystem5.informatik.tu-muenchen.de> <4dk1km$k4@serpens.rhein.de> <4dm2ak$pgo@sunsystem5.informatik.tu-muenchen.de> <4dmmi9$9je@serpens.rhein.de> <4e0ssb$hld@oreig.uji.es> <4e1amj$5m6@serpens.rhein.de> <judas.0hnz@tomtec.abg.sub.org> <19960128.42FB70.AA46@al067.du.pipex.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- m.hendry@dial.pipex.com (Mathew Hendry) writes:
-
- >Does audio.device only have these problems when playing back the same sample
- >on two channels? If not, and the problem is always present, audio.device
- >would be completely unusable for more tricky stuff like the "emulated" 14 bit
- >players now doing the rounds - get the two portions of a 14 bit sample
- >out of phase between the two 8 bit channels and you will get rather nasty
- >distortion.
-
- Have a look at my CDDA player. It achieves 14bit output through audio.device
- (and yes, I am aware of the synchronization problem).
-
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-