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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 28 Jan 1996 10:58:19 +0100
- Organization: dis-
- Message-ID: <4efhbr$p63@serpens.rhein.de>
- References: <4dg16j$ha1@serpens.rhein.de> <4djdn2$2tk@sunsystem5.informatik.tu-muenchen.de> <4dk1km$k4@serpens.rhein.de> <4dm2ak$pgo@sunsystem5.informatik.tu-muenchen.de> <4dmmi9$9je@serpens.rhein.de> <4e0ssb$hld@oreig.uji.es> <4e1amj$5m6@serpens.rhein.de> <judas.0hnz@tomtec.abg.sub.org>
- NNTP-Posting-Host: serpens.rhein.de
-
- judas@tomtec.abg.sub.org (Th.Huber) writes:
-
- >Don`t forget to mention the various soundeffects you get with audio.device.
-
- You don't. Doesn't mean that it is not possible.
-
- >Protrackersongs often use the same sample on 2 channels.
-
- Is that a problem ?
-
- >No problem for a good replay-code, but a big problem for audio.device.
-
- Not at all. Why do you think so ?
-
- >Audio.device has timing problems, thus produces wierd, unpredictable phasing effects.
-
- Not really.
-
- >.. as this "improvement" in sound quality isn`t a favour of everyone, it`s much better
- >to keep hands off audio.device.
- >(Or just use it for allocation of the channels. )
-
- Or solve the problems.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-