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- From: HAWK@blanker.ruhr.de (Peter Elzner)
- Date: Fri, 26 Jan 96 23:28:36 +0100
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- Message-ID: <zp08e9aCAFVcZ1a@blank1.blanker.ruhr.de>
- Organization: neXus
- X-ZC-Post: Grudene 6a;58644 Iserlohn;German
- X-ZC-Telefon: V+49-2374-8442
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- X-ZC-F-TO: Ola Lindgre
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- Subject: Re: Superbitmap windows
- Newsgroups: comp.sys.amiga.programmer
- Path: blanker.ruhr.de!BLANK1
- References: <4e908e$90n@mn5.swip.net>
-
- Ola.Lindgren@mailbox.swipnet.se (Ola Lindgren) wrote:
-
- > I've been trying to write a program which first opens a custom screen
- > (low res), and onto that a backdrop, borderless superbitmap window.
-
- Why superbitmap?
- superbitmap-windows are very slow on Kick 1.x and 2.x Amigas.
-
- > Images
- > and text that are drawn in the bitmap area before the window is opened
- > don't cause any problems, but when I try to draw something when I've opened
- > the window nothing happens.
-
- Don't use the bitmap directly, draw to the window's rastport instead!
-
- Peter Elzner [Hawk@blanker.ruhr.de]
- ---------------------< neXus support center >------------------------------
- Stupid, stupid rat creatures!
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