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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 27 Jan 1996 14:25:39 +0100
- Organization: dis-
- Message-ID: <4ed94j$rlp@serpens.rhein.de>
- References: <4dun46$cnu@metro.ucc.su.OZ.AU> <899.6597T289T1266@login.eunet.no> <4e50i3$7bl@serpens.rhein.de> <4e5g2r$qrp@sunsystem5.informatik.tu-muenchen.de> <4e6461$a05@serpens.rhein.de> <1421saz60.alamito@marketgraph.xs4all.nl>
- NNTP-Posting-Host: serpens.rhein.de
-
- rvg@marketgraph.xs4all.nl (Ruud van Gaal) writes:
-
- >Oh by the way, the examples in the hardware manual don't work on an
- >A4000/AGA.
-
- That's what I am telling. The examples show you how to the hardware
- works. They are NOT to be used in your programs. They do NOT refer
- to AGA machines.
-
- >It would be silly for a hardware manual to use OS code, now would it? Then
- >they'd have to call it the Software manual!)
-
- Most of the hardware manual _just_ covers the software point of view,
- there is little hardware information in it.
-
- Supplying OS code might have been better but since there are only
- few rules that allow hardware access under the OS such a description
- would have been pretty limited and the goal of the manual would have
- been missed.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-