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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 26 Jan 1996 22:36:11 +0100
- Organization: dis-
- Message-ID: <4ebhgb$5l6@serpens.rhein.de>
- References: <4e8h9k$mp8@sinsen.sn.no> <4e8q90$o22@serpens.rhein.de> <4eb8l5$fv4@sunsystem5.informatik.tu-muenchen.de>
- NNTP-Posting-Host: serpens.rhein.de
-
- fischerj@informatik.tu-muenchen.de (Juergen "Rally" Fischer) writes:
-
- >well. with things like spawn() beeing the afaik only compatible
- >way to get subtask, but making a copy of the whole program. not
- >only the OS, also the applicaions behave that way, so "Unix needs
- >lot ram" is just true.
-
- What about getting some information first ?
-
- The function is called fork().
- It copies the address space (i.e parts of the MMU table) and not
- the program.
-
- >|> Different goals, different requirements.
- >|> BTW, the X server here uses about 1MB and not 16MB.
-
- >you don't expect the games running also on AmigaX ;)
-
- Also ? No, why ? And no, I'm not talking about "AmigaX" whatever
- that might be. I was talking about a regular UNIX X11R6 server
- and about memory requirements. And you just change the topic.
-
- >|> Do you know why ?
-
- >because current X can't do fullscreen games.
-
- No, that's surely possible. X on most workstations can't do fullscreen
- games because it a) isn't meant to do that and b) works with much
- higher resolutions than 320x200.
-
- >yep, unixgames are no fun.
-
- Wrong again.
-
- >|> No, that's what you get when your OS doesn't support real-time response.
-
- >he means you won't get such bad results on the one and only
- >multimedia OS: Kickstart ;)
-
- Wrong again. There are other systems that are maybe even better suited.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-