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- Subject: Re: Demo/game to OS frien
- References: <4dtbl0$84n@sinsen.sn.no> <4dvtp3$l1m@news.uit.no> <38232134@kone.fipnet.fi>
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- Path: imada.ou.dk!breese
- From: breese@imada.ou.dk (Bjorn Reese)
- Message-ID: <1996Jan26.203415.1858@imada.ou.dk>
- Sender: news@imada.ou.dk
- Nntp-Posting-Host: ravel.imada.ou.dk
- Organization: Dept. of Math. & Computer Science, Odense University, Denmark
- Date: Fri, 26 Jan 1996 20:34:15 GMT
- Newsgroups: comp.sys.amiga.programmer
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
- > SSD animates quite a many bobs/sprites at a nice frame rate,
- > I dont think the OS sprite/bob system is that fast.
- > -->áQBlit() would be the solution -->áthe game would rely
- > on planar bitmaps -->áit would not work on graphics
- > cards or future Amigas without planar bitmaps anyway.
-
- Here's another derivation that works:
-
- Blt[Mask]BitMapRastPort() would be the solution -->
- the game doesn't rely on planar bitmaps -->
- it _would_ work on graphics cards and future Amigas
-
- --
- Bjorn Reese Email: breese@imada.ou.dk
- Odense University, Denmark URL: http://www.imada.ou.dk/~breese
-
- "It's getting late in the game to show any pride or shame" - Marillion
-