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- Path: informatik.tu-muenchen.de!fischerj
- From: fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Easiest Way To Open A Screen For Drawing To.
- Date: 26 Jan 1996 03:52:28 GMT
- Organization: Technische Universitaet Muenchen, Germany
- Distribution: world
- Message-ID: <4e9j5s$ron@sunsystem5.informatik.tu-muenchen.de>
- References: <4e783a$93p@sol.ccs.deakin.edu.au> <4e83md$pd7@btmpjg.god.bel.alcatel.be>
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- barnhoorn@nlev00 wrote:
-
- : In article <4e783a$93p@sol.ccs.deakin.edu.au>, podge@deakin.edu.au (AARON SEAN BROWNE) writes:
- : |> Just wondering what the easiest way to open a screen for drawing to is
- : |> .. Do I always have to open a custom bitmap and set up rasters and stuff..
-
- mhm yo uhave written the gfx.lib part of a amigaOs book ? :)
- read the intuition part :)
-
- openscreen() is what you search for. with blitbitmaprastport() you can
- dump the data of a bitmap to it. if yo uwant to render directly into screens
- bitmap, you got to test if it's "native", if the code is also to run
- on gfx-cards. Don't know if providing own bitmaps to openscreen() will
- imply they're native (=planar, in chipmem).
- : |> or is there an easier way.. I am using the screen to display 3d graphics etc..
- : |> any help would be greatly appreciated.. thanks..
- : |>
-
- : Just open a screen and then a simplerefresh-window on this screen.
- : That will do fine.
- mhm why open a window. Blitting to a rastport of a
- windowless screen is imho fastest method (except direct render).
-
- ------------------------------------------------------------------------
- fischerj@Informatik.TU-Muenchen.DE (Juergen "Rally" Fischer) =:)
-