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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 25 Jan 1996 21:36:18 +0100
- Organization: dis-
- Message-ID: <4e8pk2$ntm@serpens.rhein.de>
- References: <4e8h9j$mp5@sinsen.sn.no>
- NNTP-Posting-Host: serpens.rhein.de
-
- tbk@sn.no (Thore Bjerklund Karlsen) writes:
-
- >Give me a reason I shouldn't believe it. Get VBR, do a LoadView(0),
- >set the DMA you need, set the interrupts you need, do a Forbid(). You
- >don't really need much more to get it working. After you are finished,
- >just put everything back the way it was.
-
- You are already dead at that point because you don't know how to
- handle incoming interrupts.
-
- >C0d3rz that produce bad code are not C00l at all.
-
- No ? But they act as if they were.
-
- >Do you think they
- >would have done a much better job using the OS? Don't think so.
-
- I don't think so either. They would have to learn something before.
-
- >There
- >is MUCH more to think about when using the OS, much more to learn.
-
- Not more than when banging hardware. Well, maybe more because you
- have more things you can do.
-
- >It's their incompetence that makes everything incompatible, it's not
- >because they don't use the OS to set every pixel.
-
- I don't say anything else. Believe me.
-
- >program/demo/game anyway. Bad code and shitty productions follow hand
- >in hand.
-
- Unfortunately not. Your simple description above is already CRAP.
-
- >No, I'm not. I'm interested in GOOD software. I don't want a demo or
- >game that "simply works". I want a GOOD demo. I want a GOOD game.
-
- If it doesn't even work it can hardly be GOOD. Demo quality might
- be measured in number of pixels you set in an effect. Game quality
- is not.
-
- >use PutPixel() or whatever (I don't even know the name)
-
- That's the problem. You do not even _know_ it (but you are too sure
- that it is too slow). Simply assuming things makes you chose the
- wrong methods. Simply assuming things made you post the above
- description how to take over the machine.
-
- >.. if you want a stunning demo/game.. Not WBTris or similar.
-
- Still rubbish. Even when you think it needs 100% of an A500 or A1200
- it won't need 100% of an A4000. That's the point. Another point is
- that you could probably live with 90% of an A500 or A1200 the same
- way because nobody notices. Gameplay doesn't suffer if you can render
- 10% less pixels but the c0d3rz' ego does suffer.
-
- >>>We simply don't have powerful enough machines to do it otherwise (yet).
- >>Again: RUBBISH.
-
- >Not at all. Not everybody is rich, you know.
-
- You don't have to be rich because the argument is all wrong. Whatever
- the machine you can afford you will always claim that you don't have
- powerful enough machines.
-
- >Do you seriously believe
- >that a standard A1200 would have had any great games if everybody used
- >the OS?
-
- Sure.
-
- >I dare you to name ONE great game using *only* the OS!
-
- I dare you name one c0d3r that actually tried.
-
- >Oh, I ignore machines that are more powerful?â•—Nothing could be further
- >from the truth.
-
- Rubbish.
-
- >Do you seriously believe that we WANT incompatibility?
-
- I seriously believe that you do not care about compatibility.
- If it runs for you (or with commercial background: for most of
- the customers) it is enough.
-
- >only the OS. Well, not EVERYBODY has. We can't use general routines
- >for everything, it's simply not good nor fast enough.
-
- Maybe it is not fast enough (which I don't believe and which is only
- half of the story anyway). But the problem is that this argument comes
- independent of the hardware you do have which simply means that the
- argument is wrong and you must have another reason.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-