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- Path: news.doit.wisc.edu!news
- From: innuendo@yar.cs.wisc.edu (Jonathan Gapen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga doesn`t need Planar!
- Date: 24 Jan 1996 07:25:38 GMT
- Organization: esCom Amiga Madison Enthusiast's Organisation
- Message-ID: <4e4mti$240a@news.doit.wisc.edu>
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- In article <DLMrzx.JJx@csc.liv.ac.uk> u4tlm@csc.liv.ac.uk (T.L. Mensah) writes:
- > Why is it that every 2nd message I read about the what the amiga needs (in
- > terms of programmers WANTS) is CHUNKY mode. WHY WHY WHY?? Its totally crazy!
- >
- > ...
- >
- > Planar rules, its far more flexible, you don`t need 256 colours worth of
- > bitmap memory for a 2 color screen, etc. i.e you just use 2 Colours worth!
- > basically planar display just blows away all these crappy chunky graphics
- > cards. Basically chunky should be labelled as "CLUNKY!" ...all these "high"
- > end graphics cards would chunk to a halt with half of the tricks that can
- > be done on the bog standard A500 `s copperlist chip!
-
- Why do we want chunky? True, planar does not need 8 bits per pixel just
- for a 2 color screen, but who wants to have a 2 color screen?! I run my
- Workbench in an 8 bit chunky mode on my CV64 card, and for that, chunky rules,
- since the software doesn't have to do 8 single bit writes to memory to update
- a single pixel.
-
- > Amiga Rules... Custom Chips Rule..
- >
- > HIT THE HARDWARE! HIT THE HARDWARE! HIT THE HARDWARE! HIT THE HARDWARE!
-
- Go right ahead, that's your business, but software which hits the hardware
- hits the bit bucket as well, on my system. Games get an exception, but there
- are quite a number of them that run on my A500 and not my A4000. And there
- are too many so-called "AGA" demos that don't run, either.
-
- --
- Jonathan Gapen (innuendo@yar.cs.wisc.edu)
- Bread in, toast out. How does it DO that?
-