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- Path: aargh.incubus.sub.org!marc
- From: marc@aargh.incubus.sub.org (Marc 'Nepomuk' Heuler)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Message-ID: <4u9+x*Kma@aargh.incubus.sub.org>
- Date: Tue, 23 Jan 1996 12:37:24 CET
- Reply-To: marc@aargh.incubus.sub.org
- References: <4dtbl0$84n@sinsen.sn.no>
- Organization: Data Design
- X-Newsreader: Arn V1.03a
-
- In article <4dtbl0$84n@sinsen.sn.no>, Thore Bjerklund Karlsen writes:
-
- > much sweat. Anything which fails to do the things you mentioned is
- > simply BAD CODE (except for the multitasking part).
-
- And except for the GFX board part. And the future Amiga models part.
-