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- Path: horus.co.jyu.fi!daeron
- From: daeron@co.jyu.fi (Aki Laukkanen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 4 Jan 1996 07:56:22 GMT
- Organization: I need to put my ORGANIZATION here.
- Message-ID: <4cg176$s74@mordred.cc.jyu.fi>
- References: <38231819@kone.fipnet.fi>
- NNTP-Posting-Host: horus.co.jyu.fi
- X-Newsreader: TIN [version 1.2 PL2]
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
- : 1) Let us assume I am doing a demo or a game. In a demo,
- : I am displaying a 320x128 screen for a effect, then
- : I want to show a picture with a 640x256 resolution?
- : I dont want to close the 320x128 screen and open a 640x256 one.
- : Any solutions?
-
- Yes, open the 640x256 screen behind and just bring it in front.
-
- : 2) Copper tricks are not possible, I presume. I want CyberGraphX
- : support, too.
-
- Well, if you handle spesific cases differently.
-
- : 3) Sprite masking in Blitterscreen in out of the question.
-
- Not really.
-
- : 4) I guess I have to make a selector, CyberGraphX or native
- : Amiga chipset. Is there a way to check is the opened
- : screen really native, eight bitplanes?
-
- Uhm, I'll phone you about this. :)
-
- : 6) Do AddIntServer/SetIntVector work on DraCo?
-
- I can't see a reason why they shouldn't.
-
- : 7) What about sound and DraCo?
-
- It has a toccata card inside so only programs which support Toccata
- spesifically or use audio.device will have sound.
-
- --
- Daeron
-