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- Path: mail2news.demon.co.uk!amdev.demon.co.uk
- From: Simon Brown <simes@amdev.demon.co.uk>
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: Sun, 21 Jan 96 17:14:31 GMT
- Message-ID: <9601211714.AA00ehq@amdev.demon.co.uk>
- References: <4dtbl1$84q@sinsen.sn.no>
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- X-Newsreader: ADMaN 1.7 Copyright 1995 S.T.Brown
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-
- Thore Bjerklund Karlsen? We have reason to believe that on or around
- Sun, 21 Jan 96 you did type the following:
-
- > (Michael van Elst)
- >
- > >>There is a big difference. If you know your code contains a bug, yo
- > >>can FIX it. If it's someone elses code you have to work around it
- > >>making ugly hacks which Programmers like yourself don't like.
- >
- > >Let me call you an idiot.
- >
- > Let me call you an arrogant asshole. You deserve it.
-
- Let me avoid any namecalling whatsoever.
-
- > >Have you ever seen a bug fix for a game ? a demo ? Oh, you do it all
- > >right from the beginning ?
- >
- > Have you ever seen a bug fix called SetPatch? Oh, they did it all
- > right from the beginning?
-
- That's the point, isn't it? SetPatch is there, bugfixes for games aren't.
-
- > I'm not saying that everybody has perfect coding skills or produces
- > perfect bugfree code, I'm saying this: If you know that a system
- > routine contains a bug which makes your program fail in one way or
- > another - make your own routine if possible!
-
- Indeed. But assuming that, *without definite knowledge*, and going your
- own way anyway, is not the right thing to do. And if you know there's a
- bug, you can make use of the routine in such a way as to avoid it, if this
- is possible.
-
- --
- Simon Brown <simes@amdev.demon.co.uk> // Amazing Developments - When we
- http://uptown.turnpike.net/S/simes/ \X/ develop something, it's amazing.
-
- Amazing Developments - Solutions for a small planet.
-
-