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- Path: stud.cs.uit.no!paul
- From: paul@stud.cs.uit.no (Paal Christian Currie)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 22 Jan 1996 11:52:03 GMT
- Organization: University of Tromsoe
- Distribution: world
- Message-ID: <4dvtp3$l1m@news.uit.no>
- References: <4dtbl0$84n@sinsen.sn.no>
- NNTP-Posting-Host: lglab1c.cs.uit.no
-
- In article <4dtbl0$84n@sinsen.sn.no>, tbk@sn.no (Thore Bjerklund Karlsen) writes:
- >>That's what the problem is. Hardware banging programs take over the
- >>whole machine.
- >Can't see the problem here..
- You have never owned a GFX card I see.....
-
- >Things like demos/games obviously need their processing power for themselves.
- Yeah, right. Super Stardust maybe, but adventure games, tetris etc??? No.
-
- >We simply don't have powerful enough machines to do it otherwise (yet).
- In a very short time we will. If you are planning on coding something that
- will work on my machine, but not on the one I will have in 6 months, then
- your program is gone from my harddisk. No "but"'s, no "if"'s, it's gone.
- Why not do it right now, and then laugh at all that code that breaks, and
- say that those coders are lamers etc.
-
- >In a perfect world everybody would use the OS.
- Yeah, right. So for UNIX programmers, it's a perfect world??
-
- >In a perfect world we would have a perfect OS.
- Dream on. Ever heard of IRIX?? Now that was a perfect OS.....
-
- >This is *not* a perfect world.
- Bosnia, Haiti, Middle East, Tjetchenia (ok, the spelling sucks), world hunger,
- whale hunting (?), no oil left in about 50 yr etc. Damn, looks like your right.
-
-
- --
- Paul Currie | A4000/030-25/882-25 |
- paul@stud.cs.uit.no |18MB RAM 1GB QFireball|
-