home *** CD-ROM | disk | FTP | other *** search
- Path: Norway.EU.net!usenet
- From: john.berntsen@login.eunet.no (John Berntsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: How to start with game programming
- Date: 3 Jan 1996 17:13:21 GMT
- Organization: EUnet Norway
- Message-ID: <1671.6571T1240T1210@login.eunet.no>
- References: <DK49I9.LpM@eunet.ch> <19951229.40FFC8.DA7E@gerryq.internet-eireann.ie>
- NNTP-Posting-Host: pc10.sandvika-pm2-1.eunet.no
- X-Newsreader: THOR 2.21 (Amiga;TCP/IP)
-
- >schoen@dial.eunet.ch wrote:
-
- >: Hi folks,
-
- >: I would like to convert a mac-adventure that we're writing right now to
- >: the amiga, but I've never programmed (seriously, with C) on the Amiga
- >: before.
- >: Can anyone give me any hints where to find the informations I need to
- >: make games (screen access, user inputs and stuff like that). Is there any
- >: book out there similar to the "Tricks of the game programming
- >: gurus.."-books for Mac and PC? Any information about programming for the
- >: Cybergraphix library and about movie-like animations (Quicktime/AVI..)
- >: would be appreciated too. Thanx Marcel
-
- > I'm not an expert but I would consider the Amiga Rom Kernel Manual
- > (Libraries
- >and Devices) published 1990 by Addison-Wesley to be THE essential guide to
- >the system - even though it's pretty ancient.
-
- > There is a system called GameSmith which interfaces to C or Assembler
- >and supposedly has neat animation functions; I haven't seen it but it
- >got good reviews.
-
- I got this one myself, havent used it much though, but it seems to be the
- choice for your game.
- The only thing the GameSmith do not supportis 3D.
- Got any questions about the GameSmith feel free to Email me.
-
- > You could look at discussions by users of e.g. Blitz Basic to get
- >some tips which would be valid for C users also.
-
- > The Amiga OS is pretty friendly with regard to sounds and 2D
- >graphics etc., and I doubt if you need any fancy techniques for
- >(say) a Sierra-type game. If you want to do a "Doom" clone, you
- >need to know the hardware inside out, because the 68020 processor
- >is too slow.
- >
-
-
- <sb> John VR Developer and Amiga Demo Coder
- <sb> John.Berntsen@login.eunet.no
-
-