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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 19 Jan 1996 21:20:19 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4dp1uj$m65@maureen.teleport.com>
- References: <38232020@kone.fipnet.fi> <9PxXx*kka@aargh.incubus.sub.org> <4des65$bgk@serpens.rhein.de> <38232076@kone.fipnet.fi> <4djpni$t6h@serpens.rhein.de> <4dm4kd$kih@maureen.teleport.com> <4dmmn5$9kj@serpens.rhein.de>
- NNTP-Posting-Host: julie.teleport.com
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-
- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
- : sschaem@teleport.com (Stephan Schaem) writes:
-
- : > How about a frontmost window layer that do not overlap... you can
- : > pokeaway...
-
- : As a matter of fact, you can't. You could use layers to call you
- : for each clip-rect.
-
- I should use this even when using an OS only solution function...
- blitting on a front most window I get maybe 20fps, hiding even the last
- line of the window I drop to 11fps. (I know why this happen. BTW I get
- 11fps too if I dont alloc a tmpras that the system never use anyway...
- we already talked about this and why it was not documented)
-
- : > Having a mecanism for the user to extend the gfxlibrary at a 'lowlevel'
- : > is something AT should REALLY think about.
-
- : I think there is much more to good system software than allowing
- : c00l c0d3rz to poke the hardware.
-
- Yes, but that doesn't change needs for such an open system. Maybe you
- wont care a bunch, but it would make a huge diference in the product
- I can design... And I'm not thinking about games or demos.
-
- Stephan
-