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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 19 Jan 1996 00:56:21 +0100
- Organization: dis-
- Message-ID: <4dmmn5$9kj@serpens.rhein.de>
- References: <38232020@kone.fipnet.fi> <9PxXx*kka@aargh.incubus.sub.org> <4des65$bgk@serpens.rhein.de> <38232076@kone.fipnet.fi> <4djpni$t6h@serpens.rhein.de> <4dm4kd$kih@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- > How about a frontmost window layer that do not overlap... you can
- > pokeaway...
-
- As a matter of fact, you can't. You could use layers to call you
- for each clip-rect.
-
- > Having a mecanism for the user to extend the gfxlibrary at a 'lowlevel'
- > is something AT should REALLY think about.
-
- I think there is much more to good system software than allowing
- c00l c0d3rz to poke the hardware.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-