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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Serial Cable
- Date: 3 Jan 1996 09:59:44 +0100
- Organization: dis-
- Message-ID: <4cdgi0$gc6@serpens.rhein.de>
- References: <831.6575T934T1608@mailbox.swipnet.se>
- NNTP-Posting-Host: serpens.rhein.de
-
- kimmo.bjoernsson@mailbox.swipnet.se (Kimmo Bj÷rnsson) writes:
-
- >game we are using a blitter-interrupt for blitting all our objects. And
- >with the blitterinterrupt on the serial routines doesn't work over approx.
- >9600 on the configuration: Plain 1200 <-> 1200 with a Blizzard 1220,,,
-
- Might work though if you avoid blitter-nasty mode. Another solution
- is to use twice the baudrate that is necessary for your data, send
- only single bytes and wait for an acknowledgement. This way you
- can't overrun the buffer.
-
- >( Note: Sorry, but it's pure _hardcoded_ assembler. )
-
- Yeah. I would feel sorry for this too.
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-