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- Path: sn.no!not-for-mail
- From: tbk@sn.no (Thore Bjerklund Karlsen)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 17 Jan 1996 16:26:50 +0100
- Organization: SN Internett
- Message-ID: <4dj4fq$9du@sinsen.sn.no>
- NNTP-Posting-Host: sinsen.sn.no
-
- (Michael van Elst)
-
- >>- uses dual playfield to shift odd planes different then even
- >>- uses sprites to mask out some undesired pixels
- >>- uses blitter to do C2P
-
- >>OS compatible?
-
- >Yes. It isn't RTG compatible though.
-
- So what's the point in using the OS?
-
- >>- Check for AGA hardware
- >>- if there is AGA, ECS hardware, BANG IT!
- >>- if there isn't, use one of the C2P routines from the OS.
-
- >So where is the big difference ? The difference is that a screen
- >is known by the OS while your hardware banging code takes over
- >the display and you have to do more hits and more kludges to
- >avoid other programs from interfering. Using the system you don't
- >need any kludges.
-
- You seem to forget that hardware banging programs take over not only
- the display, but the whole machine. Obviously you don't have to avoid
- other programs interfering..
-
- >>And please stop perverting the OS, although it is fun to tell all KEWL
- >>C0DERS that they can access each piece of the hardware by the OS. This
- >>simply WRONG and works only on REAL (Amiga Chipset) Amigas.
-
- >I bet that you are a c00l c0d3r and cannot afford a graphics card.
-
- Read his signature and e-mail address.. :) If you don't take the hint,
- no wonder you think everything can be done just as good/fast with the
- OS..
-
- __
- \\\__ Thore B. Karlsen % tbk@sn.no % C64-C128D-A1200-A2000C
- \XX/ Wowbagger/AFL&SSN % -c0d3r- % A1230/50MHz-2C4F/340MB
-
- Gen.44.3: As soon as the morning was light, the men were sent away,
- they and their asses.
-
-