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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 3 Jan 1996 02:32:45 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4ccpsd$d8f@maureen.teleport.com>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de> <4c9qu8$v0@maureen.teleport.com> <4carpi$7c2@serpens.rhein.de>
- NNTP-Posting-Host: kelly.teleport.com
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-
- Michael van Elst (mlelstv@serpens.rhein.de) wrote:
- : sschaem@teleport.com (Stephan Schaem) writes:
-
- : >: Ever checked your brain ?
- : > Thats poetic... but I dont see the point.
-
- : I guessed that.
-
- Then let me ask: Ever checked your brain? (Not that I care, just for the
- sake of small talk)
-
- : > Is this a metaphore for "No you are wrong, game can load a level from
- : > HD without interupting smooth gameplay" ?
-
- : Obviously. It also means that you hardly have any reason to load
- : while the game is running because you can read the amount of data
- : that you could read from floppy in a split second from HD.
-
- Hardly introduce a posiblity that you might want too load data
- has needed VS preloading it all: Like Having an extra meg for the
- active game VS having that meg taken by a disk buffer.
- A device buffer is not exluded if the configuration on witch the game
- run has extra mem.(bufering data should be an option not a requirment)
-
- : > If so tell me how this is done on a non DMA controler...
-
- : If you had ever read my posts you would know that I don't think that
- : "smooth gameplay" has anything to do with "take over the system".
- : For your type of c0d3rz it wouldn't matter if you had a DMA controller
- : or not because no driver would work. Care to poke every boards HD
- : controller too ? Not even the PC people were THAT stupid.
-
- I never read your post about ROVM (Read only virtual memory).
- I will detail my question in case you missed it: How will you load
- an upcoming music module while the game is playing at 60fps (ex:
- Your race car enter a tunnel) Or loading the surouding map data (ex:
- A wizard & a small dragon walk to a dungeon , isometric 8way scroll
- view 60fps, 1000*1000 world map)
- Should the race game stop a second or so to load the new music?
- Should the wizard freez for a second or so to load the new map region?
- oh, yea, I know your answer... Get an extra meg of memory.
-
- Stephan
-
-