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- Path: aargh.incubus.sub.org!marc
- From: marc@aargh.incubus.sub.org (Marc 'Nepomuk' Heuler)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Message-ID: <9PxXx*kka@aargh.incubus.sub.org>
- Date: Mon, 15 Jan 1996 13:51:05 CET
- Reply-To: marc@aargh.incubus.sub.org
- References: <38231819@kone.fipnet.fi> <DL2FMo.Doq@wiloyee.shnet.org> <38232020@kone.fipnet.fi>
- Organization: Data Design
- X-Newsreader: Arn V1.03a
-
- In article <38232020@kone.fipnet.fi>, "Jyrki Saarinen" writes:
-
- > > - if there isn't, use one of the C2P routines from the OS.
- >
- > Why c2p on a hardware that surely has a chunky mode?
-
- Because the OS-C2P functions will know this and forward the data directly
- to the gfx memory.
-