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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS friendly part II
- Date: 15 Jan 1996 13:29:41 +0100
- Organization: dis-
- Message-ID: <4ddhbl$7p9@serpens.rhein.de>
- References: <38231819@kone.fipnet.fi> <DL2FMo.Doq@wiloyee.shnet.org>
- NNTP-Posting-Host: serpens.rhein.de
-
- chaos@wiloyee.shnet.org writes:
-
- >- uses dual playfield to shift odd planes different then even
- >- uses sprites to mask out some undesired pixels
- >- uses blitter to do C2P
-
- >OS compatible?
-
- Yes. It isn't RTG compatible though.
-
- >Is there ONE computer that will be able to run such a
- >program, that will fail to run the same using hardware banging?
-
- The major difference is that not you decide it to fail but the system
- does. This usually avoids crashes.
-
- >And it there
- >will be the AAA Power Amiga, do you really want to use a blitterscreen on
- >such a computer?
-
- Obviously not.
-
- >- Check for AGA hardware
- >- if there is AGA, ECS hardware, BANG IT!
- >- if there isn't, use one of the C2P routines from the OS.
-
- So where is the big difference ? The difference is that a screen
- is known by the OS while your hardware banging code takes over
- the display and you have to do more hits and more kludges to
- avoid other programs from interfering. Using the system you don't
- need any kludges.
-
- >And please stop perverting the OS, although it is fun to tell all KEWL
- >C0DERS that they can access each piece of the hardware by the OS. This is
- >simply WRONG and works only on REAL (Amiga Chipset) Amigas.
-
- I bet that you are a c00l c0d3r and cannot afford a graphics card.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-