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- Path: pn.itnet.it!not-for-mail
- From: "Stefano Agostinelli" <agos001@pn.itnet.it>
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.games
- Subject: Re: DOOM with Breathless engine?
- Date: Mon, 15 Jan 1996 20:13:05 +0100
- Organization: ITnet
- Message-ID: <65641136%agos001@pn.itnet.it>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <65641114%agos001@pn.itnet.it> <4d3ki0$if0@eccles.dsbc.icl.co.uk> <9601112247.AA0036w@ozzy.demon.co.uk> <65641121%agos001@pn.itnet.it> <4dd216$4jr@mordred.cc.jyu.fi>
- NNTP-Posting-Host: agos001.pn.itnet.it
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-
- Aki Laukkanen wrote in comp.sys.amiga.misc about "Re: DOOM with Breathless
- engine?":
- >
- > Stefano Agostinelli (agos001@pn.itnet.it) wrote:
- > : > thingelse4d uses the mucho grando superior BSPtree rendering engine.
- >
- > : I'm not sure but Breathless uses BSPtree!
- >
- > You really sure? Why no non-orthogonal walls then?
-
- "I'm not sure..." However I was wrong.
-
- Cheerio
- Stefano
-
- +-----------------------------+-----------------------------------------+
- | Stefano Agostinelli | Now developing for You ARM: |
- | Genoa - Italy | the State of Art AmigaRoleMaster System |
- +-----------------------------+-----------------------------------------+
- | IRC: arm | 'Where are you going, Master?' |
- | E-mail: agos001@pn.itnet.it | 'To the Havens, Sam' |
- +-----------------------------+-----------------------------------------+
-
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