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- Path: fc.hp.com!news
- From: koren@hpsrk.fc.hp.com (Steve Koren)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: OS features
- Date: 31 Dec 1995 13:03:52 -0700
- Organization: HP Fort Collins Site
- Sender: koren@hpsrk.fc.hp.com
- Message-ID: <oj6d995m253.fsf@hpsrk.fc.hp.com>
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- In-reply-to: gcaine@cycor.ca's message of 29 Dec 1995 16:22:05 GMT
- X-Newsreader: Gnus v5.0.9
-
-
- gcaine@cycor.ca (gcaine) wrote:
-
- > If programs that didn't follow the rules break, so what? They are mostly
- > games anyway. I'll admit that games are a big part of the market, but
- > most of them broke on each OS revision anyway.
-
- Yep. Off hand, I can't think of *any* commercial games that will run on
- my machine as it stands today. Those that aren't killed by the 040
- (hardly a new processor) or OS 3.0 (hardly a new OS) don't understand
- the display database, and assume NTSC refresh rates. My monitor is a
- standard SVGA multisync and won't go that low, so the games don't work.
-
- I think AT can safely ignore the games market - its hopelessly broken
- anyway. Maybe someday the games programmers will write things correctly.
- Until then, I gotta use my PC for games (sigh), where at least they know
- how to take advantage of the HW you've got.
-
- > >Let's be honest here. Steve Koren, the poster that you reply
-
- > This confuses me, I am pretty sure I didn't reply to him. Did he say
- > that we were all using 500's with WB1.1, and that we should let the
-
- Nope, that was somebody else who said that.
-
- > More powerful CPU's are great, but if you need them just so that the
- > OS will function, you've lost the real reason for the better CPU,
- > (faster processing for your apps).
-
- Agreed 100%. But I think that both VM and memory protection can be done
- in a way that avoids that problem. Certainly, in general, adding
- features to your OS makes it bigger, but AmigaOS is remarkably tiny for
- what it does now. It may be that the next generation which includes
- things like VMM and memory protection squeezes out the very bottom end
- of the hardware out there now (512Kb 68000 machines), but shucks, I
- think that the other side of the coin here is that people have to be
- willing to give up 10 year old hardware if they want to run the latest
- OSes. There's a fine line between being effecient, and being held back
- by hopelessly ancient hardware. One way to look at it is that even
- fairly "high end" Amiga hardware is fairly "low end" by modern PC
- standards. I can remember when it was the other way around :(.
-
- > wouldn't want more than 16 megs of memory. I don't want to see the
- > OS "require" it though.
-
- Neither do I, although I don't think it would be unreasonable to up the
- minimum supported system a bit. For all the problems of the PC world,
- one thing it has going for it is that the current "minimum defult
- system" (i.e, the previous generations's) is basically a 486 with at
- least 800x600x8-plane graphics. In a year, it'll be a Pentium/100 with
- PCI graphics cards. True, they have horrible OS bloat, but you can't
- get around the fact that you can do things on a Pentium/100 (even with a
- terrible OS) that you just can't do on a basic 68000 with 512K and slow
- graphics with limited colors and tiny resolutions. Having a bloated OS
- is bad. Having major, butt-kicking hardware is good :-).
-
- I'd really like to see the minimum "productivity" Amiga be something
- like an 040/33 (arguably akin to a midrange 486) with a graphics card,
- OS 3.x, and CyberGfx, with a move to PowerAmigas ASAP. The OS should
- run on lower spec machines (maybe down to 68020s) for game machines, but
- IMHO we need to get a decent market of reasonably modern machines out
- there in order for the application base to reflect what a modern Amiga
- can really do. We're suffering now from not having any development of
- the machine for years.
-
- - steve
-