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OS/2 Shareware BBS: Science
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tsa.zip
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tsa.inc
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Text File
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1994-10-01
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2KB
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109 lines
// Persistance of Vision Raytracer V2.0
// Texture include file for TSA_CUBE.MDL scene.
//
// This file was generated for POV-Ray V2.0 by
// MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
//
//
// NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
//
// ******* T E X T U R E S *******
// $MRY$: 'Silver_Texture'
// $MRY$: 'Chrome_Texture'
// $MRY$: 'Brass_Valley'
// $MRY$: 'Water'
// $MRY$: 'Blue_Sky'
// $MRY$: 'cube_chrome'
#declare cube_chrome = texture {
pigment { color red 0.592 green 0.584 blue 0.639 }
finish {
ambient 0.10
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
metallic
}
}
// $MRY$: 'cyl_tex'
#declare cyl_tex = texture {
pigment { color red 0.678 green 0.012 blue 0.000 }
finish {
ambient 0.10
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
metallic
reflection 2.000
refraction 2.000 ior 1.000
}
}
// $MRY$: 'red_Metall'
#declare red_Metall = texture {
pigment { color red 0.827 green 0.000 blue 0.000 }
finish {
ambient 0.10
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
metallic
reflection 1.000
refraction 1.000 ior 1.000
}
}
// $MRY$: 'Checkered'
#declare Checkered = texture {
finish {
ambient 0.10
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
metallic
reflection 1.000
refraction 1.000 ior 1.000
}
pigment {
checker
color red 0.000 green 0.224 blue 0.545
color red 1.0 green 1.0 blue 1.0
}
}
// $MRY$: 'Point_Light'
#declare Point_Light = texture {
pigment { color red 1.000 green 1.000 blue 1.000 }
finish {
ambient 0.10
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
}
}