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OS/2 Help File
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1994-07-10
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ΓòÉΓòÉΓòÉ 1. Introduction ΓòÉΓòÉΓòÉ
Piano is a Presentation Manager application (for OS/2 2.x) that turns your
computer into a MIDI controller. In other words, it allows you to play notes
on external MIDI sound modules from your computer's keyboard and mouse via a
MIDI Interface. If you have a sound card with a built-in sound module that is
triggered via MIDI notes (such as a Turtle Beach MultiSound or Roland RAP-10,
SCC-1, or other such cards, with appropriate OS/2 driver), then you can play
those like musical instruments as well. Piano also allows you to generate many
other types of MIDI data such as Volume, Pan, Effects Level, Chorus Level,
Pitch Wheel, Modulation Wheel, AfterTouch (Key Pressure), and Channel Pressure
so that if your MIDI sound module supports these MIDI messages, you can control
the module appropriately.
Some of the words in this manual are highlighted in bold text, such as Program
Change. These are words that refer to controls (ie, buttons, sliders,
checkboxes) which you manipulate in Piano's window. Other words are in colored
text such as Channel Pressure. These refer to MIDI messages (ie, data).
Underlined words, such as Pitch Wheel, refer to hardware, such as if I was
referring to the Pitch Wheel on your MIDI unit. Words that are in colored text
such as Read This are meant to be emphasized. Words in italics refer to
aspects of OS/2.
Piano is version 1.3, copyright 1994 by Jeff Glatt. Piano is freely
redistributable.
ΓòÉΓòÉΓòÉ 2. Driver Requirements and Setup ΓòÉΓòÉΓòÉ
Piano requires that your MIDI interface or Sound Card has an OS/2 driver.
Information sent to this driver via DosWrite() must be interpreted as MIDI
data. (It would have to be a rather strange driver if it didn't interpret data
in this way, but if you're using a sound card with WAVE playback in addition to
a MIDI interface, it's conceivable that the Sound Card might interpret
DosWrite() data to be WAVE data).
You must also know your driver's internal name (which might be different than
the filename of the driver). Often, this is the driver filename minus the .SYS
extension. For example, I use a Roland RAP-10 audio card which has an MPU-401
compatible MIDI interface built into it. There is a shareware OS/2 driver
available for the MPU-401 by the following manufacturer:
Delta Music Systems
2615 Ginghamsburg-Frederick Rd.
Tipp City, OH 45371
This driver's internal name is MPU401. It properly interprets DosWrite() data
as MIDI data, and ships it out of any MPU-401 compatible interface. So, you
can use this driver with Piano, and any card that has an MPU-401 compatible
interface (in hardware, not just a software driver simulation).
By default, Piano will use that driver, and so you don't have to supply it with
that name. If you want Piano to use a different driver, then you must supply
the name of the driver to Piano. If you run piano from an OS/2 Command Prompt,
then simply type the name of your driver as an argument.
If you run Piano from a Desktop icon, open up the Settings menu for that
program. In the Parameters field, type the name of your driver. Now whenever
you run Piano from the Desktop, it will use that driver.
Note: Remember to omit the .SYS extension from the driver name.
If Piano can't open the specified driver, it will display an error dialog box.
At this point, the program will run, but it won't really do anything.
Note: Piano is not an MMPM app. It doesn't use MMPM drivers. It only uses
drivers that follow the same scheme as the DMS driver. Tell IBM to fix
up their Physical Device Driver model so that it isn't an archaic 16-bit
thing harking back to the days of MS-DOS 2.0's driver scheme, and maybe
I'll do something with MMPM drivers.
ΓòÉΓòÉΓòÉ 3. Options ΓòÉΓòÉΓòÉ
When starting Piano, there are a number of optional parameters that can be
specified. If running Piano from a Command Prompt Window, then add the
parameters to the command line. If running Piano from a Presentation Manager
Object (ie, icon), then open up the Settings menu for that object, and in the
Parameters field, type the desired options (ie, where you also put the driver
name). Now whenever you run Piano from the Desktop, it will use those options.
You could even create several program objects (by copying the Program object in
OS/2's Template folder), and give each one different options tailored for
various MIDI devices (and also give each object a unique name). For example,
to specify the driver MPU401 with channel 7:
MPU401 /C7
If not using the Delta Music Systems driver, then specify the /N option. This
will cause Piano to skip some MPU-401 initialization code for that driver. For
example, to use a driver called "RAP10", skipping initialization.
RAP10 /N
Some sound cards, such as the RAP-10, have a built-in General MIDI (GM) sound
module. The module will not play MIDI messages sent to it until it receives a
"Turn GM Sound On" MIDI System Exclusive Message (although the card may still
pass MIDI messages on to its MIDI OUT jack). Initially, Piano will send such a
MIDI message unless you specify the /G option. This will prevent Piano from
turning on the GM Sound Module (if you desire) of a card that supports this
MIDI message.
By default, Piano starts with only MIDI channel 1 selected. You can override
this, and specify which MIDI channel(s) that Piano should select upon startup.
You specify the /C option, and then follow this with the desired MIDI channels
to select, each separated by a comma. For example, to select channels 3 and 4
initially:
/C3,4
By default, Piano starts with mouse button 2 emulating a Hold Pedal. You can
specify a different controller for mouse button 2 to emulate via the /B2
option. Follow the option with a comma, and then the new controller number (in
decimal). For example, to specify the Hold2 Pedal Controller (ie, 69) for
mouse button 2:
/B2,69
By default, Piano starts with mouse button 3 emulating a Portamento On/Off
switch. You can specify a different controller for mouse button 3 to emulate
via the /B3 option. Follow the option with a comma, and then the new
controller number (in decimal). For example, to specify the Data Increment
(Button) Controller (ie, 96) for mouse button 3:
/B3,96
By default, Piano starts with the "Effect" slider (ie, 2nd slider from the top
of the window) set to send Effects Level Controller (#91). You can specify a
different controller for this slider via the /B1 option. Follow the option
with a comma, and then the new controller number (in decimal). For example, to
specify the Breath (ie, Wind) Coarse Controller (ie, 2) for this slider:
/B1,2
Initially, Piano also sends out All Notes Off and Reset Controllers MIDI
messages on the selected MIDI channels. On MIDI devices that acknowledge these
messages, this turns off any sounding notes, and usually resets the Pitch Wheel
to center, the MOD wheel to 0 (ie, off), releases the Hold Pedal, turns off any
Pressure or Aftertouch effects, and may reset other controllers. (Check your
device's MIDI implementation chart for its response to the Reset Controllers
MIDI message). If you don't want Piano to send these messages initially, then
specify the /Z option. If you specify this option, note that the state of
Piano's sliders and Program may not reflect the true state of the MIDI device.
Of course, you can always press Piano's Reset button to force the MIDI device
to be set to the state of Piano's sliders and buttons, but this also sets the
sliders to default values as well as turning off the controllers associated
with Mouse 2 and Mouse 3.
Note: You can specify options (and the driver name) in any order. For options
that require additional text, such as the /M option, you must not leave
blank spaces between the option and additional text.
ΓòÉΓòÉΓòÉ 4. MultiTimbral Modules ΓòÉΓòÉΓòÉ
Some MIDI modules are "multi-timbral". This means that the module can listen
to all 16 MIDI channels, and play any 16 of its "patches" simultaneously, with
each of the 16 patches set to a different MIDI channel. It's as if the module
had 16 smaller modules inside of it, with each being able to play a patch on
its own MIDI channel.
So is there a name for these 16 "sub-modules" inside of your MIDI module?
Well, different manufacturers refer to them in different ways, and I'm going to
use the Roland preference, a Part. A Roland multi-timbral module has 16 Parts
inside of it, and each usually has its own settings for such things as Volume,
Panning, Reverb and Chorus levels, Brightness, and its MIDI channel (ie, which
MIDI data the Part "plays"). Furthermore, each Part has its own way of
reacting to MIDI data such as Channel Pressure (often used to adjust volume or
brightness), MOD Wheel controller (often used for a vibrato effect), and Pitch
Wheel (used to slide the pitch up and down). For example, one Part can cause
its patch to sound brighter when it receives Channel Pressure messages that
increase in value. On the other hand, another Part could make its volume
increase when it receives increasing Channel Pressure messages. These Parts
are completely independent of each other. Just because one Part is receiving a
Pitch Wheel message and bending its pitch doesn't mean that another Part has to
do the same.
ΓòÉΓòÉΓòÉ 5. General MIDI Standard ΓòÉΓòÉΓòÉ
Nowadays, most MIDI modules have specific Patches setup in a specific order
according to a standard known as General MIDI (or GM). All this means is that
on every GM module, a Piano patch must be the very first patch. Patch #49 must
be a Flute. Patch #25 must be a Nylon String Guitar. Etc. There are 128
defined patches that a GM module must have, in the proper order.
Note: When you drop down the list box for Piano's Program, you'll see all 128
GM Patch names.
Furthermore, all patches must sound a middle C when receiving a MIDI note
number of 60. This corresponds to setting the QWERTY Octave to 6 and pressing
the z key.
If the GM module also has a built-in "drum module" (ie, usually one of 16
Parts), then each of that Drum Part's MIDI notes triggers a different drum
sound. Particular drum sounds are assigned to particular MIDI note numbers.
For example, a Closed HiHat sound is set to note number 42. The Drum Part is
usually set to receive MIDI data on channel 10, and some devices with a
built-in drum module have this module permanently set to MIDI channel 10.
Note: The QWERTY keyboard counts its octaves from 1. Most MIDI devices count
their octaves from -2. What this means is that, to play the Snare 1
sound, which is a D2 (ie, a D note in octave 2), set the QWERTY keyboard
to octave 4 (ie, 2 octaves higher than written) and play the z key (ie,
a D note).
ΓòÉΓòÉΓòÉ 6. Piano Window ΓòÉΓòÉΓòÉ
When run, Piano opens a Presentation Manager window that has a number of
controls that you can operate to do 2 things:
1. Setup how the QWERTY (computer) keyboard operates. These controls don't
change settings on your MIDI modules, but rather, affect how your computer
controls those modules. In other words, if your computer was a real MIDI
controller, it would need some means of setting itself to a particular MIDI
channel(s), and perhaps offer features such as being able to transpose its
"piano keyboard" (if it were a keyboard controller), etc. These controls
setup the controller, rather than the external modules that are slaved to
the controller.
2. Directly generate MIDI events with sliders, buttons, and the QWERTY
keyboard. These MIDI events are what control and change settings on the
external modules.
You exit Piano by selecting Close from its System Menu, or double-clicking on
the window upper left corner icon.
ΓòÉΓòÉΓòÉ 6.1. QWERTY Keyboard ΓòÉΓòÉΓòÉ
The QWERTY keyboard is just the bottom 2 rows of your computer keyboard, which
are setup as if they were the black and white keys on a piano keyboard. The z
key corresponds to a D note. Therefore, the x key next to it would correspond
to a E note. You'll note that the s key is above and inbetween the z and x
keys. As you might expect, this would be a D# key. The left SHIFT key is the
C key. This physical piano keyboard extends all of the way up to the right
SHIFT key which represents a high G. In other words, it has an octave and a
half range.
When you press down one of these keys, it sends a MIDI Note On message to your
MIDI interface on each of the MIDI channels that you have selected. The net
result is that it will play this one note on each sound module that is assigned
to one of those selected MIDI channels.
Note: By default, the QWERTY keyboard is set to output MIDI data on only MIDI
Channel 1 (unless you specify the /C option when starting Piano). If
your external module allows you to set its MIDI channel, make sure that
it is set to the same channel as the QWERTY keyboard (or vice versa).
You can even press down several keys simultaneously and play a chord. For
example, press the left SHIFT, x, and v keys simultaneously to hear a C Major
chord. When you release the keys, the QWERTY keyboard sends the appropriate
Note Off messages to your MIDI interface on each of the selected MIDI channels.
You'll notice that there is a picture of a piano keyboard in the QWERTY window.
You can move the mouse pointer over one of the keys on this graphical piano,
and click the mouse button 1 to sound that note (ie, in lieu of using the
computer keyboard). When you release the mouse button, the note stops playing.
(ie, A Note Off is sent).
There is a checkbox for each of the 16 MIDI Channels. Make sure that a
channel's box is checked if you want the QWERTY keyboard to output upon that
channel. You can check as many of those channels as desired, and the QWERTY
keyboard will broadcast its notes on all of those channels simultaneously.
Because the QWERTY keyboard is "multi-channel", it allows you to play any
combination of sound modules (set to various MIDI channels), at any time. So,
you could use the QWERTY keyboard to easily play all of your MIDI modules or
check the setup of those modules.
Note: You must have at least one channel selected in order for any MIDI
messages to be sent.
By default, the left SHIFT key is middle C, but you can change the octave that
the QWERTY keyboard plays within by using the Octave spin button. Click on
either the up or down arrows to increment/decrement the octave, or click into
the text field, type the desired octave (1 to 10), and press ENTER.
If you ever get any "stuck" notes, use the All Notes Off button to turn them
off. If you really get into big trouble with stuck notes, and odd controller
settings, click on the Reset button.
By default, MIDI Note On messages are sent with a velocity of 127 (ie, the
highest possible velocity). Generally, velocity is used to set the volume on a
per note basis, although some modules can use velocity for other effects such
as adjust attack time of a voltage controlled generator (VCA). Your computer
keyboard does not generate velocity information (which is how fast you press
and release the keys). Piano allows you to set the QWERTY keyboard to one of
12 preset velocity ranges. The 12 Function keys represent those 12 levels,
with function key 12 being full velocity (ie, 127). So, you can change the
velocity while you're playing by pressing the function keys.
ΓòÉΓòÉΓòÉ 6.2. MIDI (Mouse) Buttons and Effect Slider ΓòÉΓòÉΓòÉ
Mouse button 1 is always used to play the graphical piano, or manipulate
Piano's window and controls.
By default, mouse button 2 simulates a Hold Pedal, and sends MIDI Hold Pedal
Controller messages. When you push the button down (and hold it down), the
hold pedal is on. When you release the button, the hold pedal is also
released. In other words, this is a "momentary pedal" because it's only on
while you hold the button down. You can specify a different controller for
mouse button 2 to emulate by using the Mouse 2 control. See the Mouse 2
section for details.
By default, mouse button 3 simulates a Portamento On/Off switch, and sends MIDI
Portamento On/Off Controller messages. When you push the button down,
Portamento is toggled on or off (ie, if it was previously off, it's now on, and
vice versa). This is not a momentary pedal because, when you toggle it on, it
stays on until you press mouse button 3 again (at which time it is toggled
off). When the switch is "on", an asterisk appears next to the controller name
selected for Mouse 3. If the switch is off, there is no asterisk. You can
specify a different controller for mouse button 3 to emulate by using the Mouse
3 control. See the Mouse 3 section for details.
By default, the "Effect" slider (ie, 2nd slider from the top of the window)
sends MIDI Effects Level Controller (#91). Various MIDI devices may interpret
this in different ways (if at all). For example, Roland devices that have a
built-in reverb unit often use this for the reverb level. You can specify a
different controller for this slider by typing the desired Controller number
(in decimal) or Controller name into the entry field next to the slider, or
dropping down the list of defined Controller names and selecting one.
Mouse button 2 is good for emulating controllers that normally are associated
with momentary Pedals, such as Hold, Hold2, Soft, and Sustenuto pedals, whereas
button 3 is good for controllers normally associated with Foot Switches, such
as Data +/-, Portamento On/Off, Local keyboard On/Off, etc. The "Effect"
slider is suited for continuous MIDI controllers; controllers that have more
than just an "on" and "off" state, such as Breath controller, Mod wheel, Foot
pedal, PTme (Portamento time), etc.
Any continuous controller has both a coarse and fine controller number. For
example, there is a controller number (10) that adjusts the Pan Position in
coarse amounts. It offers 128 "coarse" Pan positions. There is another
controller number (42) that adjusts Pan in fine increments. It offers 128
"fine" increments in between two, consecutive coarse settings. So, you could
use the Pan coarse controller to set a sound to one of the 128 coarse
positions, and then use the Pan fine controller to adjust the Pan to one of the
128 fine increments that fall between the current coarse position and the next
coarse position. Some MIDI devices only respond to the coarse controllers and
do not implement the fine controllers (ie, for example, a device may only
implement the 128 coarse pan positions, and allow no fine adjustments to
those). In Piano's drop down list of defined controllers, an H at the end of
the name refers to coarse (ie, high resolution) controller, and an L refers to
fine (ie, low resolution) controller.
ΓòÉΓòÉΓòÉ 6.3. MIDI Sliders ΓòÉΓòÉΓòÉ
As mentioned, Piano generates MIDI Note On and Note Off messages on the
selected MIDI channels when you play the QWERTY keyboard. Virtually all MIDI
modules respond to these messages. But, there are many more types of MIDI
messages that Piano can generate and send to your MIDI module. The sliders on
the left side of the window generate some of these different types of MIDI
messages.
Note: Not all MIDI sound modules respond to all of these types of MIDI
messages. In particular, old and very cheap equipment may not respond
to any of these messages. If you get a response to the QWERTY keyboard
(ie, the MIDI module makes some sound), but a particular slider doesn't
seem to be having any effect, then you're probably dealing with such
limited equipment. On the other hand, sophisticated gear often allows
you to turn on/off the module's response to these types of messages, so
check your unit's setup.
You operate a slider by "grabbing" its knob with mouse button 1 and moving it
to a new position. You have to "let go" (ie, release the mouse button) before
Piano sends out any MIDI message (and you perhaps hear the result on your MIDI
sound module). Alternately, if you want to increment/decrement the knob's
position, move the mouse pointer inside of the slider's shaft, but not on top
of the knob itself (ie, to either side of the knob), and click the mouse button
1 once. If you're to the left of the knob, it will decrement by 1 position,
and a MIDI message will be sent. If you're to the right of the knob, it will
increment by 1 position, and a MIDI message will be sent.
Note: Each slider has a small arrow above it. (The arrow may be in different
positions on different sliders). This arrow marks the default position
of the slider. If you want to quickly set the slider to this default
position, click on that arrow, and the knob will move to that position,
and send out an appropriate MIDI message. This is very handy for such
things as Pan and Pitch since the default is to center the Pan and Pitch
wheel. Note that when Piano is first started or when you change the
MIDI channel checkboxes, the settings shown for the sliders may not
reflect the actual state of your external MIDI modules. You could click
on a default arrow in order to send a slider's setting to your module,
or use the Reset button.
You can hold down a key on the QWERTY keyboard to sound a note on your external
module. Then, without releasing the key (ie, so that the note on the external
module is still sounding), you can operate a slider. If your external unit
responds to such a MIDI message while sounding a note, then you will hear the
result on the currently sounding note. In fact, that's really how AfterTouch
and Channel Pressure are meant to be applied. Some modules won't make changes
to any already sounding notes, so you'll have to release the note and play it
again in order to hear the results of moving a slider. You don't have to be
playing a note when you move a slider. You can simply move the slider, and
then play a note to hear the result. It's just that moving a slider while
listening to a note sounding can give you a much clearer sonic idea of what
that slider is doing to the sound (assuming that your module responds to the
slider's MIDI messages).
Note: Remember that if you "grab and move" the slider's knob with the mouse,
you must eventually "let go" of the knob in order for Piano to send any
MIDI message.
Some modules use AfterTouch and Channel Pressure to affect the Brightness of
the sound (ie, Filter cutoff), or Volume, or some other such parameter.
Normally, AfterTouch and Channel Pressure are generated by pressing harder and
softer on the piano keyboard while you're holding down a note. Obviously, your
computer's keyboard doesn't generate AfterTouch and Channel Pressure. If you
press down harder, you'll only break it. So, when you release notes after
having adjusted the AfterTouch or Pressure sliders, you may wish to click on
the respective default arrow to turn the effect off (which is what would happen
as you released the keys on a real controller). If you're adjusting the
AfterTouch slider, you should only play one note at a time, and reset
AfterTouch to default upon releasing each note, since AfterTouch only works on
the last key that you've played (ie, Piano doesn't fully implement Aftertouch).
The Reset button also resets AfterTouch and Channel Pressure (as well as the
other sliders).
ΓòÉΓòÉΓòÉ 6.4. Controls ΓòÉΓòÉΓòÉ
What follows is a description of the controls in the Piano window; what they
control, and additional notes about any MIDI information that they send.
ΓòÉΓòÉΓòÉ 6.4.1. Program ΓòÉΓòÉΓòÉ
Affects Which one of its Patches, Presets, or Instruments the MIDI
module will play. If the module is a MultiTimbral unit, then it
usually can play 16 "Parts" at once, each receiving data upon
its own MIDI channel. This changes all Parts (which are set to
one of the selected MIDI channels) to use that one chosen GM
Patch.
Note: If a module's Part receives a Program Change message on
the channel to which it is assigned, then its Patch will
change to the program number embedded in that message.
For example, assume that a Part is set to MIDI channel 1,
and its Patch is set to Grand Piano. If a Program Change
message with a program number of 41 is sent on MIDI
channel 1, then the Part will switch to the Violin (ie,
which is GM Patch #41). A Program Change can be sent
while the Part is playing -- even while the Part is
playing some Grand Piano notes. The Part will simply
play subsequent MIDI notes using the new Patch.
Range One of the 128 GM Patches. You pick out which one from the list
box (by clicking on it), or type in the desired Patch name and
press the ENTER key. If you prefer to deal with numbers,
especially if you're dealing with a non-GM MIDI device, you can
instead type in the desired Patch number (where 1 is the first
Patch) and press the ENTER key. In this case, Piano will always
display the respective GM Patch name. If you type in the Patch
name, you may enter only as many characters as are needed for
Piano to find a matching name. For example, if you type "Gran"
(or "Piano") and press ENTER, then Piano will match this as
"Grand Piano". If you type "harp" and press ENTER, Piano will
match this with "Harpsichord" (since that comes before "Harp").
Note: It doesn't matter whether you type the name in upper or
lower case.
ΓòÉΓòÉΓòÉ 6.4.2. Pan ΓòÉΓòÉΓòÉ
Affects Where within the stereo field the module will be placed. If the
module is a MultiTimbral unit, then each one of its Parts
usually has its own pan position. This changes the pan of all
Parts assigned to one of the selected MIDI channels.
Note: If the Part receives a Pan Controller message on the
channel to which it is assigned, then its pan will change
to the value embedded in that message. For example,
assume that a Part is set to MIDI channel 1, and is
panned hard left. If a Pan Controller message with a
value of 64 (ie, center) is sent on MIDI channel 1, then
the Part's sound will switch to center position. A Pan
Controller can be sent while the Part is playing -- even
while the Part is playing some notes. The Part will
simply play with a new pan position.
Range 128 possible positions, with 0 being hard left, 64 being center,
and 127 being hard right. You must center the slider's knob for
center pan (ie, where the default arrow is), and moving the knob
to the left or right pans in those directions respectively.
(This is the coarse controller for Pan).
ΓòÉΓòÉΓòÉ 6.4.3. Chorus ΓòÉΓòÉΓòÉ
Affects The chorus effect amount (ie, level) for the module. If the
module is a MultiTimbral unit, then each one of its Parts
usually has its own chorus level. This changes the chorus level
of all Parts assigned to one of the selected MIDI channels.
Note: If the Part receives a Chorus Controller message on the
channel to which it is assigned, then its Chorus Level
will change to the value embedded in that message. For
example, assume that a Part is set to MIDI channel 1, and
has a Chorus Level of 64. If a Chorus Controller message
with a value of 0 is sent on MIDI channel 1, then the
Part will switch to having no chorus (ie, chorus
level=0). A Chorus Controller can be sent while the Part
is playing -- even while the Part is playing some notes.
The Part will simply play with a new chorus effect level.
Range 0 to 127, with 0 being no chorus effect applied at all. Moving
the fader all the way to the left gives a chorus level of 0.
ΓòÉΓòÉΓòÉ 6.4.4. Volume ΓòÉΓòÉΓòÉ
Affects The MIDI module's volume. If the module is a MultiTimbral unit,
then each one of its Parts usually has its own volume. This
changes the volumes of all Parts assigned to one of the selected
MIDI channels.
Note: If a Part receives a Volume Controller message on the
channel to which it is assigned, then its Volume will
change to the value embedded in that message. For
example, assume that a Part is set to MIDI channel 1, and
has a Volume of 127. If a Volume Controller message with
a value of 64 is sent on MIDI channel 1, then the Part's
volume will drop by half. A Volume Controller can be
sent while the Part is playing -- even while the Part is
playing some notes. The Part will simply play with a new
Volume.
Range 0 to 127, with 0 being no volume at all. Moving the fader all
the way to the left gives a volume of 0. (This is the coarse
controller for volume).
ΓòÉΓòÉΓòÉ 6.4.5. MOD Wheel ΓòÉΓòÉΓòÉ
Affects Sends MOD Wheel messages to the MIDI module. If the module is a
MultiTimbral unit, then each one of its Parts may respond
differently (or not at all) to MOD Wheel. This sends a MOD
Wheel message to all Parts assigned to one of the selected MIDI
channels.
Note: If a Part receives a MOD Wheel Controller message on the
channel to which it is assigned, then it may or may not
do something depending upon how the Part is set to
respond to this message. Usually, MOD Wheel introduces
some sort of vibrato effect. For example, assume that a
Part is set to MIDI channel 1. If a MOD Wheel Controller
message with a value of 64 is sent on MIDI channel 1,
then a medium vibrato effect may be applied to the Part's
sound. A MOD Wheel Controller can be sent while the Part
is playing -- even while the Part is playing some notes.
A vibrato effect will simply be applied to any sounding
notes.
Range 0 to 127, with 0 being no modulation. (This is the coarse
controller for MOD wheel).
ΓòÉΓòÉΓòÉ 6.4.6. Pitch Wheel ΓòÉΓòÉΓòÉ
Affects Sends Pitch Wheel messages to the MIDI module. If the module is
a MultiTimbral unit, then each one of its Parts may or may not
respond to Pitch Wheel. This sends a Pitch Wheel message to all
Parts assigned to one of the selected MIDI channels.
Note: If a Part receives a Pitch Wheel message on the channel
to which it is assigned, then it may or may shift its
pitch up/down depending upon whether the Part is set to
respond to this message. A value of 64 (MSB only) is
centered pitch, and values below that shift the pitch
downward, whereas values above shift the pitch upward.
For example, assume that a Part is set to MIDI channel 1.
If a Pitch Wheel message with a value of 95 (MSB only) is
sent on MIDI channel 1, then the pitch shifts upward. A
Pitch Wheel can be sent while the Part is playing -- even
while the Part is playing some notes. The pitch will
simply shift accordingly.
Range 0 to 127, with 64 being no pitch shift (ie, center position).
Note: Piano only sends the MSB of Pitch Wheel. In other words,
its a coarse adjustment only.
ΓòÉΓòÉΓòÉ 6.4.7. Pressure ΓòÉΓòÉΓòÉ
Affects Sends Channel Pressure messages to the MIDI module. If the
module is a MultiTimbral unit, then each one of its Parts may
respond differently (or not at all) to Channel Pressure. This
sends a Channel Pressure message to all Parts assigned to one of
the selected MIDI channels.
Note: If a Part receives a Channel Pressure message on the
channel to which it is assigned, then it may or may not
do something depending upon how the Part is set to
respond to this message. Usually, Channel Pressure
adjusts the brightness (ie, filter cutoff), the volume,
and/or introduces some sort of vibrato effect. For
example, assume that a Part is set to MIDI channel 1. If
a Channel Pressure message with a value of 64 is sent on
MIDI channel 1, then a medium vibrato effect may be
applied to the Part's sound. Channel Pressure can be
sent while the Part is playing -- even while the Part is
playing some notes. Some effect will simply be applied
to any sounding notes. Indeed, Channel Pressure is
usually generated by pressing harder or softer on the
keys while holding them down (ie, so you are playing some
notes). So, Channel Pressure is meant to affect sounding
notes in some way.
Range 0 to 127, with 0 being no channel pressure (ie, off).
ΓòÉΓòÉΓòÉ 6.4.8. AfterTouch ΓòÉΓòÉΓòÉ
Affects Sends AfterTouch messages (sometimes referred to as Key
Pressure) to the MIDI module. If the module is a MultiTimbral
unit, then each one of its Parts may respond differently (or not
at all) to these messages. This sends an AfterTouch message to
all Parts assigned to one of the selected MIDI channels.
Note: If a Part receives an AfterTouch message on the channel
to which it is assigned, then it may or may not do
something depending upon how the Part is set to respond
to this message. Usually, AfterTouch adjusts the
brightness (ie, filter cutoff), the volume, and/or
introduces some sort of vibrato effect. For example,
assume that a Part is set to MIDI channel 1. If an
AfterTouch message with a value of 64 is sent on MIDI
channel 1, then a medium vibrato effect may be applied
one of the Part's sounding notes. AfterTouch can be sent
while the Part is playing -- even while the Part is
playing some notes. Some effect will simply be applied
to the note corresponding to the message. Indeed,
AfterTouch is usually generated by pressing harder or
softer on a key while holding it down (ie, so you are
playing a note). So, AfterTouch is meant to affect a
sounding note in some way. What's the difference between
AfterTouch and Channel Pressure? Well, AfterTouch
messages are for individual keys. Every key that you
press down generates its own AfterTouch messages. If you
press on one key harder than another, then the one key
will generate AfterTouch messages with higher values than
the other key. The net result is that some effect will
be applied to the one key more than the other key. You
have individual control over each key that you play.
With Channel Pressure, one message is sent out for the
entire keyboard. So, if you press one key harder than
another, the module will average out the difference, and
then just pretend that you're pressing both keys with the
exact same pressure. The net result is that some effect
gets applied to all sounding keys evenly. You don't have
individual control per each key. A controller would use
either Channel Pressure or AfterTouch, but usually not
both. Most MIDI controllers don't generate AfterTouch
because the circuitry required is a bit too costly.
Piano's QWERTY keyboard is no exception. (Hey, you got
it free. What do you expect?). It only generates
AfterTouch messages for the last key that you play. If
you play a chord, only one of the notes gets the
AfterTouch effect when you move the slider (ie, the last
one that you pressed down). Ideally, there should be
AfterTouch messages happening for each key being held
down, but that's irrelevant here because your computer
keyboard doesn't have some way of detecting pressure for
each key, and it would be impractical to be adjusting an
AfterTouch slider for every key that you hold down. You
should avoid playing chords while adjusting the
AfterTouch slider. If you do, you may need to Reset in
order to clear aftertouch from all of the keys that you
played.
Range 0 to 127, with 0 being no aftertouch (ie, off).
ΓòÉΓòÉΓòÉ 6.4.9. Effect ΓòÉΓòÉΓòÉ
Affects This slider can be set to emulate any one of the 128 possible
MIDI controllers. By default, it emulates the effects level for
the module. If the module is a MultiTimbral unit, then each one
of its Parts usually has its own effects level. This changes
the effects level of all Parts assigned to one of the selected
MIDI channels. Various MIDI devices may respond to effects
controller differently (if at all). Some Roland devices with a
built-in reverb unit, use Effects controller to set the reverb
amount.
Note: If the Part receives a MIDI Effects Controller message on
the channel to which it is assigned, and the device uses
that to adjust reverb amount, then its Reverb Level will
change to the value embedded in that message. For
example, assume that a Part is set to MIDI channel 1, and
has a Reverb Level of 64. If an Effects Controller
message with a value of 0 is sent on MIDI channel 1, then
the Part will switch to having no reverb (ie, reverb
level=0). An Effects Controller can be sent while the
Part is playing -- even while the Part is playing some
notes. The Part will simply play with a new reverb
level.
When you select a new controller for the Effect slider, this new
controller is initially set to whatever value the slider is set
to (ie, if the slider is all of the way to the right, then the
controller's value is set to 127).
Range 0 to 127, with 0 being no effects applied at all. Moving the
fader all the way to the left gives an effects level of 0.
ΓòÉΓòÉΓòÉ 6.4.10. All Notes Off ΓòÉΓòÉΓòÉ
Affects This button sends Note Off messages to the MIDI module for any
notes that Piano thinks are still "on". Due to the way that
Presentation Manager works, it's possible for Piano to not "see"
a mouse button up message (ie, some other app may get it).
Clicking on this button forces Piano to turn off all notes that
it played and didn't turn off even though you may no longer be
pressing the mouse button over the graphical piano, or holding
down a key on the computer.
Piano also sends All Notes Off Controller and All Sound Off
Controller messages on the MIDI channels that you have selected,
as an extra precaution to turn off any "stuck notes". See the
remarks about such in the Reset description.
ΓòÉΓòÉΓòÉ 6.4.11. Reset ΓòÉΓòÉΓòÉ
Affects This is a more drastic reset than the All Notes Off button. The
latter button only turns off notes. This button also resets
various controllers to default values, and resets the Program on
the MIDI channels that you have selected.
This button sends All Notes Off Controller, All Sound Off
Controller, and Reset Controllers messages on all 16 MIDI
channels. Note that some older or cheap MIDI gear does not
implement some of these special controller messages. (ie, On
some gear, you have to send an individual MIDI Note Off message
for each note that you wish turned off. This is an archaic and
slow way of turning off "stuck notes". Piano doesn't bother
with that. Likewise, some gear doesn't implement Reset
Controllers, and wants individual controller messages for each
controller that you wish to reset. Piano does initialize the
MIDI parameters associated with the 8 sliders (ie, Volume, MOD,
PITCH, etc) as well as the Mouse 2 and Mouse 3 controllers
regardless of whether a device understands the Reset Controllers
message, but other controllers may not be reset. You'll have to
reset those manually. Piano resets the sliders to default
values, and turns off the controllers for Mouse 2 and Mouse 3.
Finally, this button causes the Program to be changed on all of
the selected MIDI channels, to that program displayed in Piano's
Program control.
ΓòÉΓòÉΓòÉ 6.4.12. Octave ΓòÉΓòÉΓòÉ
Affects The note range that the QWERTY piano (and graphical piano) plays
back. In other words, this transposes Piano's note range an
octave at a time.
Note: The QWERTY keyboard counts its octaves from 1. Most MIDI
devices count their octaves from -2. What this means is
that, to play a middle C (MIDI note number 60), set
Octave to 4 and play the z key (ie, a C note) or click on
the leftmost C of the graphical piano.
ΓòÉΓòÉΓòÉ 6.4.13. Mouse 2 ΓòÉΓòÉΓòÉ
Affects The controller that is sent (on the selected MIDI channels)
every time that you press and release mouse button 2. You can
choose any one of the possible 128 MIDI Controllers. 48 of
these 128 Controllers are defined for specific purposes, and
have "names". If you drop down the list box for Mouse 2, you'll
see those defined controller names. You can choose one of these
(by clicking on the name, or typing the name), or you can type
in the desired controller number (from 0 to 127 decimal).
If you type in the Controller name, you may enter only as many
characters as are needed for Piano to find a matching name. For
example, if you type "Por" and press ENTER, then Piano will
match this as "Porta" (ie, Portamento On/Off). If you type
"Mod" and press ENTER, Piano will match this with "Mod H" (since
that comes before "Mod L"). It doesn't matter whether you type
the name in upper or lower case.
When you select a new controller for Mouse 2, this new
controller is initially set to 0 (ie, turned off).
Note: Consult my OS/2 online book, "The MIDI Book" for
descriptions of all the defined MIDI controllers.
ΓòÉΓòÉΓòÉ 6.4.14. Mouse 3 ΓòÉΓòÉΓòÉ
Affects The controller that is sent (on the selected MIDI channels)
every time that you press mouse button 3. You can choose any
one of the possible 128 MIDI Controllers. 48 of these 128
Controllers are defined for specific purposes, and have "names".
If you drop down the list box for Mouse 3, you'll see those
defined controller names. You can choose one of these (by
clicking on the name, or typing the name), or you can type in
the desired controller number (from 0 to 127 decimal).
If you type in the Controller name, you may enter only as many
characters as are needed for Piano to find a matching name. For
example, if you type "Por" and press ENTER, then Piano will
match this as "Porta" (ie, Portamento On/Off). If you type
"Mod" and press ENTER, Piano will match this with "Mod H" (since
that comes before "Mod L"). It doesn't matter whether you type
the name in upper or lower case.
When you select a new controller for Mouse 3, this new
controller is initially set to 0 (ie, turned off).
Note: Consult my OS/2 online book, "The MIDI Book" for
descriptions of all the defined MIDI controllers.