- Set border to non-sizable, since making the boxes sizable would be a very large chore, which I am not about embark on today.
- Fixed bug in Procedure AddFlag, do that it works now.
- Fixed bug in Procedure MoveObject, so that it now updates the Inventory and Objects boxes correctly.
- Added support of command line arguement of a file name. The name nust have the extension '.RAD'. The source file specified is automatically loaded. Added '*.RAD' to Associations list, so just double clicking any '.RAD' file automatically loads the engine.
- Added confirmation boxes when loading a new source when a source is already loaded, saving over an existing file, and quitting.
- Added a new sample file, BANK.RAD. This will some day be a part of The Resident.
Fixes as on Version 0.99
- Totally revised TextDisp. Now, whenever a Verb or Implied Verb is executed, the text display is cleared and the old put into a scrollback buffer. Two new buttons "<" and ">" are used to page backward and forward respectively. There is currrently no limit to the number of screens saved. The scrollback buffer is NOT saved when you save a game. Let me know if this should be saved.
- Added function GetWeight(<Object Number>), which returns the weight of the given object and all of its contents (and all of their contnent, recursively).
- Added function VerbNumber(<Object Number>, <Verb Name>), which returns the internal number within object <Object Number> of the verb named <Verb Name>.
Hopefully, this will be the final test version. I think I have most of the bugs ironed out, so I am just working on The Resident, and will release Version 1.0 as soon as that is ready.