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OS/2 Shareware BBS: 13 Bitmap
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13-Bitmap.zip
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povscn.zip
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scenes
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level2
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wtorus.pov
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1993-09-28
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// Persistence Of Vision raytracer version 2.0 sample file.
// A single wooden torus
// Illustrates what is possible with POV-Raywood textures.
// File by Dan Farmer Jan 1992
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare Torus = torus { 7.0, 3.0 }
// Wooden torus
object { Torus
// Bottom layer texture. Uses a "stretched" bozo for fine porous grain
texture {
pigment {
bozo
color_map {
[0.0 0.4 color BakersChoc color BakersChoc ]
[0.4 1.01 color Tan color Tan]
}
scale <4, 0.05, 0.05>
}
}
// Overlaying ring grain texture
texture {
finish {
phong 1
phong_size 100
brilliance 3
ambient 0.2
diffuse 0.8
}
pigment {
wood
turbulence 0.025
color_map {
[0.0 0.15 color SemiSweetChoc color CoolCopper ]
[0.15 0.40 color CoolCopper color Clear ]
[0.40 0.80 color Clear color CoolCopper ]
[0.80 1.01 color CoolCopper color SemiSweetChoc ]
}
scale <3.5, 1, 1>
translate -50*y
rotate 1.5*z
}
}
}
// Main light source
light_source { <-50.0, 100, -80.0> colour White }
// Dim side light to fill shadows
light_source { <250.0, 25.0, -100.0> colour DimGray }
camera {
location <0.0, 20.0, -15.0>
direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0, 0, 0>
}