home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
OS/2 Shareware BBS: 13 Bitmap
/
13-Bitmap.zip
/
povscn.zip
/
scenes
/
level2
/
poolball.pov
< prev
next >
Wrap
Text File
|
1993-09-28
|
3KB
|
150 lines
// Persistence Of Vision raytracer version 2.0 sample file.
// By Dan Farmer
// This is a complete rewrite of a scene file that I did a couple of years
// ago. The original was a real mess... used intersections to do the
// stripes on the balls and had the table and balls set up on the X/Y plane,
// and rotated it on the x-axis to put it horizontal! This time I did it
// right... used gradients for the stripes and designed things where I wanted
// them in the end. Much faster with the gradients!
// Added a spotlight, too... new feature in POV-Ray 1.0.
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
// Special re-write of "Shiny" declaration. Will override textures.inc.
#declare Shiny = finish {
phong 1
phong_size 200
reflection 0.25
ambient 0.15
diffuse 0.75
}
#include "poolball.inc"
/* ***************** set up the view & light sources **************************/
camera {
location <0.0, 6.0, -15.0>
direction <0.0, 0.0, 1.5>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0, -1, 0>
}
/* Overhead spotlight */
light_source {
<0.0, 200.0, -3.0> color White
spotlight
point_at <0, 1, 3>
tightness 800
radius 8
falloff 25
}
/* ************************** set up the table ********************************/
/* Felt table top */
plane { y, -1
finish {
crand 0.15
ambient 0.2
diffuse 0.8
}
pigment { MediumForestGreen }
}
/* Cue stick */
object { CueStick
scale <0.15, 0.15, 1.0> /* Skinny and long */
translate -7.5*z
}
/* Cue Ball */
object { Ball
pigment { White }
finish {
Shiny
crand 0.15
ambient 0.25
}
translate -6*z
}
/* **************************** set up the balls ********************************/
// (The rotations here are just random values to rotate the stripes)
/* Row #1 */
object { _1_Ball }
/* Row #2 */
object { _3_Ball
translate <1.0, 0.0, 1.732>
}
object { _10_Ball
rotate <0.0, 0.0, -80>
translate <-1.0, 0.0, 1.732>
}
/* Row #3 */
object { _11_Ball
rotate <45.0, -35.0, -12.0>
translate <2.0, 0.0, 3.464>
}
object { _8_Ball
translate <0.0, 0.0, 3.464>
}
object { _5_Ball
translate <-2.0, 0.0, 3.464 >
}
/* Row #4 */
object { _2_Ball
translate <-3.0, 0.0, 5.196 >
}
object { _7_Ball
translate <-1.0, 0.0, 5.196 >
}
object { _4_Ball
translate <1.0, 0.0, 5.196 >
}
object { _14_Ball
rotate <0.0, -15.0, -2.0>
translate <3.0, 0.0, 5.196 >
}
/* Row #5 */
object { _15_Ball
translate <-4.0, 0.0, 6.928 >
}
object { _13_Ball
rotate <-5.0, 11.0, -1.0>
translate <-2.0, 0.0, 6.928 >
}
object { _9_Ball
rotate <-80.0, -13.0, 29.0>
translate <0.0, 0.0, 6.928 >
}
object { _12_Ball
rotate <15.0, 15.0, -2.0>
translate <2.0, 0.0, 6.928>
}
object { _6_Ball
translate <4.0, 0.0, 6.928>
}