home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
OS/2 Shareware BBS: 10 Tools
/
10-Tools.zip
/
xwphescr.zip
/
XWPH0208.ZIP
/
src
/
helpers
/
comctl.c
< prev
next >
Wrap
C/C++ Source or Header
|
2002-08-08
|
57KB
|
1,581 lines
/*
*@@sourcefile comctl.c:
* contains various window procedures for implementing
* common controls. The source file name has nothing to do
* with the Windoze DLL of the same name.
*
* Usage: All PM programs.
*
* Function prefixes (new with V0.81):
* -- ctl* common control helper functions
*
* The functionality of this code is accessed with the use
* of a special helper function. Sometimes that function
* registers a new window class, sometimes a static control
* needs to be subclassed. See the respective functions for
* details.
*
* In detail, we have:
*
* -- a "menu button" control, which displays a menu when
* pressed (see ctlMakeMenuButton for details);
*
* -- progress bar support (see ctlProgressBarFromStatic for
* details);
*
* -- a "chart" control for displaying pie charts (all new
* with V0.9.0; see ctlChartFromStatic for details);
*
* -- split windows support (all new with V0.9.0; see
* ctlCreateSplitWindow for details);
*
* -- a subclassed static control for enhanced bitmap and
* and icon display (see ctl_fnwpBitmapStatic for details).
* This used to be in animate.c and has been enhanced
* with V0.9.0;
*
* -- a "tooltip" control, which shows fly-over ("bubble")
* help over any window, including controls. This is
* largely API-compatible with the Win95 tooltip control.
* See ctl_fnwpTooltip for details;
*
* -- a "checkbox container" control, which is a subclassed
* container which uses checkboxes as record icons.
* See ctlMakeCheckboxContainer for details.
*
* Note: Version numbering in this file relates to XWorkplace version
* numbering.
*
*@@header "helpers\comctl.h"
*/
/*
* Copyright (C) 1997-2002 Ulrich Möller.
* This file is part of the "XWorkplace helpers" source package.
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published
* by the Free Software Foundation, in version 2 as it comes in the
* "COPYING" file of the XWorkplace main distribution.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#define OS2EMX_PLAIN_CHAR
// this is needed for "os2emx.h"; if this is defined,
// emx will define PSZ as _signed_ char, otherwise
// as unsigned char
#define INCL_DOSEXCEPTIONS
#define INCL_DOSPROCESS
#define INCL_DOSSEMAPHORES
#define INCL_DOSERRORS
#define INCL_WINWINDOWMGR
#define INCL_WINFRAMEMGR
#define INCL_WINMESSAGEMGR
#define INCL_WININPUT
#define INCL_WINPOINTERS
#define INCL_WINTRACKRECT
#define INCL_WINTIMER
#define INCL_WINSYS
#define INCL_WINRECTANGLES /// xxx temporary
#define INCL_WINMENUS
#define INCL_WINSTATICS
#define INCL_WINBUTTONS
#define INCL_WINSTDCNR
#define INCL_WINENTRYFIELDS
#define INCL_GPIPRIMITIVES
#define INCL_GPILOGCOLORTABLE
#define INCL_GPILCIDS
#define INCL_GPIPATHS
#define INCL_GPIREGIONS
#define INCL_GPIBITMAPS // added V0.9.1 (2000-01-04) [umoeller]: needed for EMX headers
#include <os2.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <setjmp.h> // needed for except.h
#include <assert.h> // needed for except.h
#include "setup.h" // code generation and debugging options
#include "helpers\cnrh.h"
#include "helpers\except.h" // exception handling
#include "helpers\gpih.h"
#include "helpers\linklist.h"
#include "helpers\winh.h"
#include "helpers\comctl.h"
#pragma hdrstop
/* ******************************************************************
*
* "XButton" control
*
********************************************************************/
/*
*@@ ctlPaintXButton:
* paints an X-button control. Can be called externally
* for just painting a button even if this is not really
* a window.
*
* WARNING: this is work in progress and will change into
* the future. Eventually this will turn into a full
* button control replacement.
*
*@@added V0.9.13 (2001-06-21) [umoeller]
*@@changed V0.9.16 (2001-10-24) [umoeller]: fixed wrong hatch color and paint offset
*@@changed V0.9.16 (2001-10-28) [umoeller]: added bitmap support, fixed bad clip rectangle
*@@changed V0.9.20 (2002-08-04) [umoeller]: fixed button offset, depressed color
*/
VOID ctlPaintXButton(HPS hps, // in: presentation space (RGB mode)
ULONG fl, // in: XBF_* flags
PXBUTTONDATA pxbd) // in: button data
{
ULONG ulBorder = 0,
cx,
cy,
ulOfs = 0;
LONG lLeft,
lRight,
lColorMiddle = pxbd->lMiddle;
RECTL rclWin;
memcpy(&rclWin, &pxbd->rcl, sizeof(RECTL));
if (0 == (fl & XBF_FLAT))
ulBorder = 2;
gpihSwitchToRGB(hps);
if (fl & XBF_PRESSED)
{
// paint button "down":
lLeft = pxbd->lcol3DDark;
lRight = pxbd->lcol3DLight;
// add offset for icon painting at the bottom
ulOfs += 1;
if (ulBorder == 0)
ulBorder = 1;
// make the depressed color darker
// V0.9.20 (2002-07-31) [umoeller]
gpihManipulateRGB(&lColorMiddle,
.95);
}
else
{
lLeft = pxbd->lcol3DLight;
lRight = pxbd->lcol3DDark;
}
if (ulBorder)
{
// button border:
// now paint button frame
// make rcl inclusive
rclWin.xRight--;
rclWin.yTop--;
gpihDraw3DFrame(hps,
&rclWin, // inclusive
ulBorder,
lLeft,
lRight);
// now paint button middle
rclWin.xLeft += ulBorder;
rclWin.yBottom += ulBorder;
rclWin.xRight -= ulBorder - 1; // make exclusive again
rclWin.yTop -= ulBorder - 1; // make exclusive again
}
if (fl & XBF_BACKGROUND)
WinFillRect(hps,
&rclWin, // exclusive
lColorMiddle);
// get icon
if (pxbd->hptr)
{
// calculate x and y to be centered in rectangle
POINTL ptl;
cx = rclWin.xRight - rclWin.xLeft;
cy = rclWin.yTop - rclWin.yBottom;
ptl.x = rclWin.xLeft + ((cx - pxbd->cxIconOrBitmap) / 2);
ptl.y = rclWin.yBottom + ((cy - pxbd->cyIconOrBitmap) / 2);
if (fl & XBF_INUSE)
{
// caller wants in-use (hatched) emphasis:
// draw a box then
POINTL ptl2;
ptl2.x = ptl.x - 2;
ptl2.y = ptl.y - 2;
GpiMove(hps,
&ptl2); // &ptl
// duh, typo V0.9.16 (2001-10-24) [umoeller]
GpiSetPattern(hps, PATSYM_DIAG1);
GpiSetColor(hps, RGBCOL_BLACK); // V0.9.16 (2001-10-24) [umoeller]
ptl2.x = ptl.x + pxbd->cxIconOrBitmap + 1; // inclusive!
ptl2.y = ptl.y + pxbd->cyIconOrBitmap + 1; // inclusive!
GpiBox(hps,
DRO_FILL,
&ptl2,
0,
0);
}
// now paint icon
// make rcl inclusive // V0.9.16 (2001-10-28) [umoeller]
rclWin.xRight--;
rclWin.yTop--;
GpiIntersectClipRectangle(hps,
&rclWin); // inclusive!
// center this in remaining rectl
ptl.x += ulOfs;
ptl.y -= ulOfs;
if (fl & XBF_BITMAP)
// V0.9.16 (2001-10-28) [umoeller]
WinDrawBitmap(hps,
pxbd->hptr, // a bitmap really
NULL, // entire bitmap
&ptl,
0,
0,
DBM_NORMAL);
else
WinDrawPointer(hps,
// center this in remaining rectl
ptl.x, // + ulOfs,
ptl.y, // - ulOfs,
pxbd->hptr,
DP_MINI);
}
}
/*
*@@category: Helpers\PM helpers\Window classes\Menu buttons
* See comctl.c and ctlMakeMenuButton.
*/
/* ******************************************************************
*
* "Menu button" control
*
********************************************************************/
/*
*@@ MENUBUTTONDATA:
* internal data for "menu button"
*
*@@added V0.9.0 [umoeller]
*/
typedef struct _MENUBUTTONDATA
{
PFNWP pfnwpButtonOriginal;
HMODULE hmodMenu;
ULONG idMenu;
BOOL fMouseCaptured, // TRUE if WinSetCapture
fMouseButton1Down, // TRUE in between WM_BUTTON1DOWN and WM_BUTTON1UP
fButtonSunk; // toggle state of the button
HWND hwndMenu;
} MENUBUTTONDATA, *PMENUBUTTONDATA;
/*
*@@ ctlDisplayButtonMenu:
* displays the specified menu above the button.
*
*@@added V0.9.7 (2000-11-29) [umoeller]
*/
VOID ctlDisplayButtonMenu(HWND hwndButton,
HWND hwndMenu)
{
SWP swpButton;
POINTL ptlMenu;
WinQueryWindowPos(hwndButton, &swpButton);
ptlMenu.x = swpButton.x;
ptlMenu.y = swpButton.y;
// ptlMenu now has button coordinates
// relative to the button's parent;
// convert this to screen coordinates:
WinMapWindowPoints(WinQueryWindow(hwndButton, QW_PARENT),
HWND_DESKTOP,
&ptlMenu,
1);
// now show the menu on top of the button
WinPopupMenu(HWND_DESKTOP, // menu parent
hwndButton, // owner
hwndMenu,
(SHORT)(ptlMenu.x),
(SHORT)(ptlMenu.y + swpButton.cy - 1),
0, // ID
PU_NONE
| PU_MOUSEBUTTON1
| PU_KEYBOARD
| PU_HCONSTRAIN
| PU_VCONSTRAIN);
}
/*
*@@ ctl_fnwpSubclassedMenuButton:
* subclassed window proc for "menu button".
* See ctlMakeMenuButton for details.
*
*@@added V0.9.0 [umoeller]
*@@changed V0.9.2 (2000-02-28) [umoeller]: menu was displayed even if button was disabled; fixed
*@@changed V0.9.14 (2001-07-31) [umoeller]: fixed WM_MENUEND submenu quirk
*/
MRESULT EXPENTRY ctl_fnwpSubclassedMenuButton(HWND hwndButton, ULONG msg, MPARAM mp1, MPARAM mp2)
{
MRESULT mrc = 0;
PMENUBUTTONDATA pmbd = (PMENUBUTTONDATA)WinQueryWindowULong(hwndButton, QWL_USER);
switch (msg)
{
/*
* WM_BUTTON1DOWN:
* WM_BUTTON1UP:
* these show/hide the menu.
*
* Showing the menu follows these steps:
* a) first WM_BUTTON1DOWN hilites the button;
* b) first WM_BUTTON1UP shows the menu.
*
* When the button is pressed again, the open
* menu loses focus, which results in WM_MENUEND
* and destroys the window automatically.
*/
case WM_BUTTON1DOWN:
case WM_BUTTON1DBLCLK:
// only do this if the button is enabled
// V0.9.2 (2000-02-28) [umoeller]
if (WinIsWindowEnabled(hwndButton))
{
// _Pmpf(("WM_BUTTON1DOWN"));
// since we're not passing the message
// to WinDefWndProc, we need to give
// ourselves the focus
WinSetFocus(HWND_DESKTOP, hwndButton);
if (!pmbd->fMouseCaptured)
{
// capture mouse events while the
// mouse button is down
WinSetCapture(HWND_DESKTOP, hwndButton);
pmbd->fMouseCaptured = TRUE;
}
pmbd->fMouseButton1Down = TRUE;
if (!pmbd->fButtonSunk)
{
// button not hilited yet (first click):
// do it now
// _Pmpf((" Sinking menu WM_BUTTON1DOWN "));
pmbd->fButtonSunk = TRUE;
WinSendMsg(hwndButton,
BM_SETHILITE,
(MPARAM)TRUE,
(MPARAM)0);
}
// else: the menu has just been destroyed
// (WM_MENUEND below)
}
mrc = (MPARAM)TRUE; // message processed
break;
/*
* WM_BUTTON1UP:
*
*/
case WM_BUTTON1UP:
// only do this if the button is enabled
// V0.9.2 (2000-02-28) [umoeller]
if (WinIsWindowEnabled(hwndButton))
{
// _Pmpf(("WM_BUTTON1UP sunk %d hwndMenu 0x%lX", pmbd->fButtonSunk, pmbd->hwndMenu));
// un-capture the mouse first
if (pmbd->fMouseCaptured)
{
WinSetCapture(HWND_DESKTOP, NULLHANDLE);
pmbd->fMouseCaptured = FALSE;
}
pmbd->fMouseButton1Down = FALSE;
if ( (pmbd->fButtonSunk) // set by WM_BUTTON1DOWN above
&& (pmbd->hwndMenu) // menu currently showing
)
{
// button currently depressed:
// un-hilite button
// _Pmpf((" Unsinking menu WM_BUTTON1UP 1"));
pmbd->fButtonSunk = FALSE;
WinSendMsg(hwndButton,
BM_SETHILITE,
(MPARAM)FALSE,
(MPARAM)0);
}
else
{
// first button up:
// show menu
if (pmbd->idMenu)
{
// _Pmpf((" Loading menu hmod %lX id %lX", pmbd->hmodMenu, pmbd->idMenu));
// menu specified: load from
// specified resources
pmbd->hwndMenu = WinLoadMenu(hwndButton,
pmbd->hmodMenu,
pmbd->idMenu);
}
else
{
HWND hwndOwner = WinQueryWindow(hwndButton, QW_OWNER);
// _Pmpf((" Querying menu WM_COMMAND from owner 0x%lX", hwndOwner));
// send WM_COMMAND to owner
pmbd->hwndMenu
= (HWND)WinSendMsg(hwndOwner,
WM_COMMAND,
(MPARAM)(ULONG)WinQueryWindowUShort(hwndButton,
QWS_ID),
(MPARAM)0);
}
// _Pmpf((" Loaded menu, hwnd: 0x%lX", pmbd->hwndMenu));
if (pmbd->hwndMenu)
{
// menu successfully loaded:
// find out where to put it
ctlDisplayButtonMenu(hwndButton,
pmbd->hwndMenu);
} // end if (pmbd->hwndMenu)
else
{
// menu not loaded:
// _Pmpf((" Unsinking menu WM_BUTTON1UP 2"));
pmbd->fButtonSunk = FALSE;
WinSendMsg(hwndButton,
BM_SETHILITE,
(MPARAM)FALSE,
(MPARAM)0);
}
}
}
mrc = (MPARAM)TRUE; // message processed
break;
/*
* WM_BUTTON1CLICK:
* swallow this
*/
case WM_BUTTON1CLICK:
mrc = (MPARAM)TRUE;
break;
/*
* WM_SETFOCUS:
* swallow this, the button keeps painting
* itself otherwise
*/
case WM_SETFOCUS:
break;
/*
* WM_MENUEND:
* menu is destroyed; we get this
* because we're the owner
*/
case WM_MENUEND:
if ((HWND)mp2 == pmbd->hwndMenu) // V0.9.14 (2001-07-31) [umoeller]
{
BOOL fUnHilite = TRUE;
// _Pmpf(("WM_MENUEND"));
// At this point, the menu has been
// destroyed already.
// Since WM_BUTTON1UP handles the
// default case that the user presses
// the menu button a second time while
// the menu is open, we only need
// to handle the case that the user
// c) presses some key on the menu (ESC, menu selection) or
// a) selects a menu item (which
// dismisses the menu) or
// b) clicks anywhere else.
// Case a) if mouse button 1 is not currently down
if ((WinGetKeyState(HWND_DESKTOP, VK_BUTTON1) & 0x8000) == 0)
// button 1 _not_ down:
// must be keyboard
fUnHilite = TRUE;
else
// button 1 _is_ down:
// query window under mouse pointer
;
if (fUnHilite)
{
// _Pmpf((" Unsinking menu WM_MENUEND"));
pmbd->fButtonSunk = FALSE;
WinSendMsg(hwndButton,
BM_SETHILITE,
(MPARAM)FALSE,
(MPARAM)0);
}
pmbd->hwndMenu = NULLHANDLE;
} // end if ((HWND)mp1 == pmbd->pmbd->hwndMenu) // V0.9.14 (2001-07-31) [umoeller]
break;
/*
* WM_COMMAND:
* this must be from the menu, so
* forward this to the button's owner
*/
case WM_COMMAND:
WinPostMsg(WinQueryWindow(hwndButton, QW_OWNER),
msg,
mp1,
mp2);
break;
/*
* WM_DESTROY:
* clean up allocated data
*/
case WM_DESTROY:
mrc = pmbd->pfnwpButtonOriginal(hwndButton, msg, mp1, mp2);
free(pmbd);
break;
default:
mrc = pmbd->pfnwpButtonOriginal(hwndButton, msg, mp1, mp2);
}
return mrc;
}
/*
*@@ ctlMakeMenuButton:
* this turns the specified button into a "menu button",
* which shows a popup menu when the button is depressed.
* This is done by subclassing the menu button with
* ctl_fnwpSubclassedMenuButton.
*
* Simply call this function upon any button, and it'll
* turn in to a menu button.
*
* When the user presses the button, the specified menu
* is loaded from the resources. The button will then
* be set as the owner, but it will forward all WM_COMMAND
* messages from the menu to its own owner (probably your
* dialog), so you can handle WM_COMMAND messages just as
* if the menu was owned by your dialog.
*
* Alternatively, if you don't want to load a menu from
* the resources, you can specify idMenu == 0. In that case,
* when the menu button is pressed, it sends (!) a WM_COMMAND
* message to its owner with its ID in mp1 (as usual). The
* difference is that the return value from that message will
* be interpreted as a menu handle (HWND) to use for the button
* menu.
*
* The subclassed button also handles menu destruction etc.
* by itself.
*
*@@added V0.9.0 [umoeller]
*/
BOOL ctlMakeMenuButton(HWND hwndButton, // in: button to subclass
HMODULE hmodMenu, // in: resource module (can be NULLHANDLE for
// current EXE)
ULONG idMenu) // in: resource menu ID (or 0)
{
BOOL brc = FALSE;
PMENUBUTTONDATA pmbd;
if (pmbd = (PMENUBUTTONDATA)malloc(sizeof(MENUBUTTONDATA)))
{
memset(pmbd, 0, sizeof(MENUBUTTONDATA));
if (pmbd->pfnwpButtonOriginal = WinSubclassWindow(hwndButton,
ctl_fnwpSubclassedMenuButton))
{
pmbd->hmodMenu = hmodMenu;
pmbd->idMenu = idMenu;
WinSetWindowULong(hwndButton, QWL_USER, (ULONG)pmbd);
brc = TRUE;
}
else
free(pmbd);
}
return brc;
}
/*
*@@category: Helpers\PM helpers\Window classes\Static bitmaps
* See comctl.c and ctl_fnwpBitmapStatic.
*/
/* ******************************************************************
*
* Subclassed Static Bitmap Control
*
********************************************************************/
/*
*@@ ctl_fnwpBitmapStatic:
* subclassed wnd proc for both static controls which
* should display icons and stretched bitmaps.
*
* This is not a stand-alone window procedure, but must only
* be used with static controls subclassed by the functions
* listed below.
*
* This is now (V0.9.0) used in two contexts:
* -- when subclassed from ctlPrepareStaticIcon,
* this displays transparent icons properly
* (for regular icons or icon animations);
* -- when subclassed from ctlPrepareStretchedBitmap,
* this displays a stretched bitmap.
*
* The behavior depends on ANIMATIONDATA.ulFlags,
* which is set by both of these functions (either to
* ANF_ICON or ANF_BITMAP).
*
* Only one msg is of interest to the "user" application
* of this control, which is SM_SETHANDLE,
* the normal message sent to a static icon control to change
* its icon or bitmap.
* The new handle (HPOINTER or HBITMAP) is
* in mp1; mp2 must be null.
*
* Depending on ANIMATIONDATA.ulFlags, we do the following:
*
* -- ANF_ICON: Unfortunately, the
* standard static control paints garbage if
* the icons contain transparent areas, and the
* display often flickers too.
* We improve this by creating one bitmap from
* the icon that we were given which we can then
* simply copy to the screen in one step in
* WM_PAINT.
*
* -- ANF_BITMAP: we create a bitmap which is
* stretched to the size of the static control,
* using gpihStretchBitmap.
*
* In any case, a new bitmap is produced internally and
* stored so that it can easily be painted when WM_PAINT
* comes in. The source icon/bitmap can therefore
* be safely destroyed by the caller after sending
* SM_SETHANDLE. This bitmap is automatically deleted when
* the window is destroyed.
*
*@@changed V0.9.0 [umoeller]: function renamed
*@@changed V0.9.0 [umoeller]: added support for stretched bitmaps
*@@changed V0.9.0 [umoeller]: added halftoned display for WS_DISABLED
*@@changed V0.9.0 [umoeller]: exported gpihIcon2Bitmap function to gpih.c
*@@changed V0.9.0 [umoeller]: fixed paint errors when SM_SETHANDLE had NULL argument in mp1
*@@changed V0.9.16 (2001-10-15) [umoeller]: now centering icon in static properly
*@@changed V0.9.16 (2001-10-15) [umoeller]: this always used the presparam colors of the parent instead of its own ones
*/
MRESULT EXPENTRY ctl_fnwpBitmapStatic(HWND hwndStatic, ULONG msg, MPARAM mp1, MPARAM mp2)
{
PANIMATIONDATA pa = (PANIMATIONDATA)WinQueryWindowULong(hwndStatic, QWL_USER);
// animation data which was stored in window words
PFNWP OldStaticProc = NULL;
MRESULT mrc = NULL;
if (pa)
{
OldStaticProc = pa->OldStaticProc;
switch(msg)
{
/*
* WM_TIMER:
* this timer is started by the ctl* funcs
* below. Proceed to the next animation step.
*
* Note: this timer is only used with
* ANF_ICON, and even then, it
* is not necessarily running.
*/
case WM_TIMER:
pa->usAniCurrent++;
if (pa->usAniCurrent >= pa->usAniCount)
pa->usAniCurrent = 0;
WinSendMsg(hwndStatic,
SM_SETHANDLE,
(MPARAM)pa->ahptrAniIcons[pa->usAniCurrent],
(MPARAM)NULL);
break;
/*
* SM_SETHANDLE:
*
*/
case SM_SETHANDLE:
{
HDC hdcMem;
HPS hpsMem;
SIZEL szlPage;
LONG lBkgndColor
/* = winhQueryPresColor(WinQueryWindow(hwndStatic, QW_PARENT),
PP_BACKGROUNDCOLOR,
FALSE,
SYSCLR_DIALOGBACKGROUND); */
// fixed this... V0.9.16 (2001-10-15) [umoeller]
= winhQueryPresColor(hwndStatic,
PP_BACKGROUNDCOLOR,
TRUE,
SYSCLR_DIALOGBACKGROUND);
HPS hps = WinGetPS(hwndStatic);
// if we have created bitmaps previously, delete them
if (pa->hbm)
{
GpiDeleteBitmap(pa->hbm);
pa->hbm = NULLHANDLE;
}
if (pa->hbmHalftoned)
{
GpiDeleteBitmap(pa->hbmHalftoned);
pa->hbmHalftoned = NULLHANDLE;
}
// switch to RGB mode
gpihSwitchToRGB(hps);
// create a memory PS
szlPage.cx = pa->rclIcon.xRight - pa->rclIcon.xLeft;
szlPage.cy = pa->rclIcon.yTop - pa->rclIcon.yBottom;
if (gpihCreateMemPS(pa->hab,
&szlPage,
&hdcMem,
&hpsMem))
{
// switch the memory PS to RGB mode too
gpihSwitchToRGB(hpsMem);
// create a suitable bitmap w/ the size of the
// static control
if ( ((pa->hbm = gpihCreateBitmap(hpsMem,
szlPage.cx,
szlPage.cy)))
// associate the bit map with the memory PS
&& (GpiSetBitmap(hpsMem, pa->hbm) != HBM_ERROR)
)
{
// fill the bitmap with the current static
// background color
POINTL ptl = {0, 0};
GpiMove(hpsMem, &ptl);
ptl.x = pa->rclIcon.xRight;
ptl.y = pa->rclIcon.yTop;
GpiSetColor(hpsMem,
lBkgndColor);
GpiBox(hpsMem,
DRO_FILL, // interior only
&ptl,
0, 0); // no corner rounding
/*
* ANF_ICON:
*
*/
if (pa->ulFlags & ANF_ICON)
{
// store new icon in our own structure
if (pa->hptr = (HPOINTER)mp1)
{
// center the icon in the bitmap
// V0.9.16 (2001-10-15) [umoeller]
// replaced call V0.9.19 (2002-06-18) [umoeller]
gpihDrawPointer(hpsMem,
( (pa->rclIcon.xRight - pa->rclIcon.xLeft)
- pa->szlIcon.cx
) / 2,
( (pa->rclIcon.yTop - pa->rclIcon.yBottom)
- pa->szlIcon.cy
) / 2,
pa->hptr,
&pa->szlIcon,
NULL, // no clipping
0); // no mini
}
} // end if (pa->ulFlags & ANF_ICON)
/*
* ANF_BITMAP:
*
*/
else if (pa->ulFlags & ANF_BITMAP)
{
// store passed bitmap
HBITMAP hbmSource;
if (hbmSource = (HBITMAP)mp1)
gpihStretchBitmap(hpsMem, // target
hbmSource, // source
NULL, // use size of bitmap
&pa->rclIcon,
((pa->ulFlags & ANF_PROPORTIONAL)
!= 0));
} // end if (pa->ulFlags & ANF_BITMAP)
} // end if (GpiSetBitmap(...
// && (pa->hbm = gpihCreateBitmap(hpsMem, &(pa->rclIcon)))
// in any case, clean up now
GpiDestroyPS(hpsMem);
DevCloseDC(hdcMem);
} // end if (gpihCreateMemPS(hab, &hdcMem, &hpsMem))
WinReleasePS(hps);
// enforce WM_PAINT
WinInvalidateRect(hwndStatic, NULL, FALSE);
}
break;
/*
* WM_PAINT:
* "normal" paint; this only arrives here if the
* icon needs to be repainted. We simply paint
* the bitmap we created in WM_SETHANDLE.
*/
case WM_PAINT:
{
RECTL rcl;
HPS hps = WinBeginPaint(hwndStatic, NULLHANDLE, &rcl);
POINTL ptl = {0, 0};
if (pa->hbm)
{
if (WinQueryWindowULong(hwndStatic, QWL_STYLE)
& WS_DISABLED)
{
// if the control is currently disabled,
// draw in half-toned (grayed)
LONG lBkgndColor = winhQueryPresColor(
WinQueryWindow(hwndStatic, QW_PARENT),
PP_BACKGROUNDCOLOR,
FALSE,
SYSCLR_DIALOGBACKGROUND);
// 1) check if we created the half-tone
// bitmap already (WinDrawBitmap doesn't
// work with half-toned color bitmaps, so
// here's yet another thing we have to do
// all alone)
if (pa->hbmHalftoned == NULLHANDLE)
pa->hbmHalftoned = gpihCreateHalftonedBitmap(pa->hab,
pa->hbm,
lBkgndColor);
if (pa->hbmHalftoned)
WinDrawBitmap(hps,
pa->hbmHalftoned,
NULL, // whole bmp
&ptl, // lower left corner
0, 0, // no colors
DBM_NORMAL);
}
else
{
// not disabled: draw regular bitmap
// we created previously
// draw the bitmap that we created previously
WinDrawBitmap(hps,
pa->hbm,
NULL, // whole bmp
&ptl, // lower left corner
0, 0, // no colors
DBM_NORMAL);
}
}
WinEndPaint(hps);
}
break;
/*
* WM_DESTROY:
* clean up.
*/
case WM_DESTROY:
// undo subclassing in case more WM_TIMERs come in
WinSubclassWindow(hwndStatic, OldStaticProc);
if (pa->hbm)
GpiDeleteBitmap(pa->hbm);
if (pa->hbmHalftoned)
GpiDeleteBitmap(pa->hbm);
// clean up ANIMATIONDATA struct
WinSetWindowULong(hwndStatic, QWL_USER, (ULONG)NULL);
free(pa);
mrc = OldStaticProc(hwndStatic, msg, mp1, mp2);
break;
default:
mrc = OldStaticProc(hwndStatic, msg, mp1, mp2);
}
}
return mrc;
}
/* ******************************************************************
*
* Icon animation
*
********************************************************************/
/*
*@@ CreateAnimationData:
*
*@@added V0.9.16 (2001-10-15) [umoeller]
*/
static PANIMATIONDATA CreateAnimationData(HAB hab,
HWND hwndStatic,
USHORT cAnimations)
{
PANIMATIONDATA pa = NULL;
if (cAnimations >= 1)
{
// create the ANIMATIONDATA structure,
// initialize some fields,
// and store it in QWL_USER of the static control
ULONG cbStruct = sizeof(ANIMATIONDATA)
+ ((cAnimations - 1) * sizeof(HPOINTER));
if (pa = (PANIMATIONDATA)malloc(cbStruct))
{
memset(pa, 0, cbStruct);
WinSetWindowULong(hwndStatic, QWL_USER, (ULONG)pa);
pa->hab = hab;
WinQueryWindowRect(hwndStatic, &pa->rclIcon);
pa->OldStaticProc = WinSubclassWindow(hwndStatic, ctl_fnwpBitmapStatic);
pa->szlIcon.cx = WinQuerySysValue(HWND_DESKTOP, SV_CXICON);
pa->szlIcon.cy = WinQuerySysValue(HWND_DESKTOP, SV_CYICON);
}
}
return pa;
}
/*
*@@ ctlPrepareStaticIcon:
* turns a static control into one which properly
* displays transparent icons when given a
* SM_SETHANDLE msg.
* This is done by subclassing the static control
* with ctl_fnwpBitmapStatic.
*
* This function gets called automatically by
* ctlPrepareAnimation, so you need not call it
* independently for animations. See the notes there
* how this can be done.
*
* You can, however, call this function if you
* have some static control with transparent icons
* which is not animated but changes sometimes
* (because you have the same repaint problems there).
*
* This func does _not_ start an animation yet.
*
* To change the icon being displayed, send the control
* a SM_SETHANDLE msg with the icon handle in (HPOINTER)mp1.
*
* Returns a PANIMATIONDATA if subclassing succeeded or
* NULL upon errors. If you only call this function, you
* do not need this structure; it is needed by
* ctlPrepareAnimation though.
*
* The subclassed static icon func above automatically
* cleans up resources, so you don't have to worry about
* that either.
*
*@@changed V0.9.0 [umoeller]: adjusted for ctl_fnwpBitmapStatic changes
*/
PANIMATIONDATA ctlPrepareStaticIcon(HWND hwndStatic,
USHORT usAnimCount) // needed for allocating extra memory,
// this must be at least 1
{
PANIMATIONDATA pa;
HAB hab;
if ( (hwndStatic)
&& (hab = WinQueryAnchorBlock(hwndStatic))
&& (WinIsWindow(hab, hwndStatic))
&& (pa = CreateAnimationData(hab,
hwndStatic,
usAnimCount))
)
{
// switch static to icon mode
pa->ulFlags = ANF_ICON;
return (pa);
}
return NULL;
}
/*
*@@ ctlPrepareAnimation:
* this function turns a regular static icon
* control an animated one. This is the one-shot
* function for animating static icon controls.
*
* It calls ctlPrepareStaticIcon first, then uses
* the passed parameters to prepare an animation:
*
* pahptr must point to an array of HPOINTERs
* which must contain usAnimCount icon handles.
* If (fStartAnimation == TRUE), the animation
* is started already. Otherwise you'll have
* to call ctlStartAnimation yourself.
*
* To create an animated icon, simply create a static
* control with the dialog editor (can be any static,
* e.g. a text control). Then do the following in your code:
*
* 1) load the dlg box template (using WinLoadDlg);
*
* 2) load all the icons for the animation in an array of
* HPOINTERs (check xsdLoadAnimation in shutdown.c for an
* example);
*
* 3) call ctlPrepareAnimation, e.g.:
+ ctlPrepareAnimation(WinWindowFromID(hwndDlg, ID_ICON), // get icon hwnd
+ 8, // no. of icons for the anim
+ &ahptr[0], // ptr to first icon in the array
+ 150, // delay
+ TRUE); // start animation now
*
* 4) call WinProcessDlg(hwndDlg);
*
* 5) stop the animation, e.g.:
+ ctlStopAnimation(WinWindowFromID(hwndDlg, ID_ICON));
*
* 6) destroy the dlg window;
*
* 7) free all the HPOINTERS loaded above (check xsdFreeAnimation
* in shutdown.c for an example).
*
* When the icon control is destroyed, the
* subclassed window proc (ctl_fnwpBitmapStatic)
* automatically cleans up resources. However,
* the icons in *pahptr are not freed.
*/
BOOL ctlPrepareAnimation(HWND hwndStatic, // icon hwnd
USHORT usAnimCount, // no. of anim steps
HPOINTER *pahptr, // array of HPOINTERs
ULONG ulDelay, // delay per anim step (in ms)
BOOL fStartAnimation) // TRUE: start animation now
{
PANIMATIONDATA paNew;
if (paNew = ctlPrepareStaticIcon(hwndStatic, usAnimCount))
{
paNew->ulDelay = ulDelay;
// paNew->OldStaticProc already set
paNew->hptr = NULLHANDLE;
// paNew->rclIcon already set
paNew->usAniCurrent = 0;
paNew->usAniCount = usAnimCount;
memcpy(&paNew->ahptrAniIcons,
pahptr,
(usAnimCount * sizeof(HPOINTER)));
if (fStartAnimation)
{
WinStartTimer(paNew->hab,
hwndStatic,
1,
ulDelay);
WinPostMsg(hwndStatic, WM_TIMER, (MPARAM)1, NULL);
}
}
return (paNew != NULL);
}
/*
*@@ ctlStartAnimation:
* starts an animation that not currently running. You
* must prepare the animation by calling ctlPrepareAnimation
* first.
*/
BOOL ctlStartAnimation(HWND hwndStatic)
{
BOOL brc = FALSE;
PANIMATIONDATA pa;
if ( (pa = (PANIMATIONDATA)WinQueryWindowULong(hwndStatic, QWL_USER))
&& (WinStartTimer(pa->hab,
hwndStatic,
1,
pa->ulDelay))
)
{
brc = TRUE;
WinPostMsg(hwndStatic, WM_TIMER, (MPARAM)1, NULL);
}
return brc;
}
/*
*@@ ctlStopAnimation:
* stops an animation that is currently running.
* This does not free any resources.
*/
BOOL ctlStopAnimation(HWND hwndStatic)
{
return (WinStopTimer(WinQueryAnchorBlock(hwndStatic), hwndStatic, 1));
}
/*
*@@category: Helpers\PM helpers\Window classes\Stretched bitmaps
* See comctl.c and ctlPrepareStretchedBitmap.
*/
/* ******************************************************************
*
* Bitmap functions
*
********************************************************************/
/*
*@@ ctlPrepareStretchedBitmap:
* turns a static control into a bitmap control
* which stretches the bitmap to the size of the
* control when given an SM_SETHANDLE msg.
*
* If (fPreserveProportions == TRUE), the control
* will size the bitmap proportionally only. Otherwise,
* it will always stretch the bitmap to the whole
* size of the static control (possibly distorting
* the proportions). See gpihStretchBitmap for
* details.
*
* This function subclasses the static control
* with ctl_fnwpBitmapStatic, setting the flags as
* necessary. However, this does not set the bitmap
* to display yet.
* To have a bitmap displayed, send the control
* a SM_SETHANDLE message with the bitmap to be
* displayed in (HBITMAP)mp1 after having used this
* function.
*
* ctl_fnwpBitmapStatic will then create a private
* copy of that bitmap, stretched to its own size.
* You can therefore delete the "source" bitmap
* after sending SM_SETHANDLE.
*
* You can also send SM_SETHANDLE several times.
* The control will then readjust itself and delete
* its old bitmap.
* But note that GpiWCBitBlt is invoked on that new
* bitmap with every new message, so this is not
* terribly fast.
*
* Also note that you should not resize the static
* control after creation, because the bitmap will
* _not_ be adjusted.
*
* This returns a PANIMATIONDATA if subclassing succeeded or
* NULL upon errors. You do not need to save this structure;
* it is cleaned up automatically when the control is destroyed.
*
*@@added V0.9.0 [umoeller]
*@@changed V0.9.16 (2001-10-15) [umoeller]: some cleanup
*/
PANIMATIONDATA ctlPrepareStretchedBitmap(HWND hwndStatic,
BOOL fPreserveProportions)
{
PANIMATIONDATA pa;
HAB hab;
if ( (hwndStatic)
&& (hab = WinQueryAnchorBlock(hwndStatic))
&& (WinIsWindow(hab, hwndStatic))
&& (pa = CreateAnimationData(hab, hwndStatic, 1))
)
{
// switch static to bitmap mode
pa->ulFlags = ANF_BITMAP;
if (fPreserveProportions)
pa->ulFlags |= ANF_PROPORTIONAL;
return (pa);
}
return NULL;
}
/*
*@@category: Helpers\PM helpers\Window classes\Hotkey entry field
* See comctl.c and ctl_fnwpObjectHotkeyEntryField.
*/
/* ******************************************************************
*
* Hotkey entry field
*
********************************************************************/
/*
*@@ ctl_fnwpHotkeyEntryField:
* this is the window proc for a subclassed entry
* field which displays a description of a keyboard
* combination upon receiving WM_CHAR.
*
* Use ctlMakeHotkeyEntryField to turn any existing
* entry field into such an "hotkey entry field".
*
* The entry field is deleted on every WM_CHAR that
* comes in.
*
* For this to work, this window proc needs the
* cooperation of its owner. Whenever a WM_CHAR
* message is received by the entry field which
* looks like a meaningful key or key combination
* (some filtering is done by this func), then
* the owner of the entry field receives a WM_CONTROL
* message with the new EN_HOTKEY notification code
* (see comctl.h for details).
*
* It is then the responsibility of the owner to
* check whether the HOTKEYNOTIFY structure pointed
* to by WM_CONTROL's mp2 is a meaningful keyboard
* combination.
*
* If not, the owner must return FALSE, and the
* entry field's contents are deleted.
*
* If yes however, the owner must fill the szDescription
* field with a description of the keyboard combination
* (e.g. "Shift+Alt+C") and return TRUE. The entry field
* will then be set to that description.
*
*@@added V0.9.1 (99-12-19) [umoeller]
*@@changed V0.9.16 (2001-12-08) [umoeller]: fixed empty entry field on tab key
*/
MRESULT EXPENTRY ctl_fnwpObjectHotkeyEntryField(HWND hwndEdit, ULONG msg, MPARAM mp1, MPARAM mp2)
{
MRESULT mrc = (MPARAM)FALSE; // WM_CHAR not-processed flag
// get object window data; this was stored in QWL_USER by
// WM_INITDLG of obj_fnwpSettingsObjDetails
// PXFOBJWINDATA pWinData = (PXFOBJWINDATA)WinQueryWindowULong(hwndEdit, QWL_USER);
PFNWP pfnwpOrig = (PFNWP)WinQueryWindowULong(hwndEdit, QWL_USER);
switch (msg)
{
case WM_CHAR:
{
/*
#define KC_CHAR 0x0001
#define KC_VIRTUALKEY 0x0002
#define KC_SCANCODE 0x0004
#define KC_SHIFT 0x0008
#define KC_CTRL 0x0010
#define KC_ALT 0x0020
#define KC_KEYUP 0x0040
#define KC_PREVDOWN 0x0080
#define KC_LONEKEY 0x0100
#define KC_DEADKEY 0x0200
#define KC_COMPOSITE 0x0400
#define KC_INVALIDCOMP 0x0800
*/
/*
Examples: usFlags usKeyCode
F3 02 22
Ctrl+F4 12 23
Ctrl+Shift+F4 1a 23
Ctrl 12 0a
Alt 22 0b
Shift 0a 09
*/
// USHORT usCommand;
// USHORT usKeyCode;
USHORT usFlags = SHORT1FROMMP(mp1);
// UCHAR ucRepeat = CHAR3FROMMP(mp1);
UCHAR ucScanCode = CHAR4FROMMP(mp1);
USHORT usch = SHORT1FROMMP(mp2);
USHORT usvk = SHORT2FROMMP(mp2);
if (
// process only key-down messages
((usFlags & KC_KEYUP) == 0)
// check flags:
// filter out those ugly composite key (accents etc.)
&& ((usFlags & (KC_DEADKEY | KC_COMPOSITE | KC_INVALIDCOMP)) == 0)
)
{
HOTKEYNOTIFY hkn;
ULONG flReturned;
HWND hwndOwner = WinQueryWindow(hwndEdit, QW_OWNER);
usFlags &= (KC_VIRTUALKEY | KC_CTRL | KC_ALT | KC_SHIFT);
hkn.usFlags = usFlags;
hkn.usvk = usvk;
hkn.usch = usch;
hkn.ucScanCode = ucScanCode;
if (usFlags & KC_VIRTUALKEY)
hkn.usKeyCode = usvk;
else
hkn.usKeyCode = usch;
hkn.szDescription[0] = 0;
flReturned = (ULONG)WinSendMsg(hwndOwner,
WM_CONTROL,
MPFROM2SHORT(WinQueryWindowUShort(hwndEdit,
QWS_ID),
EN_HOTKEY), // new notification code
(MPARAM)&hkn);
if (flReturned & HEFL_SETTEXT)
WinSetWindowText(hwndEdit, hkn.szDescription);
else if (flReturned & HEFL_FORWARD2OWNER)
WinPostMsg(hwndOwner,
WM_CHAR,
mp1, mp2);
else
// fixed V0.9.16 (2001-12-06) [umoeller]:
// do not clear the entry field if we had HEFL_FORWARD2OWNER
WinSetWindowText(hwndEdit, "");
mrc = (MPARAM)TRUE; // WM_CHAR processed flag;
}
}
break;
default:
mrc = pfnwpOrig(hwndEdit, msg, mp1, mp2);
}
return mrc;
}
/*
*@@ ctlMakeHotkeyEntryField:
* this turns any entry field into a "hotkey entry field"
* by subclassing it with ctl_fnwpObjectHotkeyEntryField.
* See remarks there for details.
*
* Returns FALSE upon errors, TRUE otherwise.
*
*@@added V0.9.1 (99-12-19) [umoeller]
*/
BOOL ctlMakeHotkeyEntryField(HWND hwndHotkeyEntryField)
{
PFNWP pfnwpOrig;
if (pfnwpOrig = WinSubclassWindow(hwndHotkeyEntryField,
ctl_fnwpObjectHotkeyEntryField))
{
WinSetWindowPtr(hwndHotkeyEntryField, QWL_USER, (PVOID)pfnwpOrig);
return TRUE;
}
return FALSE;
}
/* ******************************************************************
*
* Color rectangle
*
********************************************************************/
static PFNWP G_pfnwpOrigStatic = NULL;
/*
*@@ ctl_fnwpSubclassedColorRect:
* window procedure for subclassed static frames representing
* a color.
*
* The control simply paints itself as a rectangle with the
* color specified in its PP_BACKGROUNDCOLOR presentation
* parameter. If a window text is set for the control, it is
* painted with the PP_FOREGROUNDCOLOR color.
*
* If the user drags a color onto the control, it notifies
* its owner with the WM_CONTROL message and the EN_CHANGE
* notification code, as with any entry field (since the
* static control knows no notifications, we use that code
* instead).
*
*@@added V0.9.16 (2002-01-05) [umoeller]
*@@changed V0.9.19 (2002-06-02) [umoeller]: moved this here from w_pulse.c
*/
static MRESULT EXPENTRY ctl_fnwpSubclassedColorRect(HWND hwndStatic, ULONG msg, MPARAM mp1, MPARAM mp2)
{
MRESULT mrc = 0;
switch (msg)
{
case WM_PAINT:
{
LONG lColor;
RECTL rclPaint;
PSZ pszText;
HPS hps = WinBeginPaint(hwndStatic,
NULLHANDLE, // HPS
NULL); // PRECTL
gpihSwitchToRGB(hps);
WinQueryWindowRect(hwndStatic,
&rclPaint); // exclusive
lColor = winhQueryPresColor(hwndStatic,
PP_BACKGROUNDCOLOR,
FALSE, // no inherit
SYSCLR_DIALOGBACKGROUND);
// make rect inclusive
rclPaint.xRight--;
rclPaint.yTop--;
// draw interior
GpiSetColor(hps, lColor);
gpihBox(hps,
DRO_FILL,
&rclPaint);
// draw frame
GpiSetColor(hps, RGBCOL_BLACK);
gpihBox(hps,
DRO_OUTLINE,
&rclPaint);
if (pszText = winhQueryWindowText(hwndStatic))
{
GpiSetColor(hps,
winhQueryPresColor(hwndStatic,
PP_FOREGROUNDCOLOR,
FALSE,
-1));
WinDrawText(hps,
strlen(pszText),
pszText,
&rclPaint,
0,
0,
DT_CENTER | DT_VCENTER | DT_TEXTATTRS);
free(pszText);
}
WinEndPaint(hps);
}
break;
case WM_PRESPARAMCHANGED:
switch ((ULONG)mp1)
{
case PP_BACKGROUNDCOLOR:
WinInvalidateRect(hwndStatic,
NULL,
FALSE);
// notify owner; since the static control
// doesn't send any notifications, we
// use EN_CHANGED
WinSendMsg(WinQueryWindow(hwndStatic, QW_OWNER),
WM_CONTROL,
MPFROM2SHORT(WinQueryWindowUShort(hwndStatic, QWS_ID),
EN_CHANGE),
(MPARAM)hwndStatic);
break;
}
break;
default:
mrc = G_pfnwpOrigStatic(hwndStatic, msg, mp1, mp2);
break;
}
return mrc;
}
/*
*@@ ctlMakeColorRect:
* turns a static rectangle into a color rectangle.
*
*@@added V0.9.19 (2002-06-02) [umoeller]
*/
BOOL ctlMakeColorRect(HWND hwndStatic)
{
PFNWP pfnwp;
if (pfnwp = WinSubclassWindow(hwndStatic,
ctl_fnwpSubclassedColorRect))
{
G_pfnwpOrigStatic = pfnwp;
return TRUE;
}
return FALSE;
}