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wxWindows-2.3.3
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common
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settcmn.cpp
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C/C++ Source or Header
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2002-06-04
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2KB
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80 lines
/////////////////////////////////////////////////////////////////////////////
// Name: common/settcmn.cpp
// Purpose: common (to all ports) wxWindow functions
// Author: Robert Roebling
// RCS-ID: $Id: settcmn.cpp,v 1.2 2002/05/19 22:44:26 VS Exp $
// Copyright: (c) wxWindows team
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "settings.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/utils.h"
#include "wx/settings.h"
#endif //WX_PRECOMP
// ----------------------------------------------------------------------------
// static data
// ----------------------------------------------------------------------------
wxSystemScreenType wxSystemSettings::ms_screen = wxSYS_SCREEN_NONE;
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
wxSystemScreenType wxSystemSettings::GetScreenType()
{
if (ms_screen == wxSYS_SCREEN_NONE)
#ifndef __WXUNIV__
{
// As a start, all GUI are desktops.
ms_screen = wxSYS_SCREEN_DESKTOP;
}
#else
{
// wxUniv will be used on small devices, too.
int x = 0;
int y = 0;
wxGetDisplaySize( &x, &y );
ms_screen = wxSYS_SCREEN_DESKTOP;
if (x < 800)
ms_screen = wxSYS_SCREEN_SMALL;
if (x < 640)
ms_screen = wxSYS_SCREEN_PDA;
if (x < 200)
ms_screen = wxSYS_SCREEN_TINY;
}
#endif
return ms_screen;
}
void wxSystemSettings::SetScreenType( wxSystemScreenType screen )
{
ms_screen = screen;
}