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wxWindows-2.3.3
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common
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ctrlsub.cpp
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C/C++ Source or Header
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2002-05-12
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4KB
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131 lines
///////////////////////////////////////////////////////////////////////////////
// Name: common/ctrlsub.cpp
// Purpose: wxItemContainer implementation
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.10.99
// RCS-ID: $Id: ctrlsub.cpp,v 1.6 2002/05/11 17:14:46 GD Exp $
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "controlwithitems.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_CONTROLS
#ifndef WX_PRECOMP
#include "wx/ctrlsub.h"
#endif
// ============================================================================
// implementation
// ============================================================================
wxItemContainer::~wxItemContainer()
{
// this destructor is required for Darwin
}
// ----------------------------------------------------------------------------
// selection
// ----------------------------------------------------------------------------
wxString wxItemContainer::GetStringSelection() const
{
wxString s;
int sel = GetSelection();
if ( sel != -1 )
s = GetString(sel);
return s;
}
// ----------------------------------------------------------------------------
// appending items
// ----------------------------------------------------------------------------
void wxItemContainer::Append(const wxArrayString& strings)
{
size_t count = strings.GetCount();
for ( size_t n = 0; n < count; n++ )
{
Append(strings[n]);
}
}
// ----------------------------------------------------------------------------
// client data
// ----------------------------------------------------------------------------
void wxItemContainer::SetClientObject(int n, wxClientData *data)
{
wxASSERT_MSG( m_clientDataItemsType != wxClientData_Void,
wxT("can't have both object and void client data") );
// when we call SetClientObject() for the first time, m_clientDataItemsType
// is still wxClientData_None and so calling DoGetItemClientObject() would
// fail (in addition to being useless) - don't do it
if ( m_clientDataItemsType == wxClientData_Object )
{
wxClientData *clientDataOld = DoGetItemClientObject(n);
if ( clientDataOld )
delete clientDataOld;
}
else // m_clientDataItemsType == wxClientData_None
{
// now we have object client data
m_clientDataItemsType = wxClientData_Object;
}
DoSetItemClientObject(n, data);
}
wxClientData *wxItemContainer::GetClientObject(int n) const
{
wxASSERT_MSG( m_clientDataItemsType == wxClientData_Object,
wxT("this window doesn't have object client data") );
return DoGetItemClientObject(n);
}
void wxItemContainer::SetClientData(int n, void *data)
{
wxASSERT_MSG( m_clientDataItemsType != wxClientData_Object,
wxT("can't have both object and void client data") );
DoSetItemClientData(n, data);
m_clientDataItemsType = wxClientData_Void;
}
void *wxItemContainer::GetClientData(int n) const
{
wxASSERT_MSG( m_clientDataItemsType == wxClientData_Void,
wxT("this window doesn't have void client data") );
return DoGetItemClientData(n);
}
wxControlWithItems::~wxControlWithItems()
{
// this destructor is required for Darwin
}
#endif // wxUSE_CONTROLS