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wave.h
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C/C++ Source or Header
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1999-10-18
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1KB
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46 lines
/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: David Webster
// Modified by:
// Created: 10/17/99
// RCS-ID: $Id: WAVE.H,v 1.3 1999/10/18 03:29:54 DW Exp $
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#include "wx/object.h"
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
wxWave(int size, const wxByte* data);
~wxWave();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_WAVE_H_