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choice.h
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C/C++ Source or Header
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2002-08-31
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83 lines
/////////////////////////////////////////////////////////////////////////////
// Name: wx/choice.h
// Purpose: wxChoice class interface
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.07.99
// RCS-ID: $Id: choice.h,v 1.19 2002/08/31 11:29:09 GD Exp $
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICE_H_BASE_
#define _WX_CHOICE_H_BASE_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "choicebase.h"
#endif
#if wxUSE_CHOICE
#include "wx/ctrlsub.h" // the base class
// ----------------------------------------------------------------------------
// global data
// ----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern const wxChar*) wxChoiceNameStr;
// ----------------------------------------------------------------------------
// wxChoice allows to select one of a non-modifiable list of strings
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxChoiceBase : public wxControlWithItems
{
public:
// all generic methods are in wxControlWithItems
virtual ~wxChoiceBase();
// single selection logic
virtual void SetSelection(int n) = 0;
virtual bool SetStringSelection(const wxString& s);
// don't override this
virtual void Select(int n) { SetSelection(n); }
// set/get the number of columns in the control (as they're not supporte on
// most platforms, they do nothing by default)
virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
virtual int GetColumns() const { return 1 ; }
// emulate selecting the item event.GetInt()
void Command(wxCommandEvent& event);
};
// ----------------------------------------------------------------------------
// include the platform-dependent class definition
// ----------------------------------------------------------------------------
#if defined(__WXUNIVERSAL__)
#include "wx/univ/choice.h"
#elif defined(__WXMSW__)
#include "wx/msw/choice.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/choice.h"
#elif defined(__WXGTK__)
#include "wx/gtk/choice.h"
#elif defined(__WXMAC__)
#include "wx/mac/choice.h"
#elif defined(__WXPM__)
#include "wx/os2/choice.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/choice.h"
#endif
#endif // wxUSE_CHOICE
#endif
// _WX_CHOICE_H_BASE_