home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
OS/2 Shareware BBS: 10 Tools
/
10-Tools.zip
/
vrml2gl.zip
/
CONFIG.DOC
next >
Wrap
Text File
|
1997-03-15
|
2KB
|
27 lines
# The VRML2gl profile uses the same rules as VRML. The profile name MUST be
# called 'vrml2gl.cfg'. An explanation of the profile is as follows:
FUNC_PREFIX SFString # Names functions 'void <SFString>X29( void );'.
FILE_PREFIX SFString # Names files '<SFString>X29.c'.
SEPARATOR SFBool # TRUE -> 'Separator' is unchanged.
# FALSE -> 'Separator' = 'SeparatorTransform'.
LIGHTS_OFF SFBool # TRUE -> lights get shut off after 'Separator'.
# FALSE -> lights remain on once turned on.
IGNORE_LIGHTS SFBool # TRUE -> all light nodes are ignored.
# FALSE -> generate lights in the source code.
GL_COLOR SFBool # TRUE -> use glColorMaterial(); and glColor3f();.
# FALSE -> use regular mglMaterialfv(); calls.
BUILD SFEnum # STATIC -> plot comands as recieved.
# LOOP -> use loops and arrays to build objects.
MIN_LOOP SFLong # This is the minimum size mesh to LOOP.
PRECISION SFLong # Number of digits to the right of the decimal place.
AMBIENT SFBool # FALSE -> ignore ambient materials.
DIFFUSE SFBool # FALSE -> ignore diffuse materials.
SPECULAR SFBool # FALSE -> ignore specular materials.
EMISSIVE SFBool # FALSE -> ignore emissive materials.
TRANSPARENCY SFBool # FALSE -> ignore transparency materials.
SHININESS SFBool # FALSE -> ignore shininess materials.