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OS/2 Shareware BBS: 10 Tools
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vos2-121.zip
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vopengl
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shapes
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tglapp.cpp
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C/C++ Source or Header
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1998-06-21
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3KB
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103 lines
//=======================================================================
//@V@:Note: This file generated by vgen V1.00 (10:45:41 AM 12 Sep 1996).
// tglapp.cpp: Source for testGLApp class
//=======================================================================
#include "tglapp.h" // Header file
//=========================>>> testGLApp::testGLApp <<<==========================
testGLApp::testGLApp(char* name, int sdi, int h, int w) : vApp(name, sdi, h, w)
{
// Constructor
_testGLCmdWin = 0;
}
//=========================>>> testGLApp::testGLApp <<<==========================
testGLApp::~testGLApp()
{
// Desstructor
// if (_testGLCmdWin)
// delete _testGLCmdWin;
}
//=====================>>> testGLApp::NewAppWin <<<==========================
vWindow* testGLApp::NewAppWin(vWindow* win, char* name,
int h, int w, vAppWinInfo* winInfo)
{
vAppWinInfo* awinfo = winInfo;
char *appname = name;
if (!*name)
{
appname = "OpenGL Test"; // Default name
}
UserDebug1(Build,"testGLApp::NewAppWin(%s)\n",appname);
// Create the first window using provided CmdWindow
_testGLCmdWin = (testGLCmdWindow*) win;
if (!_testGLCmdWin)
{
_testGLCmdWin = new testGLCmdWindow(appname,h, w);
}
if (!awinfo)
awinfo = new vAppWinInfo(appname);
return vApp::NewAppWin(_testGLCmdWin, appname, h, w, awinfo);
}
//============================>>> testGLApp::Exit <<<===========================
void testGLApp::Exit(void)
{
// This is called to close all windows.
UserDebug(Build,"testGLApp::Exit()\n");
vApp::Exit(); // Default behavior
}
//======================>>> testGLApp::CloseAppWin <<<===========================
int testGLApp::CloseAppWin(vWindow* win)
{
// This will be called BEFORE a window has been unregistered or
// closed. Default behavior: unregister and close the window.
UserDebug(Build,"testGLApp::CloseAppWin()\n");
return vApp::CloseAppWin(win);
}
//=====================>>> testGLApp::AppCommand <<<==============================
void testGLApp::AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType)
{
// Commands not processed by the window will be passed here
UserDebug1(Build,"testGLApp::AppCmd(ID: %d)\n",id);
vApp::AppCommand(win, id, val, cType);
}
//=========================>>> testGLApp::KeyIn <<<==============================
void testGLApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
// Key strokes not processed by the window will be passed here
vApp::KeyIn(win, key, shift);
}
//###########################################################################
static testGLApp testGL_App("OpenGL SHAPES Test",1); // The instance of the app
//============================>>> AppMain <<<==============================
int AppMain(int argc, char** argv)
{
// Use AppMain to create the main window
(void) theApp->NewAppWin(0, "OpenGL SHAPES Test", 400, 400);
return 0;
}