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- //=======================================================================
- //@V@:Note: This file generated by vgen V1.00 (10:45:41 AM 12 Sep 1996).
- // tglapp.cpp: Source for testGLApp class
- //=======================================================================
-
- #include "tglapp.h" // Header file
-
- //=========================>>> testGLApp::testGLApp <<<==========================
- testGLApp::testGLApp(char* name, int sdi, int h, int w) : vApp(name, sdi, h, w)
- {
- // Constructor
-
- _testGLCmdWin = 0;
- }
-
- //=========================>>> testGLApp::testGLApp <<<==========================
- testGLApp::~testGLApp()
- {
- // Desstructor
- // if (_testGLCmdWin)
- // delete _testGLCmdWin;
- }
-
- //=====================>>> testGLApp::NewAppWin <<<==========================
- vWindow* testGLApp::NewAppWin(vWindow* win, char* name,
- int h, int w, vAppWinInfo* winInfo)
- {
- vAppWinInfo* awinfo = winInfo;
- char *appname = name;
-
- if (!*name)
- {
- appname = "OpenGL Test"; // Default name
- }
-
- UserDebug1(Build,"testGLApp::NewAppWin(%s)\n",appname);
-
- // Create the first window using provided CmdWindow
-
- _testGLCmdWin = (testGLCmdWindow*) win;
- if (!_testGLCmdWin)
- {
- _testGLCmdWin = new testGLCmdWindow(appname,h, w);
- }
-
- if (!awinfo)
- awinfo = new vAppWinInfo(appname);
-
- return vApp::NewAppWin(_testGLCmdWin, appname, h, w, awinfo);
- }
-
- //============================>>> testGLApp::Exit <<<===========================
- void testGLApp::Exit(void)
- {
- // This is called to close all windows.
-
- UserDebug(Build,"testGLApp::Exit()\n");
-
- vApp::Exit(); // Default behavior
- }
-
- //======================>>> testGLApp::CloseAppWin <<<===========================
- int testGLApp::CloseAppWin(vWindow* win)
- {
- // This will be called BEFORE a window has been unregistered or
- // closed. Default behavior: unregister and close the window.
-
- UserDebug(Build,"testGLApp::CloseAppWin()\n");
-
- return vApp::CloseAppWin(win);
- }
-
- //=====================>>> testGLApp::AppCommand <<<==============================
- void testGLApp::AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType)
- {
- // Commands not processed by the window will be passed here
-
- UserDebug1(Build,"testGLApp::AppCmd(ID: %d)\n",id);
- vApp::AppCommand(win, id, val, cType);
- }
-
- //=========================>>> testGLApp::KeyIn <<<==============================
- void testGLApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
- {
- // Key strokes not processed by the window will be passed here
-
- vApp::KeyIn(win, key, shift);
- }
-
- //###########################################################################
-
- static testGLApp testGL_App("OpenGL SHAPES Test",1); // The instance of the app
-
- //============================>>> AppMain <<<==============================
- int AppMain(int argc, char** argv)
- {
- // Use AppMain to create the main window
-
- (void) theApp->NewAppWin(0, "OpenGL SHAPES Test", 400, 400);
-
- return 0;
- }
-