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OS/2 Shareware BBS: 10 Tools
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10-Tools.zip
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vos2-121.zip
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vopengl
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bounce
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bncapp.cpp
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C/C++ Source or Header
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1998-06-22
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3KB
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101 lines
//=======================================================================
//@V@:Note: This file generated by vgen V1.04 (10:58:59 22 Jun 1998).
// bncapp.cpp: Source for bncApp class
//=======================================================================
#include "bncapp.h" // Header file
//=========================>>> bncApp::bncApp <<<==========================
bncApp::bncApp(char* name, int sdi, int h, int w) : vApp(name, sdi, h, w)
{
// Constructor
_bncCmdWin = 0;
}
//=========================>>> bncApp::bncApp <<<==========================
bncApp::~bncApp()
{
// Destructor
}
//=====================>>> bncApp::NewAppWin <<<==========================
vWindow* bncApp::NewAppWin(vWindow* win, char* name,
int w, int h, vAppWinInfo* winInfo)
{
vAppWinInfo* awinfo = winInfo;
char *appname = name;
if (!*name)
{
appname = "Bounce Demo"; // Default name
}
UserDebug1(Build,"bncApp::NewAppWin(%s)\n",appname);
// Create the first window using provided CmdWindow
_bncCmdWin = (bncCmdWindow*) win;
if (!_bncCmdWin)
{
_bncCmdWin = new bncCmdWindow(appname, w, h);
}
if (!awinfo)
awinfo = new vAppWinInfo(appname);
return vApp::NewAppWin(_bncCmdWin, appname, w, h, awinfo);
}
//============================>>> bncApp::Exit <<<===========================
void bncApp::Exit(void)
{
// This is called to close all windows.
UserDebug(Build,"bncApp::Exit()\n");
vApp::Exit(); // Default behavior
}
//======================>>> bncApp::CloseAppWin <<<===========================
int bncApp::CloseAppWin(vWindow* win)
{
// This will be called BEFORE a window has been unregistered or
// closed. Default behavior: unregister and close the window.
UserDebug(Build,"bncApp::CloseAppWin()\n");
return vApp::CloseAppWin(win);
}
//=====================>>> bncApp::AppCommand <<<==============================
void bncApp::AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType)
{
// Commands not processed by the window will be passed here
UserDebug1(Build,"bncApp::AppCmd(ID: %d)\n",id);
vApp::AppCommand(win, id, val, cType);
}
//=========================>>> bncApp::KeyIn <<<==============================
void bncApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
// Key strokes not processed by the window will be passed here
vApp::KeyIn(win, key, shift);
}
//###########################################################################
static bncApp bnc_App("Bounce Demo",1); // The instance of the app
//============================>>> AppMain <<<==============================
int AppMain(int argc, char** argv)
{
// Use AppMain to create the main window
(void) theApp->NewAppWin(0, "Bounce Demo", 300, 300);
return 0;
}