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OS/2 Shareware BBS: 10 Tools
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10-Tools.zip
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vos2-121.zip
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vynreply.cpp
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C/C++ Source or Header
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1999-03-03
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156 lines
//===============================================================
// vynreply.cxx - vYNReplyDialog class functions - X11R5
//
// Copyright (C) 1995,1996,1997,1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vos2.h> // for OS/2 stuff
#include <v/vynreply.h> // our header
#include<v/vicon.h>
// Define static data of the class
#define prompt_width 32
#define prompt_height 32
static unsigned char prompt_bits[] = {
0x01, 0x00, 0x00, 0x40, 0xf8, 0xff, 0xff, 0x9f, 0x05, 0x00, 0x00, 0x20,
0xe4, 0xff, 0xff, 0xa7, 0x15, 0x00, 0x00, 0x28, 0x14, 0xc0, 0x01, 0xa8,
0x15, 0xe0, 0x03, 0x28, 0x14, 0x30, 0x06, 0xa8, 0x15, 0x30, 0x06, 0x28,
0x14, 0x00, 0x03, 0xa8, 0x15, 0x80, 0x01, 0x28, 0x14, 0xc0, 0x00, 0xa8,
0x15, 0xc0, 0x00, 0x28, 0x14, 0xc0, 0x00, 0xa8, 0x15, 0xc0, 0x00, 0x28,
0x14, 0x00, 0x00, 0xa8, 0x15, 0xc0, 0x00, 0x28, 0x14, 0x00, 0x00, 0xa8,
0xe5, 0xff, 0xff, 0x27, 0x04, 0x00, 0x00, 0xa0, 0xf9, 0xff, 0xff, 0x1f,
0xfe, 0xff, 0xff, 0x7f, 0x02, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x40,
0x02, 0x00, 0xe0, 0x47, 0x02, 0x00, 0x00, 0x40, 0xfa, 0xff, 0xff, 0x5f,
0xae, 0xaa, 0xaa, 0x6a, 0x56, 0x55, 0x55, 0x55, 0xab, 0xaa, 0xaa, 0xea,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00};
static vIcon prompt(&prompt_bits[0], prompt_height, prompt_width);
// =
// {
// BitMap, prompt_height, prompt_width, 1, // type, h, w, depth
// (unsigned char*)&prompt_bits[0]
// };
CommandObject vYNReplyDialog::YNDialog[] =
{
// Modified: TEH 12/97
// Changed "C_Label" to "C_Text" to allow for multiple line messages.
// Modified: TEH Jan98
// Put icon + text in a frame so button is below frame.
// With many-line text displays, the button will always be below text.
// Also remove "Blanks" around buttons; not consistant with V look!
// Finally: made a member of vYNReplyDialog so is inheritable and
// modifiable (removed "static" modifier).
{C_Frame, 30, 0, "",NoList, CA_NoSpace | CA_NoBorder, isSens, NoFrame, 0, 0},
{C_Icon, 10, 0, "Pick?",(void*)&prompt, CA_None, isSens, 30, 0, 0},
{C_Text, 91, 0, "",NoList, CA_MainMsg | CA_NoBorder, isSens, 30, 10, 0},
{C_Button, M_Yes, M_Yes, " Yes ", NoList,CA_DefaultButton, isSens, NoFrame, 0, 30},
{C_Button, M_No, M_No, " No ",NoList, CA_None, isSens, NoFrame, M_Yes, 30},
{C_Button, M_Cancel, M_Cancel, " Cancel ", NoList,CA_None, isSens, NoFrame, M_No, 30},
{C_EndOfList, 0, 0, 0, 0, CA_None, 0, 0, 0}
};
//========================>>> vYNReplyDialog::AskYN <<<=======================
int vYNReplyDialog::AskYN(VCONST char* msg)
{
// Show a message, ask user Yes/No/Cancel
// returns < 0 for cancel, 0 for No, 1 for Yes
int id, val;
YNDialog[1].title = msg; // V:1.13
YNDialog[2].title = msg; // V:1.13
if (!added)
{
AddDialogCmds(YNDialog); // Set up standard dialog
added = 1;
}
id = ShowModalDialog(msg, val); // show and wait
// id = WinMessageBox(HWND_DESKTOP, HWND_DESKTOP, msg, "", 0,
// MB_ICONQUESTION | MB_YESNOCANCEL | MB_MOVEABLE);
switch (id) // convert to our system
{
case M_Yes:
// case MBID_YES:
return 1;
case M_No:
// case MBID_NO:
return 0;
case M_Cancel:
// case MBID_CANCEL:
return -1;
};
return -1;
}
//====================>>> vYNReplyDialog::DialogCommand <<<=======================
void vYNReplyDialog::DialogCommand(ItemVal id, ItemVal val, CmdType ctype)
{
vModalDialog::DialogCommand(id,val,ctype);
if (id == M_Yes || id == M_No)
CloseDialog();
}
//====================>>> vYNReplyDialog::DialogDisplayed <<<=======================
void vYNReplyDialog::DialogDisplayed()
{
// we want to keep the dialog 'margin' units away from the screen edges
const int margin = 25;
// center the dialog in the app window, the usual nightmare of
// os/2 and V coord transforms applies as always!
const LONG DisplayHeight = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
const LONG DisplayWidth = WinQuerySysValue(HWND_DESKTOP, SV_CXSCREEN);
SWP swpApp, swpDlg;
HWND ClientHwnd = WinQueryWindow(_wDialog, QW_OWNER);
if (ClientHwnd)
WinQueryWindowPos(ClientHwnd, &swpApp);
else // it seems modal-modals don't have an owner, so put in the middle!
{
swpApp.x=0;
swpApp.y=0;
swpApp.cx=0;
swpApp.cy=0;
}
WinQueryWindowPos(_wDialog, &swpDlg);
int left, top; // new dialog posn upper-left corner
if ( swpApp.cx > swpDlg.cx )
left = swpApp.x + (swpApp.cx - swpDlg.cx)/2;
else
left = swpApp.x;
if ( swpApp.cy > swpDlg.cy )
top = (DisplayHeight - swpApp.y - swpApp.cy) + (swpApp.cy - swpDlg.cy)/2;
else
top = DisplayHeight - swpApp.y - swpApp.cy;
// special case of no visible parent window, so center on screen instead
if ( swpApp.cx ==0 && swpApp.cy==0)
{
top = (DisplayHeight - swpDlg.cy)/2;
left = (DisplayWidth - swpDlg.cx)/2;
}
// sanity checks! Make sure dialog fits on the screen!
if ((top+swpDlg.cy+ margin) > DisplayHeight)
top = DisplayHeight - swpDlg.cy - margin;
if ((left+swpDlg.cx+margin) > DisplayWidth)
left = DisplayWidth - swpDlg.cx - margin;
// but don't overcorrect! If its bigger than the screen do the best you can
if (top < 0 )
top = 0;
if (left < 0 )
left = 0;
// for this function, the position coords are relative to the screen, not the app
// and origin is upper left corner of screen (V coords)
SetDialogPosition (left, top);
}
// ---------------------------------------------------------------------