home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
OS/2 Shareware BBS: 10 Tools
/
10-Tools.zip
/
vos2-121.zip
/
v
/
srcos2
/
vreply.cpp
< prev
next >
Wrap
C/C++ Source or Header
|
1999-01-26
|
6KB
|
146 lines
//===============================================================
// vreply.cxx - vReplyDialog class functions - X11R5
//
// Copyright (C) 1995,1996,1997,1998 Bruce E. Wampler
//
// This file is part of the V C++ GUI Framework, and is covered
// under the terms of the GNU Library General Public License,
// Version 2. This library has NO WARRANTY. See the source file
// vapp.cxx for more complete information about license terms.
//===============================================================
#include <v/vos2.h> // for Win 32 stuff
#include <v/vreply.h> // our header
#include <v/vicon.h> // icons
// Define static data of the class
#define prompt_depth 1
#define prompt_width 32
#define prompt_height 32
static unsigned char prompt_bits[] = {
0x01, 0x00, 0x00, 0x40, 0xf8, 0xff, 0xff, 0x9f, 0x05, 0x00, 0x00, 0x20,
0xe4, 0xff, 0xff, 0xa7, 0x15, 0x00, 0x00, 0x28, 0x14, 0xc0, 0x01, 0xa8,
0x15, 0xe0, 0x03, 0x28, 0x14, 0x30, 0x06, 0xa8, 0x15, 0x30, 0x06, 0x28,
0x14, 0x00, 0x03, 0xa8, 0x15, 0x80, 0x01, 0x28, 0x14, 0xc0, 0x00, 0xa8,
0x15, 0xc0, 0x00, 0x28, 0x14, 0xc0, 0x00, 0xa8, 0x15, 0xc0, 0x00, 0x28,
0x14, 0x00, 0x00, 0xa8, 0x15, 0xc0, 0x00, 0x28, 0x14, 0x00, 0x00, 0xa8,
0xe5, 0xff, 0xff, 0x27, 0x04, 0x00, 0x00, 0xa0, 0xf9, 0xff, 0xff, 0x1f,
0xfe, 0xff, 0xff, 0x7f, 0x02, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x40,
0x02, 0x00, 0xe0, 0x47, 0x02, 0x00, 0x00, 0x40, 0xfa, 0xff, 0xff, 0x5f,
0xae, 0xaa, 0xaa, 0x6a, 0x56, 0x55, 0x55, 0x55, 0xab, 0xaa, 0xaa, 0xea,
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00};
static vIcon prompt((unsigned char*)&prompt_bits[0], prompt_height,
prompt_width, prompt_depth);
static CommandObject ReplyDialog[] =
{
// Modified: TEH Jan98
// Put icon + text in a frame so button is below frame.
// With many-line text displays, the button will always be below text.
// Also remove "Blanks" around buttons; not consistant with V look!
// Put OK button to left, and Cancel to right for proper style.
{C_Frame, 30, 0, "",NoList, CA_NoSpace | CA_NoBorder, isSens, NoFrame, 0, 0},
{C_Icon, 10, 0, "Reply?", (void*)&prompt, CA_None, isSens, 30, 0, 0},
{C_Label, 91, 91, "", NoList,CA_MainMsg ,isSens, 30, 10,0},
{C_TextIn, 92, 92, "", NoList, CA_Large, isSens, NoFrame, 0, 10},
{C_Button, M_OK, M_OK, " OK ",NoList, CA_DefaultButton, isSens, NoFrame, 0, 92},
{C_Button, M_Cancel, M_Cancel, " Cancel ",NoList, CA_None, isSens, NoFrame, M_OK, 92},
{C_EndOfList,0,0,0,0,CA_None,0,0,0} };
//======================>>> vReplyDialog::Reply <<<=======================
int vReplyDialog::Reply(VCONST char* msg, char* reply, int maxlen,
VCONST char* dflt)
{
// Show a message, wait for a reply
// no important return
int ans;
// TEH jan98; move before "if" as it is in vYNReplyDialog
ReplyDialog[2].title = (char *)msg;
// TEH jan98; added ability to have a "default" reply to display
ReplyDialog[3].title = dflt;
if (!added)
{
AddDialogCmds(ReplyDialog); // Set up standard dialog
added = 1;
}
int rv = ShowModalDialog((char*)msg, ans); // show and wait
reply[0] = 0;
if (rv != M_Cancel)
(void) GetTextIn(92, reply, maxlen);
return rv;
}
//====================>>> vReplyDialog::DialogCommand <<<=======================
void vReplyDialog::DialogCommand(ItemVal id, ItemVal val, CmdType ctype)
{
// if (id == M_OK || id == M_Cancel)
// CloseDialog();
vModalDialog::DialogCommand(id, val, ctype);
}
// TEH Dec97
// Added DialogDisplayed to handle the centering of the dialog in the app.
//====================>>> vReplyDialog::DialogDisplayed <<<=======================
void vReplyDialog::DialogDisplayed()
{
// we want to keep the dialog 'margin' units away from the screen edges
const int margin = 25;
// center the dialog in the app window, the usual nightmare of
// os/2 and V coord transforms applies as always!
const LONG DisplayHeight = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
const LONG DisplayWidth = WinQuerySysValue(HWND_DESKTOP, SV_CXSCREEN);
SWP swpApp, swpDlg;
HWND ClientHwnd = WinQueryWindow(_wDialog, QW_OWNER);
if (ClientHwnd)
WinQueryWindowPos(ClientHwnd, &swpApp);
else // it seems modal-modals don't have an owner, so put in the middle!
{
swpApp.x=0;
swpApp.y=0;
swpApp.cx=0;
swpApp.cy=0;
}
WinQueryWindowPos(_wDialog, &swpDlg);
int left, top; // new dialog posn upper-left corner
if ( swpApp.cx > swpDlg.cx )
left = swpApp.x + (swpApp.cx - swpDlg.cx)/2;
else
left = swpApp.x;
if ( swpApp.cy > swpDlg.cy )
top = (DisplayHeight - swpApp.y - swpApp.cy) + (swpApp.cy - swpDlg.cy)/2;
else
top = DisplayHeight - swpApp.y - swpApp.cy;
// special case of no visible parent window, so center on screen instead
if ( swpApp.cx ==0 && swpApp.cy==0)
{
top = (DisplayHeight - swpDlg.cy)/2;
left = (DisplayWidth - swpDlg.cx)/2;
}
// sanity checks! Make sure dialog fits on the screen!
if ((top+swpDlg.cy+ margin) > DisplayHeight)
top = DisplayHeight - swpDlg.cy - margin;
if ((left+swpDlg.cx+margin) > DisplayWidth)
left = DisplayWidth - swpDlg.cx - margin;
// but don't overcorrect! If its bigger than the screen do the best you can
if (top < 0 )
top = 0;
if (left < 0 )
left = 0;
// for this function, the position coords are relative to the screen, not the app
// and origin is upper left corner of screen (V coords)
SetDialogPosition (left, top);
}
// ---------------------------------------------------------------------