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- //===============================================================
- // vnotice.cxx - vNoticeDialog class functions - Windows
- //
- // Copyright (C) 1995,1996,1997,1998 Bruce E. Wampler
- //
- // This file is part of the V C++ GUI Framework, and is covered
- // under the terms of the GNU Library General Public License,
- // Version 2. This library has NO WARRANTY. See the source file
- // vapp.cxx for more complete information about license terms.
- //===============================================================
- #include <v/vos2.h> // for OS/2 stuff
- #include <v/vnotice.h> // our header
- #include <v/vicon.h>
-
- // Define static data of the class
- #define bang_width 40
- #define bang_height 32
- static unsigned char bang_bits[] = {
- 0x55, 0x55, 0x3d, 0x55, 0x55, 0xaa, 0xaa, 0x7e, 0xaa, 0xaa, 0x55, 0x55,
- 0x7e, 0x55, 0x55, 0xaa, 0x2a, 0xe7, 0xaa, 0xaa, 0x55, 0x55, 0xc3, 0x54,
- 0x55, 0xaa, 0xaa, 0xc3, 0xa9, 0xaa, 0x55, 0xd5, 0x99, 0x53, 0x55, 0xaa,
- 0xca, 0x34, 0xab, 0xaa, 0x55, 0xe5, 0x6a, 0x57, 0x55, 0xaa, 0x72, 0x76,
- 0xae, 0xaa, 0x55, 0x75, 0x6a, 0x4e, 0x55, 0xaa, 0x3a, 0x76, 0x9c, 0xaa,
- 0x55, 0x19, 0x6a, 0x58, 0x55, 0xaa, 0x1c, 0x76, 0xb8, 0xaa, 0x55, 0x0e,
- 0x6a, 0x70, 0x55, 0xaa, 0x06, 0x76, 0x60, 0xaa, 0x55, 0x07, 0x6a, 0xe0,
- 0x54, 0xaa, 0x03, 0x76, 0xc0, 0xa9, 0x95, 0x03, 0x6a, 0xc0, 0x55, 0xca,
- 0x01, 0x76, 0x80, 0xab, 0xd5, 0x00, 0x6a, 0x00, 0x53, 0xea, 0x00, 0x34,
- 0x00, 0xa7, 0x75, 0x00, 0x18, 0x00, 0x4e, 0x72, 0x00, 0x00, 0x00, 0xae,
- 0x39, 0x00, 0x3c, 0x00, 0x5c, 0x1c, 0x00, 0x76, 0x00, 0xb8, 0x1d, 0x00,
- 0x6a, 0x00, 0x38, 0x0e, 0x00, 0x76, 0x00, 0xf0, 0x0f, 0x00, 0x3c, 0x00,
- 0x70, 0x1e, 0x00, 0x00, 0x00, 0xf8, 0xff, 0xff, 0xff, 0xff, 0x7f, 0xfc,
- 0xff, 0xff, 0xff, 0xbf};
- static vIcon bang((unsigned char*)&bang_bits[0], bang_height, bang_width);
-
-
- // Modified: TEH Jan98
- // Put icon + text in a frame so button is below frame.
- // With many-line text displays, the button will always be below text.
- static CommandObject NoticeDialog[] =
- {
- {C_Frame, 93, 0, "",NoList, CA_NoSpace | CA_NoBorder, isSens, NoFrame, 0, 0},
- {C_Icon, 91, 0, "Notice", (void*)&bang, CA_None,isSens,93, 0, 0},
- {C_Text, 92, 0, "",NoList, CA_MainMsg | CA_NoBorder, isSens, 93, 91, 0},
- {C_Button, M_OK, M_OK, " OK ", NoList, CA_DefaultButton, isSens,NoFrame, 0, 93},
- {C_EndOfList,0,0,0,0,CA_None,0,0,0}
- };
-
- //======================>>> vNoticeDialog::Notice <<<=======================
- void vNoticeDialog::Notice(VCONST char* msg)
- {
- // Show a message, and OK
- // no important return
- int dummy;
-
- // TEH jan98; move before "if" as it is in vYNReplyDialog
- NoticeDialog[2].title = msg; // BEW: V:1.13
- if (!_cmdsAdded) // Only once
- {
- AddDialogCmds(NoticeDialog); // Set up standard dialog
- _cmdsAdded = 1;
- }
-
- (void) ShowModalDialog(msg,dummy); // show and wait
- }
-
- //====================>>> vNoticeDialog::DialogCommand <<<=======================
- void vNoticeDialog::DialogCommand(ItemVal id, ItemVal val, CmdType ctype)
- {
- vModalDialog::DialogCommand(id,val,ctype);
- }
-
- // TEH Dec97
- // Added DialogDisplayed to handle the centering of the dialog in the app.
- //==================>>> vNoticeDialog::DialogDisplayed <<<=====================
- void vNoticeDialog::DialogDisplayed()
- {
- // we want to keep the dialog 'margin' units away from the screen edges
- const int margin = 25;
- // center the dialog in the app window, the usual nightmare of
- // os/2 and V coord transforms applies as always!
- const LONG DisplayHeight = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
- const LONG DisplayWidth = WinQuerySysValue(HWND_DESKTOP, SV_CXSCREEN);
- SWP swpApp, swpDlg;
-
- HWND ClientHwnd = WinQueryWindow(_wDialog, QW_OWNER);
- if (ClientHwnd)
- WinQueryWindowPos(ClientHwnd, &swpApp);
- else // it seems modal-modals don't have an owner, so put in the middle!
- {
- swpApp.x=0;
- swpApp.y=0;
- swpApp.cx=0;
- swpApp.cy=0;
- }
-
- WinQueryWindowPos(_wDialog, &swpDlg);
-
- int left, top; // new dialog posn upper-left corner
- if ( swpApp.cx > swpDlg.cx )
- left = swpApp.x + (swpApp.cx - swpDlg.cx)/2;
- else
- left = swpApp.x;
- if ( swpApp.cy > swpDlg.cy )
- top = (DisplayHeight - (swpApp.y+swpApp.cy) ) + (swpApp.cy - swpDlg.cy)/2;
- else
- top = DisplayHeight - (swpApp.y+swpApp.cy);
-
- // special case of no visible parent window, so center on screen instead
- if ( swpApp.cx ==0 && swpApp.cy==0)
- {
- top = (DisplayHeight - swpDlg.cy)/2;
- left = (DisplayWidth - swpDlg.cx)/2;
- }
-
- // sanity checks! Make sure dialog fits on the screen!
- if ((top+swpDlg.cy+ margin) > DisplayHeight)
- top = DisplayHeight - swpDlg.cy - margin;
- if ((left+swpDlg.cx+margin) > DisplayWidth)
- left = DisplayWidth - swpDlg.cx - margin;
- // but don't overcorrect! If its bigger than the screen do the best you can
- if (top < 0 )
- top = 0;
- if (left < 0 )
- left = 0;
-
- // for this function, the position coords are relative to the screen, not the app
- // and origin is upper left corner of screen (V coords)
- SetDialogPosition (left, top);
- }
-
-
- // ---------------------------------------------------------------------
-