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OS/2 Shareware BBS: 10 Tools
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icondemo.h
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C/C++ Source or Header
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1998-06-23
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3KB
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96 lines
//=======================================================================
// icondemo.h: Header file for icon demo
// Copyright (C) 1995 Bruce E. Wampler
//
// This program is part of the V C++ GUI Framework example programs.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// (see COPYING) along with this program; if not, write to the Free
// Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=======================================================================
// mymodal.cxx Soruce for sample modal dialog
//
// While these files were generated by hand, they are intended to
// serve as an example of files that could have been generated by
// the V interface generator (Vigr)
//
#ifndef ICONDEMO_H
#define ICONDEMO_H
#ifdef vDEBUG
#include <v/vdebug.h>
#endif
#include <v/vapp.h>
#include <v/vawinfo.h> // for app info
#include <v/vpane.h>
#include <v/vcmdpane.h>
#include <v/vcmdwin.h>
#include <v/vcanvas.h>
class iconCmdWindow : public vCmdWindow
{
public: //---------------------------------------- public
iconCmdWindow(char*, int, int); // Constructor with size
virtual ~iconCmdWindow(); // Destructor
virtual void WindowCommand(ItemVal id, ItemVal val, CmdType cType);
protected: //--------------------------------------- protected
private: //--------------------------------------- private
vCanvasPane* myCanvas; // For the canvas
vCommandPane* myCmdPane; // for the command pane
vCommandPane* myCmdPane2; // for the command pane
vCommandPane* myCmdPane3; // for the command pane
vMenuPane* myMenu;
};
class iconApp : public vApp
{
friend int AppMain(int, char**); // allow AppMain access
public: //---------------------------------------- public
iconApp(char* name) : vApp(name) {} // just call vApp
virtual ~iconApp() {}
// Routines from vApp that are normally overridden
virtual vWindow* NewAppWin(vWindow* win, char* name, int h, int w,
vAppWinInfo* winInfo);
virtual void Exit(void);
virtual int CloseAppWin(vWindow*);
virtual void AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType);
virtual void KeyIn(vWindow*, vKey, unsigned int);
// New routines for this particular app
protected: //--------------------------------------- protected
private: //--------------------------------------- private
};
#endif