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- Makefiles for IBM VA C++ 3.0.
- ============================
-
- In \ibmcpp you'll find makefiles for the V lib (v.mak and vopengl.mak) and
- the included sample applications (vtest.mak, vide.mak, etc.)
-
- Instructions:
-
- 1) Edit cfgibm.mkh for your system. Further helpful hints can
- be found in the file itself.
-
- 2) Build the V library. If you intend to use OpenGL and have
- installed it on your system use the vopengl.mak file, otherwise
- use the v.mak file.
-
- OpenGL not wanted:
- ===================
- nmake DEBUG=1 /f v.mak builds the debug basic V library
- nmake /f v.mak builds the release basic V library
-
- OpenGL wanted:
- ==============
- nmake DEBUG=1 /f vopengl.mak builds the debug openGL V library
- nmake /f vopengl.mak builds the release openGL V library
-
- (Note: Use Selective Install in OS/2 System Tools if you want to install
- OpenGL on your system)
-
- These make files will not work for Gnu make, make sure you use IBM's nmake!!
-
- If that goes okay, the library will be placed in V\lib\os2, and the
- object files in V\obj\os2\ibmcpp
-
-
- 3) Build the test application.
-
- nmake DEBUG=1 /f vtest.mak builds the debug version of vtest.exe
- nmake /f vtest.mak builds the release version of vtest.exe
-
- Go to the V\bin\os2\ibmcpp directory and you should find vtest.exe.
- Run the vtest.exe application to get a demonstration of some of
- V's capabilities.
-
- There is a nice integrated development environment (IDE) written for V in
- the directory V/vide. You may wish to compile that next (vide.mak) to
- get going with your own V apps.
-
- To test out the OpenGL capabilities, try compiling any of the apps
- in the V\vopengl\ directory (vshapes.mak, vbounce.mak, etc).
-
- For more info on OpenGL and OS/2, point your browser at
- http://www.utsi.com/~kgl/os2-opengl/
-
- NOTE: V1.21 is not source compatible with apps written
- for V1.17. There are some differences in a few functions.
-
- Regards
- Jon Hacker
- 3/8/99
-