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OS/2 Shareware BBS: 10 Tools
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10-Tools.zip
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vos2-121.zip
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v
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appgen
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vgapp.cpp
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C/C++ Source or Header
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1998-07-07
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3KB
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103 lines
//=======================================================================
// vgapp.cpp: Source for vgApp class
//=======================================================================
#include "vgapp.h" // Header file
//=========================>>> vgApp::vgApp <<<==========================
vgApp::vgApp(char* name, int sdi) : vApp(name, sdi)
{
// Constructor
_vgCmdWin = 0;
}
//=========================>>> vgApp::vgApp <<<==========================
vgApp::~vgApp()
{
// Desstructor
}
//=====================>>> vgApp::NewAppWin <<<==========================
vWindow* vgApp::NewAppWin(vWindow* win, char* name,
int w, int h, vAppWinInfo* winInfo)
{
vAppWinInfo* awinfo = winInfo;
char *vgname = name;
if (!*name)
{
vgname = "V Shell App Generator"; // Default name
}
UserDebug1(Build,"vgApp::NewAppWin(%s)\n",vgname);
// Create the first window using provided CmdWindow
_vgCmdWin = (vgCmdWindow*) win;
if (!_vgCmdWin)
{
_vgCmdWin = new vgCmdWindow(vgname, w, h);
}
if (!awinfo)
awinfo = new vAppWinInfo(vgname);
return vApp::NewAppWin(_vgCmdWin, vgname, w, h, awinfo);
}
//============================>>> vgApp::Exit <<<===========================
void vgApp::Exit(void)
{
// This is called to close all windows.
UserDebug(Build,"vgApp::Exit()\n");
vApp::Exit(); // Default behavior
}
//======================>>> vgApp::CloseAppWin <<<===========================
int vgApp::CloseAppWin(vWindow* win)
{
// This will be called BEFORE a window has been unregistered or
// closed. Default behavior: unregister and close the window.
UserDebug(Build,"vgApp::CloseAppWin()\n");
return vApp::CloseAppWin(win);
}
//=====================>>> vgApp::AppCommand <<<==============================
void vgApp::AppCommand(vWindow* win, ItemVal id, ItemVal val, CmdType cType)
{
// Commands not processed by the window will be passed here
UserDebug1(Build,"vgApp::AppCmd(ID: %d)\n",id);
vApp::AppCommand(win, id, val, cType);
}
//=========================>>> vgApp::KeyIn <<<==============================
void vgApp::KeyIn(vWindow* win, vKey key, unsigned int shift)
{
// Key strokes not processed by the window will be passed here
vApp::KeyIn(win, key, shift);
}
//###########################################################################
static vgApp vg_App("V Shell App Generator",1); // The instance of the app
//============================>>> AppMain <<<==============================
int AppMain(int argc, char** argv)
{
// Use AppMain to create the main window
(void) theApp->NewAppWin(0, "V Shell App Generator",600, 300);
return 0;
}