template class _STLP_CLASS_DECLSPEC __node_alloc<false,0>;
template class _STLP_CLASS_DECLSPEC __node_alloc<true,0>;
template class _STLP_CLASS_DECLSPEC __debug_alloc< __node_alloc<true,0> >;
template class _STLP_CLASS_DECLSPEC __debug_alloc< __node_alloc<false,0> >;
template class _STLP_CLASS_DECLSPEC __debug_alloc<__new_alloc>;
#ifdef _STLP_HAS_PERTHREAD_ALLOCATOR
template class _STLP_CLASS_DECLSPEC _Pthread_alloc<_MAX_BYTES>;
template class _STLP_CLASS_DECLSPEC __debug_alloc<__pthread_alloc>;
#endif
template class _STLP_CLASS_DECLSPEC __malloc_alloc<0>;
# if defined (_STLP_THREADS) && ! defined ( _STLP_ATOMIC_EXCHANGE ) && (defined(_STLP_PTHREADS) || defined (_STLP_UITHREADS) || defined (_STLP_OS2THREADS))
template class _STLP_CLASS_DECLSPEC _Swap_lock_struct<0>;
# endif
template class allocator<void*>;
template class _STLP_alloc_proxy<void**, void*, allocator<void*> >;
template class _Vector_base<void*,allocator<void*> >;
# if defined (_STLP_DEBUG) && ! defined (__SUNPRO_CC)
template class __WORKAROUND_DBG_RENAME(vector) <void*,allocator<void*> >;
# endif
template class __vector__<void*,allocator<void*> >;
template class _Rb_global<bool>;
template class _List_global<bool>;
template class _Sl_global<bool>;
template class _Stl_prime<bool>;
template class _LimG<bool>;
template class _Bs_G<bool>;
template class _STLP_CLASS_DECLSPEC allocator<char>;
template class _STLP_CLASS_DECLSPEC _STLP_alloc_proxy<char *,char, allocator<char> >;
template class _STLP_CLASS_DECLSPEC _String_base<char, allocator<char> >;
# if defined (_STLP_DEBUG) && ! defined (__SUNPRO_CC)
template class _STLP_CLASS_DECLSPEC _Nondebug_string<char, char_traits<char>, allocator<char> >;
# endif
template class basic_string<char, char_traits<char>, allocator<char> >;
# endif
_STLP_END_NAMESPACE
# if defined (_WIN32) && defined (_STLP_USE_DECLSPEC) && ! defined (_STLP_USE_STATIC_LIB) && ! defined (_STLP_USE_STATICX_LIB)
// stlportmt.cpp : Defines the entry point for the DLL application.