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qt3_emx.zip
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include
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qvfbhdr.h
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/****************************************************************************
**
** Qt/Embedded virtual framebuffer
**
** Created : 20000605
**
** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses for Qt/Embedded may use this file in accordance with the
** Qt Embedded Commercial License Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QVFBHDR_H
#ifndef QT_H
#include <qcolor.h>
#include <qrect.h>
#endif // QT_H
#define QT_VFB_MOUSE_PIPE "/tmp/.qtvfb_mouse-%1"
#define QT_VFB_KEYBOARD_PIPE "/tmp/.qtvfb_keyboard-%1"
struct QVFbHeader
{
int width;
int height;
int depth;
int linestep;
int dataoffset;
QRect update;
bool dirty;
int numcols;
QRgb clut[256];
};
struct QVFbKeyData
{
unsigned int unicode;
unsigned int modifiers;
bool press;
bool repeat;
};
#endif