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-
- #version 3.0
- global_settings { assumed_gamma 2.0 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "metals.inc"
-
- camera {
- location <15, -15, -100>
- look_at <0, 0, 0>
- }
-
- light_source { <50, 50, -50> colour White }
- light_source { <0, 0, -50> colour White }
-
- prism {
- linear_sweep
- linear_spline
- 0,
- 0.2,
- 5,
- <2, 0>, <0, 2>, <-1, 1>, <0, -3>, <2, 0>
- texture { T_Silver_2A }
-
- rotate <360*clock, 50, 30>
- scale <20, 20, 20>
- }
-
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