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OS/2 Shareware BBS: 10 Tools
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10-Tools.zip
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pc3270sa.zip
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spl2file
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spl2file.mak
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2002-02-28
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9KB
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332 lines
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SPL2FILE.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Release"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel
ALL : .\WinRel\SPL2FILE.exe .\WinRel\SPL2FILE.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /Zp1 /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /Zp1 /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"SPL2FILE.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel/
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"SPL2FILE.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"SPL2FILE.bsc"
BSC32_SBRS= \
.\WinRel\SPCONFG.SBR \
.\WinRel\SPSPOOL.SBR \
.\WinRel\SPSDDE.SBR \
.\WinRel\SPWINMAN.SBR \
.\WinRel\SPPRSUB.SBR \
.\WinRel\SPSUB1.SBR
.\WinRel\SPL2FILE.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:no\
/PDB:$(OUTDIR)/"SPL2FILE.pdb" /MACHINE:I386 /DEF:".\SPL2FILE.DEF"\
/OUT:$(OUTDIR)/"SPL2FILE.exe"
DEF_FILE=.\SPL2FILE.DEF
LINK32_OBJS= \
.\WinRel\SPL2FILE.res \
.\WinRel\SPCONFG.OBJ \
.\WinRel\SPSPOOL.OBJ \
.\WinRel\SPSDDE.OBJ \
.\WinRel\SPWINMAN.OBJ \
.\WinRel\SPPRSUB.OBJ \
.\WinRel\SPSUB1.OBJ
.\WinRel\SPL2FILE.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
ALL : .\WinDebug\SPL2FILE.exe .\WinDebug\SPL2FILE.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /Zp1 /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /Zp1 /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"SPL2FILE.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"SPL2FILE.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"SPL2FILE.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"SPL2FILE.bsc"
BSC32_SBRS= \
.\WinDebug\SPCONFG.SBR \
.\WinDebug\SPSPOOL.SBR \
.\WinDebug\SPSDDE.SBR \
.\WinDebug\SPWINMAN.SBR \
.\WinDebug\SPPRSUB.SBR \
.\WinDebug\SPSUB1.SBR
.\WinDebug\SPL2FILE.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib /NOLOGO /SUBSYSTEM:windows /INCREMENTAL:yes\
/PDB:$(OUTDIR)/"SPL2FILE.pdb" /DEBUG /MACHINE:I386 /DEF:".\SPL2FILE.DEF"\
/OUT:$(OUTDIR)/"SPL2FILE.exe"
DEF_FILE=.\SPL2FILE.DEF
LINK32_OBJS= \
.\WinDebug\SPL2FILE.res \
.\WinDebug\SPCONFG.OBJ \
.\WinDebug\SPSPOOL.OBJ \
.\WinDebug\SPSDDE.OBJ \
.\WinDebug\SPWINMAN.OBJ \
.\WinDebug\SPPRSUB.OBJ \
.\WinDebug\SPSUB1.OBJ
.\WinDebug\SPL2FILE.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\SPL2FILE.RC
DEP_SPL2F=\
.\SPL2FILE.ICO\
.\SPL2FILE.H
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPL2FILE.res : $(SOURCE) $(DEP_SPL2F) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPL2FILE.res : $(SOURCE) $(DEP_SPL2F) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPCONFG.C
DEP_SPCON=\
.\SPL2FILE.H\
.\SPDATA.H
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPCONFG.OBJ : $(SOURCE) $(DEP_SPCON) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPCONFG.OBJ : $(SOURCE) $(DEP_SPCON) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPSPOOL.C
DEP_SPSPO=\
.\SPL2FILE.H\
.\SPDATA.H\
.\dde_c.h
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPSPOOL.OBJ : $(SOURCE) $(DEP_SPSPO) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPSPOOL.OBJ : $(SOURCE) $(DEP_SPSPO) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPL2FILE.DEF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPSDDE.C
DEP_SPSDD=\
.\SPL2FILE.H\
.\SPDATA.H\
.\SPDDE.H\
.\dde_c.h
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPSDDE.OBJ : $(SOURCE) $(DEP_SPSDD) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPSDDE.OBJ : $(SOURCE) $(DEP_SPSDD) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPWINMAN.C
DEP_SPWIN=\
.\SPL2FILE.H\
.\SPDATA.H
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPWINMAN.OBJ : $(SOURCE) $(DEP_SPWIN) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPWINMAN.OBJ : $(SOURCE) $(DEP_SPWIN) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPPRSUB.C
DEP_SPPRS=\
.\SPL2FILE.H\
.\SPDATA.H
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPPRSUB.OBJ : $(SOURCE) $(DEP_SPPRS) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPPRSUB.OBJ : $(SOURCE) $(DEP_SPPRS) $(INTDIR)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPSUB1.C
DEP_SPSUB=\
.\SPL2FILE.H\
.\SPDATA.H
!IF "$(CFG)" == "Win32 Release"
.\WinRel\SPSUB1.OBJ : $(SOURCE) $(DEP_SPSUB) $(INTDIR)
!ELSEIF "$(CFG)" == "Win32 Debug"
.\WinDebug\SPSUB1.OBJ : $(SOURCE) $(DEP_SPSUB) $(INTDIR)
!ENDIF
# End Source File
# End Group
# End Project
################################################################################