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OS/2 Shareware BBS: 10 Tools
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10-Tools.zip
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SAMPLES
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TK
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TEAICON.C
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C/C++ Source or Header
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1997-09-30
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8KB
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274 lines
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "tk.h"
GLenum rgb, doubleBuffer, directRender;
float rotX = 0.0, rotY = 0.0;
int teaList;
long patchData[][16] = {
{102,103,104,105,4,5,6,7,8,9,10,11,12,13,14,15},
{12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27},
{24,25,26,27,29,30,31,32,33,34,35,36,37,38,39,40},
{96,96,96,96,97,98,99,100,101,101,101,101,0,1,2,3,},
{0,1,2,3,106,107,108,109,110,111,112,113,114,115,116,117},
{118,118,118,118,124,122,119,121,123,126,125,120,40,39,38,37},
{41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56},
{53,54,55,56,57,58,59,60,61,62,63,64,28,65,66,67},
{68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83},
{80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95}
};
float cpData[][3] = {
{0.2,0,2.7},{0.2,-0.112,2.7},{0.112,-0.2,2.7},{0,-0.2,2.7},
{1.3375,0,2.53125},{1.3375,-0.749,2.53125},{0.749,-1.3375,2.53125},
{0,-1.3375,2.53125},{1.4375,0,2.53125},{1.4375,-0.805,2.53125},
{0.805,-1.4375,2.53125},{0,-1.4375,2.53125},{1.5,0,2.4},{1.5,-0.84,2.4},
{0.84,-1.5,2.4},{0,-1.5,2.4},{1.75,0,1.875},{1.75,-0.98,1.875},
{0.98,-1.75,1.875},{0,-1.75,1.875},{2,0,1.35},{2,-1.12,1.35},
{1.12,-2,1.35},{0,-2,1.35},{2,0,0.9},{2,-1.12,0.9},{1.12,-2,0.9},
{0,-2,0.9},{-2,0,0.9},{2,0,0.45},{2,-1.12,0.45},{1.12,-2,0.45},
{0,-2,0.45},{1.5,0,0.225},{1.5,-0.84,0.225},{0.84,-1.5,0.225},
{0,-1.5,0.225},{1.5,0,0.15},{1.5,-0.84,0.15},{0.84,-1.5,0.15},
{0,-1.5,0.15},{-1.6,0,2.025},{-1.6,-0.3,2.025},{-1.5,-0.3,2.25},
{-1.5,0,2.25},{-2.3,0,2.025},{-2.3,-0.3,2.025},{-2.5,-0.3,2.25},
{-2.5,0,2.25},{-2.7,0,2.025},{-2.7,-0.3,2.025},{-3,-0.3,2.25},
{-3,0,2.25},{-2.7,0,1.8},{-2.7,-0.3,1.8},{-3,-0.3,1.8},{-3,0,1.8},
{-2.7,0,1.575},{-2.7,-0.3,1.575},{-3,-0.3,1.35},{-3,0,1.35},
{-2.5,0,1.125},{-2.5,-0.3,1.125},{-2.65,-0.3,0.9375},{-2.65,0,0.9375},
{-2,-0.3,0.9},{-1.9,-0.3,0.6},{-1.9,0,0.6},{1.7,0,1.425},
{1.7,-0.66,1.425},{1.7,-0.66,0.6},{1.7,0,0.6},{2.6,0,1.425},
{2.6,-0.66,1.425},{3.1,-0.66,0.825},{3.1,0,0.825},{2.3,0,2.1},
{2.3,-0.25,2.1},{2.4,-0.25,2.025},{2.4,0,2.025},{2.7,0,2.4},
{2.7,-0.25,2.4},{3.3,-0.25,2.4},{3.3,0,2.4},{2.8,0,2.475},
{2.8,-0.25,2.475},{3.525,-0.25,2.49375},{3.525,0,2.49375},
{2.9,0,2.475},{2.9,-0.15,2.475},{3.45,-0.15,2.5125},{3.45,0,2.5125},
{2.8,0,2.4},{2.8,-0.15,2.4},{3.2,-0.15,2.4},{3.2,0,2.4},{0,0,3.15},
{0.8,0,3.15},{0.8,-0.45,3.15},{0.45,-0.8,3.15},{0,-0.8,3.15},
{0,0,2.85},{1.4,0,2.4},{1.4,-0.784,2.4},{0.784,-1.4,2.4},{0,-1.4,2.4},
{0.4,0,2.55},{0.4,-0.224,2.55},{0.224,-0.4,2.55},{0,-0.4,2.55},
{1.3,0,2.55},{1.3,-0.728,2.55},{0.728,-1.3,2.55},{0,-1.3,2.55},
{1.3,0,2.4},{1.3,-0.728,2.4},{0.728,-1.3,2.4},{0,-1.3,2.4},{0,0,0},
{1.425,-0.798,0},{1.5,0,0.075},{1.425,0,0},{0.798,-1.425,0},
{0,-1.5,0.075},{0,-1.425,0},{1.5,-0.84,0.075},{0.84,-1.5,0.075}
};
float tex[2][2][2] = {
{
{0, 0},{1, 0}
},
{
{0, 1},{1, 1}
}
};
void Teapot(long grid)
{
float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
long i, j, k, l;
teaList = 1;
glNewList(teaList, GL_COMPILE);
glPushMatrix();
glRotatef(270.0, 1.0, 0.0, 0.0);
for (i = 0; i < 10; i++) {
for (j = 0; j < 4; j++) {
for (k = 0; k < 4; k++) {
for (l = 0; l < 3; l++) {
p[j][k][l] = cpData[patchData[i][j*4+k]][l];
q[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l];
if (l == 1) {
q[j][k][l] *= -1.0;
}
if (i < 6) {
r[j][k][l] = cpData[patchData[i][j*4+(3-k)]][l];
if (l == 0) {
r[j][k][l] *= -1.0;
}
s[j][k][l] = cpData[patchData[i][j*4+k]][l];
if (l == 0) {
s[j][k][l] *= -1.0;
}
if (l == 1) {
s[j][k][l] *= -1.0;
}
}
}
}
}
glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, &tex[0][0][0]);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &p[0][0][0]);
glEnable(GL_MAP2_VERTEX_3);
glEnable(GL_MAP2_TEXTURE_COORD_2);
glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
glEvalMesh2(GL_FILL, 0, grid, 0, grid);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &q[0][0][0]);
glEvalMesh2(GL_FILL, 0, grid, 0, grid);
if (i < 6) {
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &r[0][0][0]);
glEvalMesh2(GL_FILL, 0, grid, 0, grid);
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, &s[0][0][0]);
glEvalMesh2(GL_FILL, 0, grid, 0, grid);
}
}
glDisable(GL_MAP2_VERTEX_3);
glDisable(GL_MAP2_TEXTURE_COORD_2);
glPopMatrix();
glEndList();
}
static void Init(void)
{
float position[] = {0.0, 3.0, 3.0, 0.0};
float local_view[] = {0.0};
float ambient[] = {0.1745, 0.01175, 0.01175};
float diffuse[] = {0.61424, 0.04136, 0.04136};
float specular[] = {0.727811, 0.626959, 0.626959};
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
glFrontFace(GL_CW);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
glMaterialf(GL_FRONT, GL_SHININESS, 0.6*128.0);
glClearColor(1.0, 1.0, 1.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
Teapot(14);
}
static void Reshape(int w, int h)
{
glViewport(0, 0, (GLint)w, (GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//orig glOrtho(-6.0, 6.0, -6.0, 6.0, -1.0, 10.0);
glOrtho(-3.0, 3.5, -2.0, 4.0, -1.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static GLenum Key(int key, GLenum mask)
{
switch (key) {
case TK_B:
tkClipBoard();
break;
case TK_ESCAPE:
tkQuit();
case TK_UP:
rotX -= 20.0;
break;
case TK_DOWN:
rotX += 20.0;
break;
case TK_LEFT:
rotY -= 20.0;
break;
case TK_RIGHT:
rotY += 20.0;
break;
default:
return GL_FALSE;
}
return GL_TRUE;
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.0, 0.0, -5.0);
glRotatef(rotY, 0.0,1.0,0.0);
glRotatef(rotX, 1.0,0.0,0.0);
glCallList(teaList);
glPopMatrix();
glFlush();
if (doubleBuffer) {
tkSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_FALSE;
directRender = GL_TRUE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else if (strcmp(argv[i], "-dr") == 0) {
directRender = GL_TRUE;
} else if (strcmp(argv[i], "-ir") == 0) {
directRender = GL_FALSE;
} else {
printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
GLenum type;
if (Args(argc, argv) == GL_FALSE) {
tkQuit();
}
tkInitPosition(0, 0, 300, 300);
type = TK_DEPTH;
type |= (rgb) ? TK_RGB : TK_INDEX;
type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
tkInitDisplayMode(type);
if (tkInitWindow("TeaPot") == GL_FALSE) {
tkQuit();
}
Init();
tkExposeFunc(Reshape);
tkReshapeFunc(Reshape);
tkKeyDownFunc(Key);
tkDisplayFunc(Draw);
tkExec();
}