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- /* $Id: ss_tritmp.h,v 1.20 2002/11/13 15:04:29 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 5.0
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-
- static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
- {
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
- SWvertex *v[3];
- GLfloat z[3];
- GLfloat offset;
- GLenum mode = GL_FILL;
- GLuint facing = 0;
-
- v[0] = &verts[e0];
- v[1] = &verts[e1];
- v[2] = &verts[e2];
-
-
- // if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
- //1
- #if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
- {
- GLfloat ex = v[0]->win[0] - v[2]->win[0];
- GLfloat ey = v[0]->win[1] - v[2]->win[1];
- GLfloat fx = v[1]->win[0] - v[2]->win[0];
- GLfloat fy = v[1]->win[1] - v[2]->win[1];
- GLfloat cc = ex*fy - ey*fx;
- // if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
- //2
- #if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
- {
- facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
- if (ctx->Stencil.TestTwoSide)
- ctx->_Facing = facing; /* for 2-sided stencil test */
-
- // if (IND & SS_UNFILLED_BIT)
- #if (IND & SS_UNFILLED_BIT)
- mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
- #endif
-
- if (facing == 1) {
-
- // if (IND & SS_TWOSIDE_BIT) {
- //3
- #if (IND & SS_TWOSIDE_BIT)
- {
- // if (IND & SS_RGBA_BIT) {
- //4
- #if (IND & SS_RGBA_BIT)
- {
- GLchan (*vbcolor)[4] = (GLchan (*)[4])VB->ColorPtr[1]->Ptr;
- SS_COLOR(v[0]->color, vbcolor[e0]);
- SS_COLOR(v[1]->color, vbcolor[e1]);
- SS_COLOR(v[2]->color, vbcolor[e2]);
- if (VB->SecondaryColorPtr[1]) {
- GLchan (*vbspec)[4] = (GLchan (*)[4])VB->SecondaryColorPtr[1]->Ptr;
- SS_SPEC(v[0]->specular, vbspec[e0]);
- SS_SPEC(v[1]->specular, vbspec[e1]);
- SS_SPEC(v[2]->specular, vbspec[e2]);
- }
- }
- // } else {
- #else
- {
- GLuint *vbindex = VB->IndexPtr[1]->data;
- SS_IND(v[0]->index, vbindex[e0]);
- SS_IND(v[1]->index, vbindex[e1]);
- SS_IND(v[2]->index, vbindex[e2]);
- }
- #endif //4
- }
- #endif //3
- }
- }
- #endif //2
- // if (IND & SS_OFFSET_BIT)
- //5
- #if (IND & SS_OFFSET_BIT)
- {
- offset = ctx->Polygon.OffsetUnits;
- z[0] = v[0]->win[2];
- z[1] = v[1]->win[2];
- z[2] = v[2]->win[2];
- if (cc * cc > 1e-16) {
- GLfloat ez = z[0] - z[2];
- GLfloat fz = z[1] - z[2];
- GLfloat a = ey*fz - ez*fy;
- GLfloat b = ez*fx - ex*fz;
- GLfloat ic = 1.0F / cc;
- GLfloat ac = a * ic;
- GLfloat bc = b * ic;
- if (ac < 0.0F) ac = -ac;
- if (bc < 0.0F) bc = -bc;
- offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
- }
- offset *= ctx->MRD;
- /*printf("offset %g\n", offset);*/
- }
- #endif //5
- }
- #endif //1
- if (mode == GL_POINT) {
- // if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
- //8
- #if (IND & SS_OFFSET_BIT)
- if(ctx->Polygon.OffsetPoint) {
- v[0]->win[2] += offset;
- v[1]->win[2] += offset;
- v[2]->win[2] += offset;
- }
- #endif //8
- _swsetup_render_point_tri( ctx, e0, e1, e2, facing );
- } else if (mode == GL_LINE) {
- // if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
- //9
- #if (IND & SS_OFFSET_BIT)
- if(ctx->Polygon.OffsetLine) {
- v[0]->win[2] += offset;
- v[1]->win[2] += offset;
- v[2]->win[2] += offset;
- }
- #endif //9
- _swsetup_render_line_tri( ctx, e0, e1, e2, facing );
- } else {
- // if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
- //10
- #if (IND & SS_OFFSET_BIT)
- if(ctx->Polygon.OffsetFill) {
- v[0]->win[2] += offset;
- v[1]->win[2] += offset;
- v[2]->win[2] += offset;
- }
- #endif //10
- _swrast_Triangle( ctx, v[0], v[1], v[2] );
- }
-
- // if (IND & SS_OFFSET_BIT) {
- //6
- #if (IND & SS_OFFSET_BIT)
- {
- v[0]->win[2] = z[0];
- v[1]->win[2] = z[1];
- v[2]->win[2] = z[2];
- }
- #endif //6
-
- // if (IND & SS_TWOSIDE_BIT) {
- //7
- #if (IND & SS_TWOSIDE_BIT)
- {
- if (facing == 1) {
- // if (IND & SS_RGBA_BIT) {
- //11
- {
- #if (IND & SS_RGBA_BIT)
- GLchan (*vbcolor)[4] = (GLchan (*)[4])VB->ColorPtr[0]->Ptr;
- SS_COLOR(v[0]->color, vbcolor[e0]);
- SS_COLOR(v[1]->color, vbcolor[e1]);
- SS_COLOR(v[2]->color, vbcolor[e2]);
- if (VB->SecondaryColorPtr[0]) {
- GLchan (*vbspec)[4] = (GLchan (*)[4])VB->SecondaryColorPtr[0]->Ptr;
- SS_SPEC(v[0]->specular, vbspec[e0]);
- SS_SPEC(v[1]->specular, vbspec[e1]);
- SS_SPEC(v[2]->specular, vbspec[e2]);
- }
- #else
- // } else {
- GLuint *vbindex = VB->IndexPtr[0]->data;
- SS_IND(v[0]->index, vbindex[e0]);
- SS_IND(v[1]->index, vbindex[e1]);
- SS_IND(v[2]->index, vbindex[e2]);
- #endif //11
- }
- }
- }
- #endif //7
- }
-
-
-
- /* Need to fixup edgeflags when decomposing to triangles:
- */
- static void TAG(quadfunc)( GLcontext *ctx, GLuint v0,
- GLuint v1, GLuint v2, GLuint v3 )
- {
- // if (IND & SS_UNFILLED_BIT) {
- {
- //12
- #if (IND & SS_UNFILLED_BIT)
- struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- GLubyte ef1 = VB->EdgeFlag[v1];
- GLubyte ef3 = VB->EdgeFlag[v3];
- VB->EdgeFlag[v1] = 0;
- TAG(triangle)( ctx, v0, v1, v3 );
- VB->EdgeFlag[v1] = ef1;
- VB->EdgeFlag[v3] = 0;
- TAG(triangle)( ctx, v1, v2, v3 );
- VB->EdgeFlag[v3] = ef3;
- #else
- // } else {
- TAG(triangle)( ctx, v0, v1, v3 );
- TAG(triangle)( ctx, v1, v2, v3 );
- #endif //12
- }
- }
-
-
-
-
- static void TAG(init)( void )
- {
- tri_tab[IND] = TAG(triangle);
- quad_tab[IND] = TAG(quadfunc);
- }
-
-
- #undef IND
- #undef TAG
-