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OS/2 Shareware BBS: 10 Tools
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mesa5.zip
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mesa5src.zip
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MesaDLL
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dlist.cpp
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2002-11-06
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/* $Id: dlist.c,v 1.100 2002/11/06 15:16:23 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.0
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "imports.h"
#include "api_loopback.h"
#include "attrib.h"
#include "blend.h"
#include "buffers.h"
#include "clip.h"
#include "colormac.h"
#include "colortab.h"
#include "context.h"
#include "convolve.h"
#include "depth.h"
#include "dlist.h"
#include "enable.h"
#include "enums.h"
#include "eval.h"
#include "extensions.h"
#include "feedback.h"
#include "get.h"
#include "glapi.h"
#include "hash.h"
#include "histogram.h"
#include "image.h"
#include "light.h"
#include "lines.h"
#include "dlist.h"
#include "macros.h"
#include "matrix.h"
#include "pixel.h"
#include "points.h"
#include "polygon.h"
#include "state.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
#include "mtypes.h"
#include "varray.h"
#if FEATURE_NV_vertex_program
#include "vpstate.h"
#endif
#include "math/m_matrix.h"
#include "math/m_xform.h"
/*
Functions which aren't compiled but executed immediately:
glIsList
glGenLists
glDeleteLists
glEndList --- BUT: call ctx->Driver.EndList at end of list execution?
glFeedbackBuffer
glSelectBuffer
glRenderMode
glReadPixels
glPixelStore
glFlush
glFinish
glIsEnabled
glGet*
Functions which cause errors if called while compiling a display list:
glNewList
*/
/*
* Display list instructions are stored as sequences of "nodes". Nodes
* are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
* are linked together with a pointer.
*/
/* How many nodes to allocate at a time:
* - reduced now that we hold vertices etc. elsewhere.
*/
#define BLOCK_SIZE 256
/*
* Display list opcodes.
*
* The fact that these identifiers are assigned consecutive
* integer values starting at 0 is very important, see InstSize array usage)
*
*/
typedef enum {
OPCODE_ACCUM,
OPCODE_ALPHA_FUNC,
OPCODE_BIND_TEXTURE,
OPCODE_BITMAP,
OPCODE_BLEND_COLOR,
OPCODE_BLEND_EQUATION,
OPCODE_BLEND_FUNC,
OPCODE_BLEND_FUNC_SEPARATE,
OPCODE_CALL_LIST,
OPCODE_CALL_LIST_OFFSET,
OPCODE_CLEAR,
OPCODE_CLEAR_ACCUM,
OPCODE_CLEAR_COLOR,
OPCODE_CLEAR_DEPTH,
OPCODE_CLEAR_INDEX,
OPCODE_CLEAR_STENCIL,
OPCODE_CLIP_PLANE,
OPCODE_COLOR_MASK,
OPCODE_COLOR_MATERIAL,
OPCODE_COLOR_TABLE,
OPCODE_COLOR_TABLE_PARAMETER_FV,
OPCODE_COLOR_TABLE_PARAMETER_IV,
OPCODE_COLOR_SUB_TABLE,
OPCODE_CONVOLUTION_FILTER_1D,
OPCODE_CONVOLUTION_FILTER_2D,
OPCODE_CONVOLUTION_PARAMETER_I,
OPCODE_CONVOLUTION_PARAMETER_IV,
OPCODE_CONVOLUTION_PARAMETER_F,
OPCODE_CONVOLUTION_PARAMETER_FV,
OPCODE_COPY_COLOR_SUB_TABLE,
OPCODE_COPY_COLOR_TABLE,
OPCODE_COPY_PIXELS,
OPCODE_COPY_TEX_IMAGE1D,
OPCODE_COPY_TEX_IMAGE2D,
OPCODE_COPY_TEX_SUB_IMAGE1D,
OPCODE_COPY_TEX_SUB_IMAGE2D,
OPCODE_COPY_TEX_SUB_IMAGE3D,
OPCODE_CULL_FACE,
OPCODE_DEPTH_FUNC,
OPCODE_DEPTH_MASK,
OPCODE_DEPTH_RANGE,
OPCODE_DISABLE,
OPCODE_DRAW_BUFFER,
OPCODE_DRAW_PIXELS,
OPCODE_ENABLE,
OPCODE_EVALMESH1,
OPCODE_EVALMESH2,
OPCODE_FOG,
OPCODE_FRONT_FACE,
OPCODE_FRUSTUM,
OPCODE_HINT,
OPCODE_HISTOGRAM,
OPCODE_INDEX_MASK,
OPCODE_INIT_NAMES,
OPCODE_LIGHT,
OPCODE_LIGHT_MODEL,
OPCODE_LINE_STIPPLE,
OPCODE_LINE_WIDTH,
OPCODE_LIST_BASE,
OPCODE_LOAD_IDENTITY,
OPCODE_LOAD_MATRIX,
OPCODE_LOAD_NAME,
OPCODE_LOGIC_OP,
OPCODE_MAP1,
OPCODE_MAP2,
OPCODE_MAPGRID1,
OPCODE_MAPGRID2,
OPCODE_MATRIX_MODE,
OPCODE_MIN_MAX,
OPCODE_MULT_MATRIX,
OPCODE_ORTHO,
OPCODE_PASSTHROUGH,
OPCODE_PIXEL_MAP,
OPCODE_PIXEL_TRANSFER,
OPCODE_PIXEL_ZOOM,
OPCODE_POINT_SIZE,
OPCODE_POINT_PARAMETERS,
OPCODE_POLYGON_MODE,
OPCODE_POLYGON_STIPPLE,
OPCODE_POLYGON_OFFSET,
OPCODE_POP_ATTRIB,
OPCODE_POP_MATRIX,
OPCODE_POP_NAME,
OPCODE_PRIORITIZE_TEXTURE,
OPCODE_PUSH_ATTRIB,
OPCODE_PUSH_MATRIX,
OPCODE_PUSH_NAME,
OPCODE_RASTER_POS,
OPCODE_READ_BUFFER,
OPCODE_RESET_HISTOGRAM,
OPCODE_RESET_MIN_MAX,
OPCODE_ROTATE,
OPCODE_SCALE,
OPCODE_SCISSOR,
OPCODE_SELECT_TEXTURE_SGIS,
OPCODE_SELECT_TEXTURE_COORD_SET,
OPCODE_SHADE_MODEL,
OPCODE_STENCIL_FUNC,
OPCODE_STENCIL_MASK,
OPCODE_STENCIL_OP,
OPCODE_TEXENV,
OPCODE_TEXGEN,
OPCODE_TEXPARAMETER,
OPCODE_TEX_IMAGE1D,
OPCODE_TEX_IMAGE2D,
OPCODE_TEX_IMAGE3D,
OPCODE_TEX_SUB_IMAGE1D,
OPCODE_TEX_SUB_IMAGE2D,
OPCODE_TEX_SUB_IMAGE3D,
OPCODE_TRANSLATE,
OPCODE_VIEWPORT,
OPCODE_WINDOW_POS,
/* GL_ARB_multitexture */
OPCODE_ACTIVE_TEXTURE,
/* GL_SGIX/SGIS_pixel_texture */
OPCODE_PIXEL_TEXGEN_SGIX,
OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS,
/* GL_ARB_texture_compression */
OPCODE_COMPRESSED_TEX_IMAGE_1D,
OPCODE_COMPRESSED_TEX_IMAGE_2D,
OPCODE_COMPRESSED_TEX_IMAGE_3D,
OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
/* GL_ARB_multisample */
OPCODE_SAMPLE_COVERAGE,
/* GL_ARB_window_pos */
OPCODE_WINDOW_POS_ARB,
/* GL_NV_vertex_program */
OPCODE_BIND_PROGRAM_NV,
OPCODE_EXECUTE_PROGRAM_NV,
OPCODE_REQUEST_PROGRAMS_RESIDENT_NV,
OPCODE_LOAD_PROGRAM_NV,
OPCODE_PROGRAM_PARAMETER4F_NV,
OPCODE_TRACK_MATRIX_NV,
/* GL_EXT_stencil_two_side */
OPCODE_ACTIVE_STENCIL_FACE_EXT,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_CONTINUE,
OPCODE_END_OF_LIST,
OPCODE_DRV_0
} OpCode;
/*
* Each instruction in the display list is stored as a sequence of
* contiguous nodes in memory.
* Each node is the union of a variety of datatypes.
*/
union node {
OpCode opcode;
GLboolean b;
GLbitfield bf;
GLubyte ub;
GLshort s;
GLushort us;
GLint i;
GLuint ui;
GLenum e;
GLfloat f;
GLvoid *data;
void *next; /* If prev node's opcode==OPCODE_CONTINUE */
};
/* Number of nodes of storage needed for each instruction. Sizes for
* dynamically allocated opcodes are stored in the context struct.
*/
static GLuint InstSize[ OPCODE_END_OF_LIST+1 ];
void mesa_print_display_list( GLuint list );
/**********************************************************************/
/***** Private *****/
/**********************************************************************/
/*
* Make an empty display list. This is used by glGenLists() to
* reserver display list IDs.
*/
static Node *make_empty_list( void )
{
Node *n = (Node *) MALLOC( sizeof(Node) );
n[0].opcode = OPCODE_END_OF_LIST;
return n;
}
/*
* Destroy all nodes in a display list.
* Input: list - display list number
*/
void _mesa_destroy_list( GLcontext *ctx, GLuint list )
{
Node *n, *block;
GLboolean done;
if (list==0)
return;
block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
n = block;
done = block ? GL_FALSE : GL_TRUE;
while (!done) {
/* check for extension opcodes first */
GLint i = (GLint) n[0].opcode - (GLint) OPCODE_DRV_0;
if (i >= 0 && i < (GLint) ctx->listext.nr_opcodes) {
ctx->listext.opcode[i].destroy(ctx, &n[1]);
n += ctx->listext.opcode[i].size;
}
else {
switch (n[0].opcode) {
case OPCODE_MAP1:
FREE(n[6].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_MAP2:
FREE(n[10].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_DRAW_PIXELS:
FREE( n[5].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_BITMAP:
FREE( n[7].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_TABLE:
FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_COLOR_SUB_TABLE:
FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_CONVOLUTION_FILTER_1D:
FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_CONVOLUTION_FILTER_2D:
FREE( n[7].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_POLYGON_STIPPLE:
FREE( n[1].data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE1D:
FREE(n[8].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE2D:
FREE( n[9]. data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_IMAGE3D:
FREE( n[10]. data );
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE1D:
FREE(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE2D:
FREE(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_TEX_SUB_IMAGE3D:
FREE(n[11].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D:
FREE(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D:
FREE(n[8].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D:
FREE(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
FREE(n[7].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
FREE(n[9].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
FREE(n[11].data);
n += InstSize[n[0].opcode];
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
FREE( block );
block = n;
break;
case OPCODE_END_OF_LIST:
FREE( block );
done = GL_TRUE;
break;
default:
/* Most frequent case */
n += InstSize[n[0].opcode];
break;
}
}
}
_mesa_HashRemove(ctx->Shared->DisplayList, list);
}
/*
* Translate the nth element of list from type to GLuint.
*/
static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list )
{
GLbyte *bptr;
GLubyte *ubptr;
GLshort *sptr;
GLushort *usptr;
GLint *iptr;
GLuint *uiptr;
GLfloat *fptr;
switch (type) {
case GL_BYTE:
bptr = (GLbyte *) list;
return (GLuint) *(bptr+n);
case GL_UNSIGNED_BYTE:
ubptr = (GLubyte *) list;
return (GLuint) *(ubptr+n);
case GL_SHORT:
sptr = (GLshort *) list;
return (GLuint) *(sptr+n);
case GL_UNSIGNED_SHORT:
usptr = (GLushort *) list;
return (GLuint) *(usptr+n);
case GL_INT:
iptr = (GLint *) list;
return (GLuint) *(iptr+n);
case GL_UNSIGNED_INT:
uiptr = (GLuint *) list;
return (GLuint) *(uiptr+n);
case GL_FLOAT:
fptr = (GLfloat *) list;
return (GLuint) *(fptr+n);
case GL_2_BYTES:
ubptr = ((GLubyte *) list) + 2*n;
return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1);
case GL_3_BYTES:
ubptr = ((GLubyte *) list) + 3*n;
return (GLuint) *ubptr * 65536
+ (GLuint) *(ubptr+1) * 256
+ (GLuint) *(ubptr+2);
case GL_4_BYTES:
ubptr = ((GLubyte *) list) + 4*n;
return (GLuint) *ubptr * 16777216
+ (GLuint) *(ubptr+1) * 65536
+ (GLuint) *(ubptr+2) * 256
+ (GLuint) *(ubptr+3);
default:
return 0;
}
}
/**********************************************************************/
/***** Public *****/
/**********************************************************************/
void _mesa_init_lists( void )
{
static int init_flag = 0;
if (init_flag==0) {
InstSize[OPCODE_ACCUM] = 3;
InstSize[OPCODE_ALPHA_FUNC] = 3;
InstSize[OPCODE_BIND_TEXTURE] = 3;
InstSize[OPCODE_BITMAP] = 8;
InstSize[OPCODE_BLEND_COLOR] = 5;
InstSize[OPCODE_BLEND_EQUATION] = 2;
InstSize[OPCODE_BLEND_FUNC] = 3;
InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5;
InstSize[OPCODE_CALL_LIST] = 2;
InstSize[OPCODE_CALL_LIST_OFFSET] = 3;
InstSize[OPCODE_CLEAR] = 2;
InstSize[OPCODE_CLEAR_ACCUM] = 5;
InstSize[OPCODE_CLEAR_COLOR] = 5;
InstSize[OPCODE_CLEAR_DEPTH] = 2;
InstSize[OPCODE_CLEAR_INDEX] = 2;
InstSize[OPCODE_CLEAR_STENCIL] = 2;
InstSize[OPCODE_CLIP_PLANE] = 6;
InstSize[OPCODE_COLOR_MASK] = 5;
InstSize[OPCODE_COLOR_MATERIAL] = 3;
InstSize[OPCODE_COLOR_TABLE] = 7;
InstSize[OPCODE_COLOR_TABLE_PARAMETER_FV] = 7;
InstSize[OPCODE_COLOR_TABLE_PARAMETER_IV] = 7;
InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
InstSize[OPCODE_CONVOLUTION_FILTER_1D] = 7;
InstSize[OPCODE_CONVOLUTION_FILTER_2D] = 8;
InstSize[OPCODE_CONVOLUTION_PARAMETER_I] = 4;
InstSize[OPCODE_CONVOLUTION_PARAMETER_IV] = 7;
InstSize[OPCODE_CONVOLUTION_PARAMETER_F] = 4;
InstSize[OPCODE_CONVOLUTION_PARAMETER_FV] = 7;
InstSize[OPCODE_COPY_PIXELS] = 6;
InstSize[OPCODE_COPY_COLOR_SUB_TABLE] = 6;
InstSize[OPCODE_COPY_COLOR_TABLE] = 6;
InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9;
InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10;
InstSize[OPCODE_CULL_FACE] = 2;
InstSize[OPCODE_DEPTH_FUNC] = 2;
InstSize[OPCODE_DEPTH_MASK] = 2;
InstSize[OPCODE_DEPTH_RANGE] = 3;
InstSize[OPCODE_DISABLE] = 2;
InstSize[OPCODE_DRAW_BUFFER] = 2;
InstSize[OPCODE_DRAW_PIXELS] = 6;
InstSize[OPCODE_ENABLE] = 2;
InstSize[OPCODE_EVALMESH1] = 4;
InstSize[OPCODE_EVALMESH2] = 6;
InstSize[OPCODE_FOG] = 6;
InstSize[OPCODE_FRONT_FACE] = 2;
InstSize[OPCODE_FRUSTUM] = 7;
InstSize[OPCODE_HINT] = 3;
InstSize[OPCODE_HISTOGRAM] = 5;
InstSize[OPCODE_INDEX_MASK] = 2;
InstSize[OPCODE_INIT_NAMES] = 1;
InstSize[OPCODE_LIGHT] = 7;
InstSize[OPCODE_LIGHT_MODEL] = 6;
InstSize[OPCODE_LINE_STIPPLE] = 3;
InstSize[OPCODE_LINE_WIDTH] = 2;
InstSize[OPCODE_LIST_BASE] = 2;
InstSize[OPCODE_LOAD_IDENTITY] = 1;
InstSize[OPCODE_LOAD_MATRIX] = 17;
InstSize[OPCODE_LOAD_NAME] = 2;
InstSize[OPCODE_LOGIC_OP] = 2;
InstSize[OPCODE_MAP1] = 7;
InstSize[OPCODE_MAP2] = 11;
InstSize[OPCODE_MAPGRID1] = 4;
InstSize[OPCODE_MAPGRID2] = 7;
InstSize[OPCODE_MATRIX_MODE] = 2;
InstSize[OPCODE_MIN_MAX] = 4;
InstSize[OPCODE_MULT_MATRIX] = 17;
InstSize[OPCODE_ORTHO] = 7;
InstSize[OPCODE_PASSTHROUGH] = 2;
InstSize[OPCODE_PIXEL_MAP] = 4;
InstSize[OPCODE_PIXEL_TRANSFER] = 3;
InstSize[OPCODE_PIXEL_ZOOM] = 3;
InstSize[OPCODE_POINT_SIZE] = 2;
InstSize[OPCODE_POINT_PARAMETERS] = 5;
InstSize[OPCODE_POLYGON_MODE] = 3;
InstSize[OPCODE_POLYGON_STIPPLE] = 2;
InstSize[OPCODE_POLYGON_OFFSET] = 3;
InstSize[OPCODE_POP_ATTRIB] = 1;
InstSize[OPCODE_POP_MATRIX] = 1;
InstSize[OPCODE_POP_NAME] = 1;
InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3;
InstSize[OPCODE_PUSH_ATTRIB] = 2;
InstSize[OPCODE_PUSH_MATRIX] = 1;
InstSize[OPCODE_PUSH_NAME] = 2;
InstSize[OPCODE_RASTER_POS] = 5;
InstSize[OPCODE_READ_BUFFER] = 2;
InstSize[OPCODE_RESET_HISTOGRAM] = 2;
InstSize[OPCODE_RESET_MIN_MAX] = 2;
InstSize[OPCODE_ROTATE] = 5;
InstSize[OPCODE_SCALE] = 4;
InstSize[OPCODE_SCISSOR] = 5;
InstSize[OPCODE_STENCIL_FUNC] = 4;
InstSize[OPCODE_STENCIL_MASK] = 2;
InstSize[OPCODE_STENCIL_OP] = 4;
InstSize[OPCODE_SHADE_MODEL] = 2;
InstSize[OPCODE_TEXENV] = 7;
InstSize[OPCODE_TEXGEN] = 7;
InstSize[OPCODE_TEXPARAMETER] = 7;
InstSize[OPCODE_TEX_IMAGE1D] = 9;
InstSize[OPCODE_TEX_IMAGE2D] = 10;
InstSize[OPCODE_TEX_IMAGE3D] = 11;
InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8;
InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10;
InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12;
InstSize[OPCODE_TRANSLATE] = 4;
InstSize[OPCODE_VIEWPORT] = 5;
InstSize[OPCODE_WINDOW_POS] = 5;
InstSize[OPCODE_CONTINUE] = 2;
InstSize[OPCODE_ERROR] = 3;
InstSize[OPCODE_END_OF_LIST] = 1;
/* GL_SGIX/SGIS_pixel_texture */
InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2;
InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3;
/* GL_ARB_texture_compression */
InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8;
InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9;
InstSize[OPCODE_COMPRESSED_TEX_IMAGE_3D] = 10;
InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D] = 8;
InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D] = 10;
InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D] = 12;
/* GL_ARB_multisample */
InstSize[OPCODE_SAMPLE_COVERAGE] = 3;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
/* GL_ARB_window_pos */
InstSize[OPCODE_WINDOW_POS_ARB] = 4;
/* GL_NV_vertex_program */
InstSize[OPCODE_BIND_PROGRAM_NV] = 3;
InstSize[OPCODE_EXECUTE_PROGRAM_NV] = 7;
InstSize[OPCODE_REQUEST_PROGRAMS_RESIDENT_NV] = 2;
InstSize[OPCODE_LOAD_PROGRAM_NV] = 4;
InstSize[OPCODE_PROGRAM_PARAMETER4F_NV] = 7;
InstSize[OPCODE_TRACK_MATRIX_NV] = 5;
/* GL_EXT_stencil_two_side */
InstSize[OPCODE_ACTIVE_STENCIL_FACE_EXT] = 2;
}
init_flag = 1;
}
/*
* Allocate space for a display list instruction.
* Input: opcode - type of instruction
* argcount - size in bytes of data required.
* Return: pointer to the usable data area (not including the internal
* opcode).
*/
void *
_mesa_alloc_instruction( GLcontext *ctx, int opcode, GLint sz )
{
Node *n, *newblock;
GLuint count = 1 + (sz + sizeof(Node) - 1) / sizeof(Node);
#ifdef DEBUG
if (opcode < (int) OPCODE_DRV_0) {
assert( count == InstSize[opcode] );
}
#endif
if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) {
/* This block is full. Allocate a new block and chain to it */
n = ctx->CurrentBlock + ctx->CurrentPos;
n[0].opcode = OPCODE_CONTINUE;
newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
if (!newblock) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "Building display list" );
return NULL;
}
n[1].next = (Node *) newblock;
ctx->CurrentBlock = newblock;
ctx->CurrentPos = 0;
}
n = ctx->CurrentBlock + ctx->CurrentPos;
ctx->CurrentPos += count;
n[0].opcode = (OpCode) opcode;
return (void *)&n[1];
}
/* Allow modules and drivers to get their own opcodes.
*/
int
_mesa_alloc_opcode( GLcontext *ctx,
GLuint sz,
void (*execute)( GLcontext *, void * ),
void (*destroy)( GLcontext *, void * ),
void (*print)( GLcontext *, void * ) )
{
if (ctx->listext.nr_opcodes < GL_MAX_EXT_OPCODES) {
GLuint i = ctx->listext.nr_opcodes++;
ctx->listext.opcode[i].size = 1 + (sz + sizeof(Node) - 1)/sizeof(Node);
ctx->listext.opcode[i].execute = execute;
ctx->listext.opcode[i].destroy = destroy;
ctx->listext.opcode[i].print = print;
return i + OPCODE_DRV_0;
}
return -1;
}
/* Mimic the old behaviour of alloc_instruction:
* - sz is in units of sizeof(Node)
* - return value a pointer to sizeof(Node) before the actual
* usable data area.
*/
#define ALLOC_INSTRUCTION(ctx, opcode, sz) \
((Node *)_mesa_alloc_instruction(ctx, opcode, sz*sizeof(Node)) - 1)
/*
* Display List compilation functions
*/
static void save_Accum( GLenum op, GLfloat value )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ACCUM, 2 );
if (n) {
n[1].e = op;
n[2].f = value;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Accum)( op, value );
}
}
static void save_AlphaFunc( GLenum func, GLclampf ref )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ALPHA_FUNC, 2 );
if (n) {
n[1].e = func;
n[2].f = (GLfloat) ref;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->AlphaFunc)( func, ref );
}
}
static void save_BindTexture( GLenum target, GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_TEXTURE, 2 );
if (n) {
n[1].e = target;
n[2].ui = texture;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->BindTexture)( target, texture );
}
}
static void save_Bitmap( GLsizei width, GLsizei height,
GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove,
const GLubyte *pixels )
{
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack );
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BITMAP, 7 );
if (n) {
n[1].i = (GLint) width;
n[2].i = (GLint) height;
n[3].f = xorig;
n[4].f = yorig;
n[5].f = xmove;
n[6].f = ymove;
n[7].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Bitmap)( width, height,
xorig, yorig, xmove, ymove, pixels );
}
}
static void save_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_EQUATION, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->BlendEquation)( mode );
}
}
static void save_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC, 2 );
if (n) {
n[1].e = sfactor;
n[2].e = dfactor;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->BlendFunc)( sfactor, dfactor );
}
}
static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 );
if (n) {
n[1].e = sfactorRGB;
n[2].e = dfactorRGB;
n[3].e = sfactorA;
n[4].e = dfactorA;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB,
sfactorA, dfactorA);
}
}
static void save_BlendColor( GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BLEND_COLOR, 4 );
if (n) {
n[1].f = red;
n[2].f = green;
n[3].f = blue;
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->BlendColor)( red, green, blue, alpha );
}
}
void _mesa_save_CallList( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST, 1 );
if (n) {
n[1].ui = list;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CallList)( list );
}
}
void _mesa_save_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLboolean typeErrorFlag;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
typeErrorFlag = GL_FALSE;
break;
default:
typeErrorFlag = GL_TRUE;
}
for (i=0;i<n;i++) {
GLuint list = translate_id( i, type, lists );
Node *n = ALLOC_INSTRUCTION( ctx, OPCODE_CALL_LIST_OFFSET, 2 );
if (n) {
n[1].ui = list;
n[2].b = typeErrorFlag;
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CallLists)( n, type, lists );
}
}
static void save_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR, 1 );
if (n) {
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Clear)( mask );
}
}
static void save_ClearAccum( GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_ACCUM, 4 );
if (n) {
n[1].f = red;
n[2].f = green;
n[3].f = blue;
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ClearAccum)( red, green, blue, alpha );
}
}
static void save_ClearColor( GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_COLOR, 4 );
if (n) {
n[1].f = red;
n[2].f = green;
n[3].f = blue;
n[4].f = alpha;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ClearColor)( red, green, blue, alpha );
}
}
static void save_ClearDepth( GLclampd depth )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_DEPTH, 1 );
if (n) {
n[1].f = (GLfloat) depth;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ClearDepth)( depth );
}
}
static void save_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_INDEX, 1 );
if (n) {
n[1].f = c;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ClearIndex)( c );
}
}
static void save_ClearStencil( GLint s )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLEAR_STENCIL, 1 );
if (n) {
n[1].i = s;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ClearStencil)( s );
}
}
static void save_ClipPlane( GLenum plane, const GLdouble *equ )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CLIP_PLANE, 5 );
if (n) {
n[1].e = plane;
n[2].f = (GLfloat) equ[0];
n[3].f = (GLfloat) equ[1];
n[4].f = (GLfloat) equ[2];
n[5].f = (GLfloat) equ[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ClipPlane)( plane, equ );
}
}
static void save_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MASK, 4 );
if (n) {
n[1].b = red;
n[2].b = green;
n[3].b = blue;
n[4].b = alpha;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ColorMask)( red, green, blue, alpha );
}
}
static void save_ColorMaterial( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_MATERIAL, 2 );
if (n) {
n[1].e = face;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ColorMaterial)( face, mode );
}
}
static void save_ColorTable( GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type,
const GLvoid *table )
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D ||
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) {
/* execute immediately */
(*ctx->Exec->ColorTable)( target, internalFormat, width,
format, type, table );
}
else {
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table,
&ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE, 6 );
if (n) {
n[1].e = target;
n[2].e = internalFormat;
n[3].i = width;
n[4].e = format;
n[5].e = type;
n[6].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ColorTable)( target, internalFormat, width,
format, type, table );
}
}
}
static void
save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].f = params[0];
if (pname == GL_COLOR_TABLE_SGI ||
pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ColorTableParameterfv)( target, pname, params );
}
}
static void
save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].i = params[0];
if (pname == GL_COLOR_TABLE_SGI ||
pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
n[4].i = params[1];
n[5].i = params[2];
n[6].i = params[3];
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ColorTableParameteriv)( target, pname, params );
}
}
static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type,
const GLvoid *table)
{
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table,
&ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COLOR_SUB_TABLE, 6 );
if (n) {
n[1].e = target;
n[2].i = start;
n[3].i = count;
n[4].e = format;
n[5].e = type;
n[6].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ColorSubTable)(target, start, count, format, type, table);
}
}
static void
save_CopyColorSubTable(GLenum target, GLsizei start,
GLint x, GLint y, GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5 );
if (n) {
n[1].e = target;
n[2].i = start;
n[3].i = x;
n[4].i = y;
n[5].i = width;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyColorSubTable)(target, start, x, y, width);
}
}
static void
save_CopyColorTable(GLenum target, GLenum internalformat,
GLint x, GLint y, GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_COLOR_TABLE, 5 );
if (n) {
n[1].e = target;
n[2].e = internalformat;
n[3].i = x;
n[4].i = y;
n[5].i = width;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyColorTable)(target, internalformat, x, y, width);
}
}
static void
save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
GLenum format, GLenum type, const GLvoid *filter)
{
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter,
&ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 );
if (n) {
n[1].e = target;
n[2].e = internalFormat;
n[3].i = width;
n[4].e = format;
n[5].e = type;
n[6].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ConvolutionFilter1D)( target, internalFormat, width,
format, type, filter );
}
}
static void
save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *filter)
{
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter,
&ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 );
if (n) {
n[1].e = target;
n[2].e = internalFormat;
n[3].i = width;
n[4].i = height;
n[5].e = format;
n[6].e = type;
n[7].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ConvolutionFilter2D)( target, internalFormat, width, height,
format, type, filter );
}
}
static void
save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].i = param;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ConvolutionParameteri)( target, pname, param );
}
}
static void
save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].i = params[0];
if (pname == GL_CONVOLUTION_BORDER_COLOR ||
pname == GL_CONVOLUTION_FILTER_SCALE ||
pname == GL_CONVOLUTION_FILTER_BIAS) {
n[4].i = params[1];
n[5].i = params[2];
n[6].i = params[3];
}
else {
n[4].i = n[5].i = n[6].i = 0;
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ConvolutionParameteriv)( target, pname, params );
}
}
static void
save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].f = param;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ConvolutionParameterf)( target, pname, param );
}
}
static void
save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].f = params[0];
if (pname == GL_CONVOLUTION_BORDER_COLOR ||
pname == GL_CONVOLUTION_FILTER_SCALE ||
pname == GL_CONVOLUTION_FILTER_BIAS) {
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
else {
n[4].f = n[5].f = n[6].f = 0.0F;
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ConvolutionParameterfv)( target, pname, params );
}
}
static void
save_CopyPixels( GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_PIXELS, 5 );
if (n) {
n[1].i = x;
n[2].i = y;
n[3].i = (GLint) width;
n[4].i = (GLint) height;
n[5].e = type;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyPixels)( x, y, width, height, type );
}
}
static void
save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].e = internalformat;
n[4].i = x;
n[5].i = y;
n[6].i = width;
n[7].i = border;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyTexImage1D)( target, level, internalformat,
x, y, width, border );
}
}
static void
save_CopyTexImage2D( GLenum target, GLint level,
GLenum internalformat,
GLint x, GLint y, GLsizei width,
GLsizei height, GLint border )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].e = internalformat;
n[4].i = x;
n[5].i = y;
n[6].i = width;
n[7].i = height;
n[8].i = border;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyTexImage2D)( target, level, internalformat,
x, y, width, height, border );
}
}
static void
save_CopyTexSubImage1D( GLenum target, GLint level,
GLint xoffset, GLint x, GLint y,
GLsizei width )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = x;
n[5].i = y;
n[6].i = width;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width );
}
}
static void
save_CopyTexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint x, GLint y,
GLsizei width, GLint height )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = yoffset;
n[5].i = x;
n[6].i = y;
n[7].i = width;
n[8].i = height;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset,
x, y, width, height );
}
}
static void
save_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y,
GLsizei width, GLint height )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = yoffset;
n[5].i = zoffset;
n[6].i = x;
n[7].i = y;
n[8].i = width;
n[9].i = height;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CopyTexSubImage3D)( target, level,
xoffset, yoffset, zoffset,
x, y, width, height );
}
}
static void save_CullFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_CULL_FACE, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CullFace)( mode );
}
}
static void save_DepthFunc( GLenum func )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_FUNC, 1 );
if (n) {
n[1].e = func;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->DepthFunc)( func );
}
}
static void save_DepthMask( GLboolean mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_MASK, 1 );
if (n) {
n[1].b = mask;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->DepthMask)( mask );
}
}
static void save_DepthRange( GLclampd nearval, GLclampd farval )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DEPTH_RANGE, 2 );
if (n) {
n[1].f = (GLfloat) nearval;
n[2].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->DepthRange)( nearval, farval );
}
}
static void save_Disable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DISABLE, 1 );
if (n) {
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Disable)( cap );
}
}
static void save_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_BUFFER, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->DrawBuffer)( mode );
}
}
static void save_DrawPixels( GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_DRAW_PIXELS, 5 );
if (n) {
n[1].i = width;
n[2].i = height;
n[3].e = format;
n[4].e = type;
n[5].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->DrawPixels)( width, height, format, type, pixels );
}
}
static void save_Enable( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ENABLE, 1 );
if (n) {
n[1].e = cap;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Enable)( cap );
}
}
void _mesa_save_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH1, 3 );
if (n) {
n[1].e = mode;
n[2].i = i1;
n[3].i = i2;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->EvalMesh1)( mode, i1, i2 );
}
}
void _mesa_save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_EVALMESH2, 5 );
if (n) {
n[1].e = mode;
n[2].i = i1;
n[3].i = i2;
n[4].i = j1;
n[5].i = j2;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 );
}
}
static void save_Fogfv( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FOG, 5 );
if (n) {
n[1].e = pname;
n[2].f = params[0];
n[3].f = params[1];
n[4].f = params[2];
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Fogfv)( pname, params );
}
}
static void save_Fogf( GLenum pname, GLfloat param )
{
save_Fogfv(pname, ¶m);
}
static void save_Fogiv(GLenum pname, const GLint *params )
{
GLfloat p[4];
switch (pname) {
case GL_FOG_MODE:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_FOG_INDEX:
p[0] = (GLfloat) *params;
break;
case GL_FOG_COLOR:
p[0] = INT_TO_FLOAT( params[0] );
p[1] = INT_TO_FLOAT( params[1] );
p[2] = INT_TO_FLOAT( params[2] );
p[3] = INT_TO_FLOAT( params[3] );
break;
default:
/* Error will be caught later in gl_Fogfv */
;
}
save_Fogfv(pname, p);
}
static void save_Fogi(GLenum pname, GLint param )
{
save_Fogiv(pname, ¶m);
}
static void save_FrontFace( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FRONT_FACE, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->FrontFace)( mode );
}
}
static void save_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_FRUSTUM, 6 );
if (n) {
n[1].f = (GLfloat) left;
n[2].f = (GLfloat) right;
n[3].f = (GLfloat) bottom;
n[4].f = (GLfloat) top;
n[5].f = (GLfloat) nearval;
n[6].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval );
}
}
static void save_Hint( GLenum target, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_HINT, 2 );
if (n) {
n[1].e = target;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Hint)( target, mode );
}
}
static void
save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_HISTOGRAM, 4 );
if (n) {
n[1].e = target;
n[2].i = width;
n[3].e = internalFormat;
n[4].b = sink;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Histogram)( target, width, internalFormat, sink );
}
}
static void save_IndexMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_INDEX_MASK, 1 );
if (n) {
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->IndexMask)( mask );
}
}
static void save_InitNames( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_INIT_NAMES, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->InitNames)();
}
}
static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT, 6 );
if (OPCODE_LIGHT) {
GLint i, nParams;
n[1].e = light;
n[2].e = pname;
switch (pname) {
case GL_AMBIENT:
nParams = 4;
break;
case GL_DIFFUSE:
nParams = 4;
break;
case GL_SPECULAR:
nParams = 4;
break;
case GL_POSITION:
nParams = 4;
break;
case GL_SPOT_DIRECTION:
nParams = 3;
break;
case GL_SPOT_EXPONENT:
nParams = 1;
break;
case GL_SPOT_CUTOFF:
nParams = 1;
break;
case GL_CONSTANT_ATTENUATION:
nParams = 1;
break;
case GL_LINEAR_ATTENUATION:
nParams = 1;
break;
case GL_QUADRATIC_ATTENUATION:
nParams = 1;
break;
default:
nParams = 0;
}
for (i = 0; i < nParams; i++) {
n[3+i].f = params[i];
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Lightfv)( light, pname, params );
}
}
static void save_Lightf( GLenum light, GLenum pname, GLfloat params )
{
save_Lightfv(light, pname, ¶ms);
}
static void save_Lightiv( GLenum light, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
fparam[0] = INT_TO_FLOAT( params[0] );
fparam[1] = INT_TO_FLOAT( params[1] );
fparam[2] = INT_TO_FLOAT( params[2] );
fparam[3] = INT_TO_FLOAT( params[3] );
break;
case GL_POSITION:
fparam[0] = (GLfloat) params[0];
fparam[1] = (GLfloat) params[1];
fparam[2] = (GLfloat) params[2];
fparam[3] = (GLfloat) params[3];
break;
case GL_SPOT_DIRECTION:
fparam[0] = (GLfloat) params[0];
fparam[1] = (GLfloat) params[1];
fparam[2] = (GLfloat) params[2];
break;
case GL_SPOT_EXPONENT:
case GL_SPOT_CUTOFF:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
fparam[0] = (GLfloat) params[0];
break;
default:
/* error will be caught later in gl_Lightfv */
;
}
save_Lightfv( light, pname, fparam );
}
static void save_Lighti( GLenum light, GLenum pname, GLint param )
{
save_Lightiv( light, pname, ¶m );
}
static void save_LightModelfv( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LIGHT_MODEL, 5 );
if (n) {
n[1].e = pname;
n[2].f = params[0];
n[3].f = params[1];
n[4].f = params[2];
n[5].f = params[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->LightModelfv)( pname, params );
}
}
static void save_LightModelf( GLenum pname, GLfloat param )
{
save_LightModelfv(pname, ¶m);
}
static void save_LightModeliv( GLenum pname, const GLint *params )
{
GLfloat fparam[4];
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
fparam[0] = INT_TO_FLOAT( params[0] );
fparam[1] = INT_TO_FLOAT( params[1] );
fparam[2] = INT_TO_FLOAT( params[2] );
fparam[3] = INT_TO_FLOAT( params[3] );
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_LIGHT_MODEL_COLOR_CONTROL:
fparam[0] = (GLfloat) params[0];
break;
default:
/* Error will be caught later in gl_LightModelfv */
;
}
save_LightModelfv(pname, fparam);
}
static void save_LightModeli( GLenum pname, GLint param )
{
save_LightModeliv(pname, ¶m);
}
static void save_LineStipple( GLint factor, GLushort pattern )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_STIPPLE, 2 );
if (n) {
n[1].i = factor;
n[2].us = pattern;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->LineStipple)( factor, pattern );
}
}
static void save_LineWidth( GLfloat width )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LINE_WIDTH, 1 );
if (n) {
n[1].f = width;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->LineWidth)( width );
}
}
static void save_ListBase( GLuint base )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LIST_BASE, 1 );
if (n) {
n[1].ui = base;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ListBase)( base );
}
}
static void save_LoadIdentity( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_IDENTITY, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->LoadIdentity)();
}
}
static void save_LoadMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_MATRIX, 16 );
if (n) {
GLuint i;
for (i=0;i<16;i++) {
n[1+i].f = m[i];
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->LoadMatrixf)( m );
}
}
static void save_LoadMatrixd( const GLdouble *m )
{
GLfloat f[16];
GLint i;
for (i = 0; i < 16; i++) {
f[i] = (GLfloat) m[i];
}
save_LoadMatrixf(f);
}
static void save_LoadName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LOAD_NAME, 1 );
if (n) {
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->LoadName)( name );
}
}
static void save_LogicOp( GLenum opcode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_LOGIC_OP, 1 );
if (n) {
n[1].e = opcode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->LogicOp)( opcode );
}
}
static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
GLint order, const GLdouble *points)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
if (n) {
GLfloat *pnts = _mesa_copy_map_points1d( target, stride, order, points );
n[1].e = target;
n[2].f = (GLfloat) u1;
n[3].f = (GLfloat) u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
n[6].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Map1d)( target, u1, u2, stride, order, points );
}
}
static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP1, 6 );
if (n) {
GLfloat *pnts = _mesa_copy_map_points1f( target, stride, order, points );
n[1].e = target;
n[2].f = u1;
n[3].f = u2;
n[4].i = _mesa_evaluator_components(target); /* stride */
n[5].i = order;
n[6].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Map1f)( target, u1, u2, stride, order, points );
}
}
static void save_Map2d( GLenum target,
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
if (n) {
GLfloat *pnts = _mesa_copy_map_points2d( target, ustride, uorder,
vstride, vorder, points );
n[1].e = target;
n[2].f = (GLfloat) u1;
n[3].f = (GLfloat) u2;
n[4].f = (GLfloat) v1;
n[5].f = (GLfloat) v2;
/* XXX verify these strides are correct */
n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
n[7].i = _mesa_evaluator_components(target); /*vstride*/
n[8].i = uorder;
n[9].i = vorder;
n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Map2d)( target,
u1, u2, ustride, uorder,
v1, v2, vstride, vorder, points );
}
}
static void save_Map2f( GLenum target,
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAP2, 10 );
if (n) {
GLfloat *pnts = _mesa_copy_map_points2f( target, ustride, uorder,
vstride, vorder, points );
n[1].e = target;
n[2].f = u1;
n[3].f = u2;
n[4].f = v1;
n[5].f = v2;
/* XXX verify these strides are correct */
n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/
n[7].i = _mesa_evaluator_components(target); /*vstride*/
n[8].i = uorder;
n[9].i = vorder;
n[10].data = (void *) pnts;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder, points );
}
}
static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID1, 3 );
if (n) {
n[1].i = un;
n[2].f = u1;
n[3].f = u2;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->MapGrid1f)( un, u1, u2 );
}
}
static void save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
{
save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
}
static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
GLint vn, GLfloat v1, GLfloat v2 )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MAPGRID2, 6 );
if (n) {
n[1].i = un;
n[2].f = u1;
n[3].f = u2;
n[4].i = vn;
n[5].f = v1;
n[6].f = v2;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 );
}
}
static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
GLint vn, GLdouble v1, GLdouble v2 )
{
save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
vn, (GLfloat) v1, (GLfloat) v2);
}
static void save_MatrixMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MATRIX_MODE, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->MatrixMode)( mode );
}
}
static void
save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MIN_MAX, 3 );
if (n) {
n[1].e = target;
n[2].e = internalFormat;
n[3].b = sink;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Minmax)( target, internalFormat, sink );
}
}
static void save_MultMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_MULT_MATRIX, 16 );
if (n) {
GLuint i;
for (i=0;i<16;i++) {
n[1+i].f = m[i];
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->MultMatrixf)( m );
}
}
static void save_MultMatrixd( const GLdouble *m )
{
GLfloat f[16];
GLint i;
for (i = 0; i < 16; i++) {
f[i] = (GLfloat) m[i];
}
save_MultMatrixf(f);
}
static void save_NewList( GLuint list, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
/* It's an error to call this function while building a display list */
_mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" );
(void) list;
(void) mode;
}
static void save_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ORTHO, 6 );
if (n) {
n[1].f = (GLfloat) left;
n[2].f = (GLfloat) right;
n[3].f = (GLfloat) bottom;
n[4].f = (GLfloat) top;
n[5].f = (GLfloat) nearval;
n[6].f = (GLfloat) farval;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval );
}
}
static void
save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_MAP, 3 );
if (n) {
n[1].e = map;
n[2].i = mapsize;
n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) );
MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) );
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PixelMapfv)( map, mapsize, values );
}
}
static void
save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values )
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
GLint i;
if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
for (i=0;i<mapsize;i++) {
fvalues[i] = (GLfloat) values[i];
}
}
else {
for (i=0;i<mapsize;i++) {
fvalues[i] = UINT_TO_FLOAT( values[i] );
}
}
save_PixelMapfv(map, mapsize, fvalues);
}
static void
save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
GLint i;
if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) {
for (i=0;i<mapsize;i++) {
fvalues[i] = (GLfloat) values[i];
}
}
else {
for (i=0;i<mapsize;i++) {
fvalues[i] = USHORT_TO_FLOAT( values[i] );
}
}
save_PixelMapfv(map, mapsize, fvalues);
}
static void
save_PixelTransferf( GLenum pname, GLfloat param )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TRANSFER, 2 );
if (n) {
n[1].e = pname;
n[2].f = param;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PixelTransferf)( pname, param );
}
}
static void
save_PixelTransferi( GLenum pname, GLint param )
{
save_PixelTransferf( pname, (GLfloat) param );
}
static void
save_PixelZoom( GLfloat xfactor, GLfloat yfactor )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_ZOOM, 2 );
if (n) {
n[1].f = xfactor;
n[2].f = yfactor;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PixelZoom)( xfactor, yfactor );
}
}
static void
save_PointParameterfvEXT( GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_PARAMETERS, 4 );
if (n) {
n[1].e = pname;
n[2].f = params[0];
n[3].f = params[1];
n[4].f = params[2];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PointParameterfvEXT)( pname, params );
}
}
static void save_PointParameterfEXT( GLenum pname, GLfloat param )
{
save_PointParameterfvEXT(pname, ¶m);
}
static void save_PointParameteriNV( GLenum pname, GLint param )
{
GLfloat p = (GLfloat) param;
save_PointParameterfvEXT(pname, &p);
}
static void save_PointParameterivNV( GLenum pname, const GLint *param )
{
GLfloat p = (GLfloat) param[0];
save_PointParameterfvEXT(pname, &p);
}
static void save_PointSize( GLfloat size )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POINT_SIZE, 1 );
if (n) {
n[1].f = size;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PointSize)( size );
}
}
static void save_PolygonMode( GLenum face, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_MODE, 2 );
if (n) {
n[1].e = face;
n[2].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PolygonMode)( face, mode );
}
}
/*
* Polygon stipple must have been upacked already!
*/
static void save_PolygonStipple( const GLubyte *pattern )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_STIPPLE, 1 );
if (n) {
void *data;
n[1].data = MALLOC( 32 * 4 );
data = n[1].data; /* This needed for Acorn compiler */
MEMCPY( data, pattern, 32 * 4 );
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PolygonStipple)( (GLubyte*) pattern );
}
}
static void save_PolygonOffset( GLfloat factor, GLfloat units )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_POLYGON_OFFSET, 2 );
if (n) {
n[1].f = factor;
n[2].f = units;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PolygonOffset)( factor, units );
}
}
static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
save_PolygonOffset(factor, ctx->DepthMaxF * bias);
}
static void save_PopAttrib( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_ATTRIB, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PopAttrib)();
}
}
static void save_PopMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_MATRIX, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PopMatrix)();
}
}
static void save_PopName( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_POP_NAME, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PopName)();
}
}
static void save_PrioritizeTextures( GLsizei num, const GLuint *textures,
const GLclampf *priorities )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
for (i=0;i<num;i++) {
Node *n;
n = ALLOC_INSTRUCTION( ctx, OPCODE_PRIORITIZE_TEXTURE, 2 );
if (n) {
n[1].ui = textures[i];
n[2].f = priorities[i];
}
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PrioritizeTextures)( num, textures, priorities );
}
}
static void save_PushAttrib( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_ATTRIB, 1 );
if (n) {
n[1].bf = mask;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PushAttrib)( mask );
}
}
static void save_PushMatrix( void )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
(void) ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_MATRIX, 0 );
if (ctx->ExecuteFlag) {
(*ctx->Exec->PushMatrix)();
}
}
static void save_PushName( GLuint name )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PUSH_NAME, 1 );
if (n) {
n[1].ui = name;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PushName)( name );
}
}
static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RASTER_POS, 4 );
if (n) {
n[1].f = x;
n[2].f = y;
n[3].f = z;
n[4].f = w;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->RasterPos4f)( x, y, z, w );
}
}
static void save_RasterPos2d(GLdouble x, GLdouble y)
{
save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
static void save_RasterPos2f(GLfloat x, GLfloat y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
static void save_RasterPos2i(GLint x, GLint y)
{
save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
static void save_RasterPos2s(GLshort x, GLshort y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
static void save_RasterPos3i(GLint x, GLint y, GLint z)
{
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_RasterPos4f(x, y, z, w);
}
static void save_RasterPos2dv(const GLdouble *v)
{
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
static void save_RasterPos2fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
static void save_RasterPos2iv(const GLint *v)
{
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
static void save_RasterPos2sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
static void save_RasterPos3dv(const GLdouble *v)
{
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
static void save_RasterPos3fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
static void save_RasterPos3iv(const GLint *v)
{
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
static void save_RasterPos3sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
static void save_RasterPos4dv(const GLdouble *v)
{
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
static void save_RasterPos4fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
static void save_RasterPos4iv(const GLint *v)
{
save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
static void save_RasterPos4sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
static void save_PassThrough( GLfloat token )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PASSTHROUGH, 1 );
if (n) {
n[1].f = token;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PassThrough)( token );
}
}
static void save_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_READ_BUFFER, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ReadBuffer)( mode );
}
}
static void
save_ResetHistogram(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_HISTOGRAM, 1 );
if (n) {
n[1].e = target;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ResetHistogram)( target );
}
}
static void
save_ResetMinmax(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_RESET_MIN_MAX, 1 );
if (n) {
n[1].e = target;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ResetMinmax)( target );
}
}
static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ROTATE, 4 );
if (n) {
n[1].f = angle;
n[2].f = x;
n[3].f = y;
n[4].f = z;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Rotatef)( angle, x, y, z );
}
}
static void save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
{
save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
static void save_Scalef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SCALE, 3 );
if (n) {
n[1].f = x;
n[2].f = y;
n[3].f = z;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Scalef)( x, y, z );
}
}
static void save_Scaled( GLdouble x, GLdouble y, GLdouble z )
{
save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SCISSOR, 4 );
if (n) {
n[1].i = x;
n[2].i = y;
n[3].i = width;
n[4].i = height;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Scissor)( x, y, width, height );
}
}
static void save_ShadeModel( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SHADE_MODEL, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ShadeModel)( mode );
}
}
static void save_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_FUNC, 3 );
if (n) {
n[1].e = func;
n[2].i = ref;
n[3].ui = mask;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->StencilFunc)( func, ref, mask );
}
}
static void save_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_MASK, 1 );
if (n) {
n[1].ui = mask;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->StencilMask)( mask );
}
}
static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_STENCIL_OP, 3 );
if (n) {
n[1].e = fail;
n[2].e = zfail;
n[3].e = zpass;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->StencilOp)( fail, zfail, zpass );
}
}
static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXENV, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].f = params[0];
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexEnvfv)( target, pname, params );
}
}
static void save_TexEnvf( GLenum target, GLenum pname, GLfloat param )
{
save_TexEnvfv( target, pname, ¶m );
}
static void save_TexEnvi( GLenum target, GLenum pname, GLint param )
{
GLfloat p[4];
p[0] = (GLfloat) param;
p[1] = p[2] = p[3] = 0.0;
save_TexEnvfv( target, pname, p );
}
static void save_TexEnviv( GLenum target, GLenum pname, const GLint *param )
{
GLfloat p[4];
p[0] = INT_TO_FLOAT( param[0] );
p[1] = INT_TO_FLOAT( param[1] );
p[2] = INT_TO_FLOAT( param[2] );
p[3] = INT_TO_FLOAT( param[3] );
save_TexEnvfv( target, pname, p );
}
static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXGEN, 6 );
if (n) {
n[1].e = coord;
n[2].e = pname;
n[3].f = params[0];
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexGenfv)( coord, pname, params );
}
}
static void save_TexGeniv(GLenum coord, GLenum pname, const GLint *params )
{
GLfloat p[4];
p[0] = (GLfloat) params[0];
p[1] = (GLfloat) params[1];
p[2] = (GLfloat) params[2];
p[3] = (GLfloat) params[3];
save_TexGenfv(coord, pname, p);
}
static void save_TexGend(GLenum coord, GLenum pname, GLdouble param )
{
GLfloat p = (GLfloat) param;
save_TexGenfv( coord, pname, &p );
}
static void save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params )
{
GLfloat p[4];
p[0] = (GLfloat) params[0];
p[1] = (GLfloat) params[1];
p[2] = (GLfloat) params[2];
p[3] = (GLfloat) params[3];
save_TexGenfv( coord, pname, p );
}
static void save_TexGenf( GLenum coord, GLenum pname, GLfloat param )
{
save_TexGenfv(coord, pname, ¶m);
}
static void save_TexGeni( GLenum coord, GLenum pname, GLint param )
{
save_TexGeniv( coord, pname, ¶m );
}
static void save_TexParameterfv( GLenum target,
GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEXPARAMETER, 6 );
if (n) {
n[1].e = target;
n[2].e = pname;
n[3].f = params[0];
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexParameterfv)( target, pname, params );
}
}
static void save_TexParameterf( GLenum target, GLenum pname, GLfloat param )
{
save_TexParameterfv(target, pname, ¶m);
}
static void save_TexParameteri( GLenum target, GLenum pname, GLint param )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) param;
fparam[1] = fparam[2] = fparam[3] = 0.0;
save_TexParameterfv(target, pname, fparam);
}
static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
fparam[0] = (GLfloat) params[0];
fparam[1] = fparam[2] = fparam[3] = 0.0;
save_TexParameterfv(target, pname, fparam);
}
static void save_TexImage1D( GLenum target,
GLint level, GLint components,
GLsizei width, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
(*ctx->Exec->TexImage1D)( target, level, components, width,
border, format, type, pixels );
}
else {
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE1D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = components;
n[4].i = (GLint) width;
n[5].i = border;
n[6].e = format;
n[7].e = type;
n[8].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexImage1D)( target, level, components, width,
border, format, type, pixels );
}
}
}
static void save_TexImage2D( GLenum target,
GLint level, GLint components,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels)
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
(*ctx->Exec->TexImage2D)( target, level, components, width,
height, border, format, type, pixels );
}
else {
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE2D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = components;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
n[6].i = border;
n[7].e = format;
n[8].e = type;
n[9].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexImage2D)( target, level, components, width,
height, border, format, type, pixels );
}
}
}
static void save_TexImage3D( GLenum target,
GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
(*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
height, depth, border, format, type, pixels );
}
else {
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_IMAGE3D, 10 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = (GLint) internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
n[6].i = (GLint) depth;
n[7].i = border;
n[8].e = format;
n[9].e = type;
n[10].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
height, depth, border, format, type, pixels );
}
}
}
static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type,
pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = (GLint) width;
n[5].e = format;
n[6].e = type;
n[7].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexSubImage1D)( target, level, xoffset, width,
format, type, pixels );
}
}
static void save_TexSubImage2D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, 1, format, type,
pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = yoffset;
n[5].i = (GLint) width;
n[6].i = (GLint) height;
n[7].e = format;
n[8].e = type;
n[9].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset,
width, height, format, type, pixels );
}
}
static void save_TexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset,GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
GLvoid *image = _mesa_unpack_image(width, height, depth, format, type,
pixels, &ctx->Unpack);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = yoffset;
n[5].i = zoffset;
n[6].i = (GLint) width;
n[7].i = (GLint) height;
n[8].i = (GLint) depth;
n[9].e = format;
n[10].e = type;
n[11].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TexSubImage3D)( target, level,
xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels );
}
}
static void save_Translatef( GLfloat x, GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TRANSLATE, 3 );
if (n) {
n[1].f = x;
n[2].f = y;
n[3].f = z;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Translatef)( x, y, z );
}
}
static void save_Translated( GLdouble x, GLdouble y, GLdouble z )
{
save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
}
static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_VIEWPORT, 4 );
if (n) {
n[1].i = x;
n[2].i = y;
n[3].i = (GLint) width;
n[4].i = (GLint) height;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->Viewport)( x, y, width, height );
}
}
static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT(ctx, 0);
n = ALLOC_INSTRUCTION( ctx, OPCODE_WINDOW_POS, 4 );
if (n) {
n[1].f = x;
n[2].f = y;
n[3].f = z;
n[4].f = w;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->WindowPos4fMESA)( x, y, z, w );
}
}
static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
{
save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
}
static void save_WindowPos2iMESA(GLint x, GLint y)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
}
static void save_WindowPos2sMESA(GLshort x, GLshort y)
{
save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
}
static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
{
save_WindowPos4fMESA(x, y, z, 1.0F);
}
static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
{
save_WindowPos4fMESA(x, y, z, 1.0F);
}
static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
{
save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_WindowPos4fMESA(x, y, z, w);
}
static void save_WindowPos2dvMESA(const GLdouble *v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
static void save_WindowPos2fvMESA(const GLfloat *v)
{
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
}
static void save_WindowPos2ivMESA(const GLint *v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
}
static void save_WindowPos2svMESA(const GLshort *v)
{
save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
}
static void save_WindowPos3dvMESA(const GLdouble *v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
static void save_WindowPos3fvMESA(const GLfloat *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
}
static void save_WindowPos3ivMESA(const GLint *v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
}
static void save_WindowPos3svMESA(const GLshort *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
}
static void save_WindowPos4dvMESA(const GLdouble *v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
static void save_WindowPos4fvMESA(const GLfloat *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
}
static void save_WindowPos4ivMESA(const GLint *v)
{
save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3]);
}
static void save_WindowPos4svMESA(const GLshort *v)
{
save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
}
/* GL_ARB_multitexture */
static void save_ActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_TEXTURE, 1 );
if (n) {
n[1].e = target;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ActiveTextureARB)( target );
}
}
/* GL_ARB_transpose_matrix */
static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
{
GLfloat tm[16];
_math_transposefd(tm, m);
save_LoadMatrixf(tm);
}
static void save_LoadTransposeMatrixfARB( const GLfloat m[16] )
{
GLfloat tm[16];
_math_transposef(tm, m);
save_LoadMatrixf(tm);
}
static void
save_MultTransposeMatrixdARB( const GLdouble m[16] )
{
GLfloat tm[16];
_math_transposefd(tm, m);
save_MultMatrixf(tm);
}
static void
save_MultTransposeMatrixfARB( const GLfloat m[16] )
{
GLfloat tm[16];
_math_transposef(tm, m);
save_MultMatrixf(tm);
}
static void
save_PixelTexGenSGIX(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 );
if (n) {
n[1].e = mode;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PixelTexGenSGIX)( mode );
}
}
/* GL_ARB_texture_compression */
static void
save_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_1D) {
/* don't compile, execute immediately */
(*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
width, border, imageSize, data);
}
else {
Node *n;
GLvoid *image;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
return;
}
MEMCPY(image, data, imageSize);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].e = internalFormat;
n[4].i = (GLint) width;
n[5].i = border;
n[6].i = imageSize;
n[7].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
width, border, imageSize, data);
}
}
}
static void
save_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_2D) {
/* don't compile, execute immediately */
(*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
width, height, border, imageSize, data);
}
else {
Node *n;
GLvoid *image;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
return;
}
MEMCPY(image, data, imageSize);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].e = internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
n[6].i = border;
n[7].i = imageSize;
n[8].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
width, height, border, imageSize, data);
}
}
}
static void
save_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
(*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
width, height, depth, border, imageSize, data);
}
else {
Node *n;
GLvoid *image;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
return;
}
MEMCPY(image, data, imageSize);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].e = internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
n[6].i = (GLint) depth;
n[7].i = border;
n[8].i = imageSize;
n[9].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
width, height, depth, border, imageSize, data);
}
}
}
static void
save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
Node *n;
GLvoid *image;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
return;
}
MEMCPY(image, data, imageSize);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = (GLint) width;
n[5].e = format;
n[6].i = imageSize;
n[7].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset,
width, format, imageSize, data);
}
}
static void
save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize,
const GLvoid *data)
{
Node *n;
GLvoid *image;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
return;
}
MEMCPY(image, data, imageSize);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = yoffset;
n[5].i = (GLint) width;
n[6].i = (GLint) height;
n[7].e = format;
n[8].i = imageSize;
n[9].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset,
width, height, format, imageSize, data);
}
}
static void
save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLsizei imageSize, const GLvoid *data)
{
Node *n;
GLvoid *image;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
/* make copy of image */
image = MALLOC(imageSize);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
return;
}
MEMCPY(image, data, imageSize);
n = ALLOC_INSTRUCTION( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11 );
if (n) {
n[1].e = target;
n[2].i = level;
n[3].i = xoffset;
n[4].i = yoffset;
n[5].i = zoffset;
n[6].i = (GLint) width;
n[7].i = (GLint) height;
n[8].i = (GLint) depth;
n[9].e = format;
n[10].i = imageSize;
n[11].data = image;
}
else if (image) {
FREE(image);
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
}
/* GL_ARB_multisample */
static void
save_SampleCoverageARB(GLclampf value, GLboolean invert)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_SAMPLE_COVERAGE, 2 );
if (n) {
n[1].f = value;
n[2].b = invert;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->SampleCoverageARB)( value, invert );
}
}
/* GL_SGIS_pixel_texture */
static void
save_PixelTexGenParameteriSGIS(GLenum target, GLint value)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 );
if (n) {
n[1].e = target;
n[2].i = value;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->PixelTexGenParameteriSGIS)( target, value );
}
}
static void
save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
{
save_PixelTexGenParameteriSGIS(target, (GLint) value);
}
static void
save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
{
save_PixelTexGenParameteriSGIS(target, *value);
}
static void
save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
{
save_PixelTexGenParameteriSGIS(target, (GLint) *value);
}
/*
* GL_NV_vertex_program
*/
#if FEATURE_NV_vertex_program
static void
save_BindProgramNV(GLenum target, GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_PROGRAM_NV, 2 );
if (n) {
n[1].e = target;
n[2].ui = id;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->BindProgramNV)( target, id );
}
}
static void
save_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_EXECUTE_PROGRAM_NV, 6 );
if (n) {
n[1].e = target;
n[2].ui = id;
n[3].f = params[0];
n[4].f = params[1];
n[5].f = params[2];
n[6].f = params[3];
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ExecuteProgramNV)(target, id, params);
}
}
static void
save_ProgramParameter4fNV(GLenum target, GLuint index,
GLfloat x, GLfloat y,
GLfloat z, GLfloat w)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_PROGRAM_PARAMETER4F_NV, 6 );
if (n) {
n[1].e = target;
n[2].ui = index;
n[3].f = x;
n[4].f = y;
n[5].f = z;
n[6].f = w;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ProgramParameter4fNV)(target, index, x, y, z, w);
}
}
static void
save_ProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params)
{
save_ProgramParameter4fNV(target, index, params[0], params[1],
params[2], params[3]);
}
static void
save_ProgramParameter4dNV(GLenum target, GLuint index,
GLdouble x, GLdouble y,
GLdouble z, GLdouble w)
{
save_ProgramParameter4fNV(target, index, (GLfloat) x, (GLfloat) y,
(GLfloat) z, (GLfloat) w);
}
static void
save_ProgramParameter4dvNV(GLenum target, GLuint index,
const GLdouble *params)
{
save_ProgramParameter4fNV(target, index, (GLfloat) params[0],
(GLfloat) params[1], (GLfloat) params[2],
(GLfloat) params[3]);
}
static void
save_ProgramParameters4dvNV(GLenum target, GLuint index,
GLuint num, const GLdouble *params)
{
GLuint i;
for (i = 0; i < num; i++) {
save_ProgramParameter4dvNV(target, index + i, params + 4 * i);
}
}
static void
save_ProgramParameters4fvNV(GLenum target, GLuint index,
GLuint num, const GLfloat *params)
{
GLuint i;
for (i = 0; i < num; i++) {
save_ProgramParameter4fvNV(target, index + i, params + 4 * i);
}
}
static void
save_TrackMatrixNV(GLenum target, GLuint address,
GLenum matrix, GLenum transform)
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_TRACK_MATRIX_NV, 4 );
if (n) {
n[1].e = target;
n[2].ui = address;
n[3].e = matrix;
n[4].e = transform;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->TrackMatrixNV)(target, address, matrix, transform);
}
}
#endif /* FEATURE_NV_vertex_program */
/* GL_EXT_stencil_two_side */
static void save_ActiveStencilFaceEXT( GLenum face )
{
GET_CURRENT_CONTEXT(ctx);
Node *n;
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
n = ALLOC_INSTRUCTION( ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1 );
if (n) {
n[1].e = face;
}
if (ctx->ExecuteFlag) {
(*ctx->Exec->ActiveStencilFaceEXT)( face );
}
}
/* KW: Compile commands
*
* Will appear in the list before the vertex buffer containing the
* command that provoked the error. I don't see this as a problem.
*/
void
_mesa_save_error( GLcontext *ctx, GLenum error, const char *s )
{
Node *n;
n = ALLOC_INSTRUCTION( ctx, OPCODE_ERROR, 2 );
if (n) {
n[1].e = error;
n[2].data = (void *) s;
}
/* execute already done */
}
/*
* Compile an error into current display list.
*/
void
_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
{
if (ctx->CompileFlag)
_mesa_save_error( ctx, error, s );
if (ctx->ExecuteFlag)
_mesa_error( ctx, error, s );
}
static GLboolean
islist(GLcontext *ctx, GLuint list)
{
if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) {
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
/**********************************************************************/
/* Display list execution */
/**********************************************************************/
/*
* Execute a display list. Note that the ListBase offset must have already
* been added before calling this function. I.e. the list argument is
* the absolute list number, not relative to ListBase.
* Input: list - display list number
*/
static void
execute_list( GLcontext *ctx, GLuint list )
{
Node *n;
GLboolean done;
if (!islist(ctx,list))
return;
if (ctx->Driver.BeginCallList)
ctx->Driver.BeginCallList( ctx, list );
ctx->CallDepth++;
n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
done = GL_FALSE;
while (!done) {
OpCode opcode = n[0].opcode;
int i = (int)n[0].opcode - (int)OPCODE_DRV_0;
if (i >= 0 && i < (GLint) ctx->listext.nr_opcodes) {
ctx->listext.opcode[i].execute(ctx, &n[1]);
n += ctx->listext.opcode[i].size;
}
else {
switch (opcode) {
case OPCODE_ERROR:
_mesa_error( ctx, n[1].e, (const char *) n[2].data );
break;
case OPCODE_ACCUM:
(*ctx->Exec->Accum)( n[1].e, n[2].f );
break;
case OPCODE_ALPHA_FUNC:
(*ctx->Exec->AlphaFunc)( n[1].e, n[2].f );
break;
case OPCODE_BIND_TEXTURE:
(*ctx->Exec->BindTexture)( n[1].e, n[2].ui );
break;
case OPCODE_BITMAP:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_BLEND_COLOR:
(*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_BLEND_EQUATION:
(*ctx->Exec->BlendEquation)( n[1].e );
break;
case OPCODE_BLEND_FUNC:
(*ctx->Exec->BlendFunc)( n[1].e, n[2].e );
break;
case OPCODE_BLEND_FUNC_SEPARATE:
(*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e);
break;
case OPCODE_CALL_LIST:
/* Generated by glCallList(), don't add ListBase */
if (ctx->CallDepth<MAX_LIST_NESTING) {
execute_list( ctx, n[1].ui );
}
break;
case OPCODE_CALL_LIST_OFFSET:
/* Generated by glCallLists() so we must add ListBase */
if (n[2].b) {
/* user specified a bad datatype at compile time */
_mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
}
else if (ctx->CallDepth < MAX_LIST_NESTING) {
execute_list( ctx, ctx->List.ListBase + n[1].ui );
}
break;
case OPCODE_CLEAR:
(*ctx->Exec->Clear)( n[1].bf );
break;
case OPCODE_CLEAR_COLOR:
(*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_ACCUM:
(*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_CLEAR_DEPTH:
(*ctx->Exec->ClearDepth)( (GLclampd) n[1].f );
break;
case OPCODE_CLEAR_INDEX:
(*ctx->Exec->ClearIndex)( (GLfloat) n[1].ui );
break;
case OPCODE_CLEAR_STENCIL:
(*ctx->Exec->ClearStencil)( n[1].i );
break;
case OPCODE_CLIP_PLANE:
{
GLdouble eq[4];
eq[0] = n[2].f;
eq[1] = n[3].f;
eq[2] = n[4].f;
eq[3] = n[5].f;
(*ctx->Exec->ClipPlane)( n[1].e, eq );
}
break;
case OPCODE_COLOR_MASK:
(*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b );
break;
case OPCODE_COLOR_MATERIAL:
(*ctx->Exec->ColorMaterial)( n[1].e, n[2].e );
break;
case OPCODE_COLOR_TABLE:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e,
n[5].e, n[6].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_COLOR_TABLE_PARAMETER_FV:
{
GLfloat params[4];
params[0] = n[3].f;
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
(*ctx->Exec->ColorTableParameterfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_COLOR_TABLE_PARAMETER_IV:
{
GLint params[4];
params[0] = n[3].i;
params[1] = n[4].i;
params[2] = n[5].i;
params[3] = n[6].i;
(*ctx->Exec->ColorTableParameteriv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_COLOR_SUB_TABLE:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i,
n[4].e, n[5].e, n[6].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_CONVOLUTION_FILTER_1D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->ConvolutionFilter1D)( n[1].e, n[2].i, n[3].i,
n[4].e, n[5].e, n[6].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_CONVOLUTION_FILTER_2D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->ConvolutionFilter2D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e, n[6].e, n[7].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_CONVOLUTION_PARAMETER_I:
(*ctx->Exec->ConvolutionParameteri)( n[1].e, n[2].e, n[3].i );
break;
case OPCODE_CONVOLUTION_PARAMETER_IV:
{
GLint params[4];
params[0] = n[3].i;
params[1] = n[4].i;
params[2] = n[5].i;
params[3] = n[6].i;
(*ctx->Exec->ConvolutionParameteriv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_CONVOLUTION_PARAMETER_F:
(*ctx->Exec->ConvolutionParameterf)( n[1].e, n[2].e, n[3].f );
break;
case OPCODE_CONVOLUTION_PARAMETER_FV:
{
GLfloat params[4];
params[0] = n[3].f;
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
(*ctx->Exec->ConvolutionParameterfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_COPY_COLOR_SUB_TABLE:
(*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
n[3].i, n[4].i, n[5].i );
break;
case OPCODE_COPY_COLOR_TABLE:
(*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
n[3].i, n[4].i, n[5].i );
break;
case OPCODE_COPY_PIXELS:
(*ctx->Exec->CopyPixels)( n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
break;
case OPCODE_COPY_TEX_IMAGE1D:
(*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i,
n[5].i, n[6].i, n[7].i );
break;
case OPCODE_COPY_TEX_IMAGE2D:
(*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i,
n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE1D:
(*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE2D:
(*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i );
break;
case OPCODE_COPY_TEX_SUB_IMAGE3D:
(*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i);
break;
case OPCODE_CULL_FACE:
(*ctx->Exec->CullFace)( n[1].e );
break;
case OPCODE_DEPTH_FUNC:
(*ctx->Exec->DepthFunc)( n[1].e );
break;
case OPCODE_DEPTH_MASK:
(*ctx->Exec->DepthMask)( n[1].b );
break;
case OPCODE_DEPTH_RANGE:
(*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f );
break;
case OPCODE_DISABLE:
(*ctx->Exec->Disable)( n[1].e );
break;
case OPCODE_DRAW_BUFFER:
(*ctx->Exec->DrawBuffer)( n[1].e );
break;
case OPCODE_DRAW_PIXELS:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e,
n[5].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_ENABLE:
(*ctx->Exec->Enable)( n[1].e );
break;
case OPCODE_EVALMESH1:
(*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i );
break;
case OPCODE_EVALMESH2:
(*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i );
break;
case OPCODE_FOG:
{
GLfloat p[4];
p[0] = n[2].f;
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
(*ctx->Exec->Fogfv)( n[1].e, p );
}
break;
case OPCODE_FRONT_FACE:
(*ctx->Exec->FrontFace)( n[1].e );
break;
case OPCODE_FRUSTUM:
(*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_HINT:
(*ctx->Exec->Hint)( n[1].e, n[2].e );
break;
case OPCODE_HISTOGRAM:
(*ctx->Exec->Histogram)( n[1].e, n[2].i, n[3].e, n[4].b );
break;
case OPCODE_INDEX_MASK:
(*ctx->Exec->IndexMask)( n[1].ui );
break;
case OPCODE_INIT_NAMES:
(*ctx->Exec->InitNames)();
break;
case OPCODE_LIGHT:
{
GLfloat p[4];
p[0] = n[3].f;
p[1] = n[4].f;
p[2] = n[5].f;
p[3] = n[6].f;
(*ctx->Exec->Lightfv)( n[1].e, n[2].e, p );
}
break;
case OPCODE_LIGHT_MODEL:
{
GLfloat p[4];
p[0] = n[2].f;
p[1] = n[3].f;
p[2] = n[4].f;
p[3] = n[5].f;
(*ctx->Exec->LightModelfv)( n[1].e, p );
}
break;
case OPCODE_LINE_STIPPLE:
(*ctx->Exec->LineStipple)( n[1].i, n[2].us );
break;
case OPCODE_LINE_WIDTH:
(*ctx->Exec->LineWidth)( n[1].f );
break;
case OPCODE_LIST_BASE:
(*ctx->Exec->ListBase)( n[1].ui );
break;
case OPCODE_LOAD_IDENTITY:
(*ctx->Exec->LoadIdentity)();
break;
case OPCODE_LOAD_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
(*ctx->Exec->LoadMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
GLuint i;
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
(*ctx->Exec->LoadMatrixf)( m );
}
break;
case OPCODE_LOAD_NAME:
(*ctx->Exec->LoadName)( n[1].ui );
break;
case OPCODE_LOGIC_OP:
(*ctx->Exec->LogicOp)( n[1].e );
break;
case OPCODE_MAP1:
{
GLenum target = n[1].e;
GLint ustride = _mesa_evaluator_components(target);
GLint uorder = n[5].i;
GLfloat u1 = n[2].f;
GLfloat u2 = n[3].f;
(*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder,
(GLfloat *) n[6].data );
}
break;
case OPCODE_MAP2:
{
GLenum target = n[1].e;
GLfloat u1 = n[2].f;
GLfloat u2 = n[3].f;
GLfloat v1 = n[4].f;
GLfloat v2 = n[5].f;
GLint ustride = n[6].i;
GLint vstride = n[7].i;
GLint uorder = n[8].i;
GLint vorder = n[9].i;
(*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder,
v1, v2, vstride, vorder,
(GLfloat *) n[10].data );
}
break;
case OPCODE_MAPGRID1:
(*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f );
break;
case OPCODE_MAPGRID2:
(*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
break;
case OPCODE_MATRIX_MODE:
(*ctx->Exec->MatrixMode)( n[1].e );
break;
case OPCODE_MIN_MAX:
(*ctx->Exec->Minmax)(n[1].e, n[2].e, n[3].b);
break;
case OPCODE_MULT_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
(*ctx->Exec->MultMatrixf)( &n[1].f );
}
else {
GLfloat m[16];
GLuint i;
for (i=0;i<16;i++) {
m[i] = n[1+i].f;
}
(*ctx->Exec->MultMatrixf)( m );
}
break;
case OPCODE_ORTHO:
(*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_PASSTHROUGH:
(*ctx->Exec->PassThrough)( n[1].f );
break;
case OPCODE_PIXEL_MAP:
(*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data );
break;
case OPCODE_PIXEL_TRANSFER:
(*ctx->Exec->PixelTransferf)( n[1].e, n[2].f );
break;
case OPCODE_PIXEL_ZOOM:
(*ctx->Exec->PixelZoom)( n[1].f, n[2].f );
break;
case OPCODE_POINT_SIZE:
(*ctx->Exec->PointSize)( n[1].f );
break;
case OPCODE_POINT_PARAMETERS:
{
GLfloat params[3];
params[0] = n[2].f;
params[1] = n[3].f;
params[2] = n[4].f;
(*ctx->Exec->PointParameterfvEXT)( n[1].e, params );
}
break;
case OPCODE_POLYGON_MODE:
(*ctx->Exec->PolygonMode)( n[1].e, n[2].e );
break;
case OPCODE_POLYGON_STIPPLE:
(*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data );
break;
case OPCODE_POLYGON_OFFSET:
(*ctx->Exec->PolygonOffset)( n[1].f, n[2].f );
break;
case OPCODE_POP_ATTRIB:
(*ctx->Exec->PopAttrib)();
break;
case OPCODE_POP_MATRIX:
(*ctx->Exec->PopMatrix)();
break;
case OPCODE_POP_NAME:
(*ctx->Exec->PopName)();
break;
case OPCODE_PRIORITIZE_TEXTURE:
(*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f );
break;
case OPCODE_PUSH_ATTRIB:
(*ctx->Exec->PushAttrib)( n[1].bf );
break;
case OPCODE_PUSH_MATRIX:
(*ctx->Exec->PushMatrix)();
break;
case OPCODE_PUSH_NAME:
(*ctx->Exec->PushName)( n[1].ui );
break;
case OPCODE_RASTER_POS:
(*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_READ_BUFFER:
(*ctx->Exec->ReadBuffer)( n[1].e );
break;
case OPCODE_RESET_HISTOGRAM:
(*ctx->Exec->ResetHistogram)( n[1].e );
break;
case OPCODE_RESET_MIN_MAX:
(*ctx->Exec->ResetMinmax)( n[1].e );
break;
case OPCODE_ROTATE:
(*ctx->Exec->Rotatef)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
(*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_SCISSOR:
(*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i );
break;
case OPCODE_SHADE_MODEL:
(*ctx->Exec->ShadeModel)( n[1].e );
break;
case OPCODE_STENCIL_FUNC:
(*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui );
break;
case OPCODE_STENCIL_MASK:
(*ctx->Exec->StencilMask)( n[1].ui );
break;
case OPCODE_STENCIL_OP:
(*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e );
break;
case OPCODE_TEXENV:
{
GLfloat params[4];
params[0] = n[3].f;
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
(*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXGEN:
{
GLfloat params[4];
params[0] = n[3].f;
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
(*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEXPARAMETER:
{
GLfloat params[4];
params[0] = n[3].f;
params[1] = n[4].f;
params[2] = n[5].f;
params[3] = n[6].f;
(*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params );
}
break;
case OPCODE_TEX_IMAGE1D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexImage1D)(
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
n[4].i, /* width */
n[5].e, /* border */
n[6].e, /* format */
n[7].e, /* type */
n[8].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_IMAGE2D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexImage2D)(
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
n[4].i, /* width */
n[5].i, /* height */
n[6].e, /* border */
n[7].e, /* format */
n[8].e, /* type */
n[9].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_IMAGE3D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexImage3D)(
n[1].e, /* target */
n[2].i, /* level */
n[3].i, /* components */
n[4].i, /* width */
n[5].i, /* height */
n[6].i, /* depth */
n[7].e, /* border */
n[8].e, /* format */
n[9].e, /* type */
n[10].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE1D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].e, n[7].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE2D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e,
n[6].i, n[7].e, n[8].e, n[9].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TEX_SUB_IMAGE3D:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i,
n[8].i, n[9].e, n[10].e,
n[11].data );
ctx->Unpack = save; /* restore */
}
break;
case OPCODE_TRANSLATE:
(*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_VIEWPORT:
(*ctx->Exec->Viewport)(n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i);
break;
case OPCODE_WINDOW_POS:
(*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
(*ctx->Exec->ActiveTextureARB)( n[1].e );
break;
case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
(*ctx->Exec->PixelTexGenSGIX)( n[1].e );
break;
case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */
(*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i );
break;
case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
(*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].data);
break;
case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
(*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].data);
break;
case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
(*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
(*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].e, n[6].i, n[7].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
(*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data);
break;
case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
(*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i,
n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
n[9].e, n[10].i, n[11].data);
break;
case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
(*ctx->Exec->SampleCoverageARB)(n[1].f, n[2].b);
break;
case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
(*ctx->Exec->WindowPos3fMESA)( n[1].f, n[2].f, n[3].f );
break;
case OPCODE_BIND_PROGRAM_NV: /* GL_NV_vertex_program */
(*ctx->Exec->BindProgramNV)( n[1].e, n[2].ui );
break;
case OPCODE_EXECUTE_PROGRAM_NV:
{
GLfloat v[4];
v[0] = n[3].f;
v[1] = n[4].f;
v[2] = n[5].f;
v[3] = n[6].f;
(*ctx->Exec->ExecuteProgramNV)(n[1].e, n[2].ui, v);
}
break;
case OPCODE_REQUEST_PROGRAMS_RESIDENT_NV:
/*
(*ctx->Exec->RequestResidentProgramsNV)();
*/
break;
case OPCODE_LOAD_PROGRAM_NV:
/*
(*ctx->Exec->LoadProgramNV)();
*/
break;
case OPCODE_PROGRAM_PARAMETER4F_NV:
(*ctx->Exec->ProgramParameter4fNV)(n[1].e, n[2].ui, n[3].f,
n[4].f, n[5].f, n[6].f);
break;
case OPCODE_TRACK_MATRIX_NV:
(*ctx->Exec->TrackMatrixNV)(n[1].e, n[2].ui, n[3].e, n[4].e);
break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
case OPCODE_END_OF_LIST:
done = GL_TRUE;
break;
default:
{
char msg[1000];
_mesa_sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode);
_mesa_problem(ctx, msg);
}
done = GL_TRUE;
}
/* increment n to point to next compiled command */
if (opcode!=OPCODE_CONTINUE) {
n += InstSize[opcode];
}
}
}
ctx->CallDepth--;
if (ctx->Driver.EndCallList)
ctx->Driver.EndCallList( ctx );
}
/**********************************************************************/
/* GL functions */
/**********************************************************************/
/*
* Test if a display list number is valid.
*/
GLboolean
_mesa_IsList( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return islist(ctx, list);
}
/*
* Delete a sequence of consecutive display lists.
*/
void
_mesa_DeleteLists( GLuint list, GLsizei range )
{
GET_CURRENT_CONTEXT(ctx);
GLuint i;
FLUSH_VERTICES(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (range<0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glDeleteLists" );
return;
}
for (i=list;i<list+range;i++) {
_mesa_destroy_list( ctx, i );
}
}
/*
* Return a display list number, n, such that lists n through n+range-1
* are free.
*/
GLuint
_mesa_GenLists(GLsizei range )
{
GET_CURRENT_CONTEXT(ctx);
GLuint base;
FLUSH_VERTICES(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
if (range<0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glGenLists" );
return 0;
}
if (range==0) {
return 0;
}
/*
* Make this an atomic operation
*/
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
if (base) {
/* reserve the list IDs by with empty/dummy lists */
GLint i;
for (i=0; i<range; i++) {
_mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
}
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return base;
}
/*
* Begin a new display list.
*/
void
_mesa_NewList( GLuint list, GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_CURRENT(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glNewList %u %s\n", list,
_mesa_lookup_enum_by_nr(mode));
if (list==0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glNewList" );
return;
}
if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) {
_mesa_error( ctx, GL_INVALID_ENUM, "glNewList" );
return;
}
if (ctx->CurrentListPtr) {
/* already compiling a display list */
_mesa_error( ctx, GL_INVALID_OPERATION, "glNewList" );
return;
}
/* Allocate new display list */
ctx->CurrentListNum = list;
ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE );
ctx->CurrentListPtr = ctx->CurrentBlock;
ctx->CurrentPos = 0;
ctx->CompileFlag = GL_TRUE;
ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
ctx->Driver.NewList( ctx, list, mode );
ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
/*
* End definition of current display list. Is the current
* ASSERT_OUTSIDE_BEGIN_END strong enough to really guarentee that
* we are outside begin/end calls?
*/
void
_mesa_EndList( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_CURRENT(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glEndList\n");
/* Check that a list is under construction */
if (!ctx->CurrentListPtr) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glEndList" );
return;
}
(void) ALLOC_INSTRUCTION( ctx, OPCODE_END_OF_LIST, 0 );
/* Destroy old list, if any */
_mesa_destroy_list(ctx, ctx->CurrentListNum);
/* Install the list */
_mesa_HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr);
if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
mesa_print_display_list(ctx->CurrentListNum);
ctx->CurrentListNum = 0;
ctx->CurrentListPtr = NULL;
ctx->ExecuteFlag = GL_TRUE;
ctx->CompileFlag = GL_FALSE;
ctx->Driver.EndList( ctx );
ctx->CurrentDispatch = ctx->Exec;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
void
_mesa_CallList( GLuint list )
{
GLboolean save_compile_flag;
GET_CURRENT_CONTEXT(ctx);
FLUSH_CURRENT(ctx, 0);
/* VERY IMPORTANT: Save the CompileFlag status, turn it off, */
/* execute the display list, and restore the CompileFlag. */
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "_mesa_CallList %d\n", list);
/* mesa_print_display_list( list ); */
save_compile_flag = ctx->CompileFlag;
if (save_compile_flag) {
ctx->CompileFlag = GL_FALSE;
}
execute_list( ctx, list );
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag) {
ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
}
/*
* Execute glCallLists: call multiple display lists.
*/
void
_mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
GET_CURRENT_CONTEXT(ctx);
GLuint list;
GLint i;
GLboolean save_compile_flag;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "_mesa_CallLists %d\n", n);
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_2_BYTES:
case GL_3_BYTES:
case GL_4_BYTES:
/* OK */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
return;
}
/* Save the CompileFlag status, turn it off, execute display list,
* and restore the CompileFlag.
*/
save_compile_flag = ctx->CompileFlag;
ctx->CompileFlag = GL_FALSE;
for (i=0;i<n;i++) {
list = translate_id( i, type, lists );
execute_list( ctx, ctx->List.ListBase + list );
}
ctx->CompileFlag = save_compile_flag;
/* also restore API function pointers to point to "save" versions */
if (save_compile_flag) {
ctx->CurrentDispatch = ctx->Save;
_glapi_set_dispatch( ctx->CurrentDispatch );
}
}
/*
* Set the offset added to list numbers in glCallLists.
*/
void
_mesa_ListBase( GLuint base )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0); /* must be called before assert */
ASSERT_OUTSIDE_BEGIN_END(ctx);
ctx->List.ListBase = base;
}
/* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
*/
static void exec_Finish( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->Finish();
}
static void exec_Flush( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->Flush( );
}
static void exec_GetBooleanv( GLenum pname, GLboolean *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetBooleanv( pname, params );
}
static void exec_GetClipPlane( GLenum plane, GLdouble *equation )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetClipPlane( plane, equation );
}
static void exec_GetDoublev( GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetDoublev( pname, params );
}
static GLenum exec_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return ctx->Exec->GetError( );
}
static void exec_GetFloatv( GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetFloatv( pname, params );
}
static void exec_GetIntegerv( GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetIntegerv( pname, params );
}
static void exec_GetLightfv( GLenum light, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetLightfv( light, pname, params );
}
static void exec_GetLightiv( GLenum light, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetLightiv( light, pname, params );
}
static void exec_GetMapdv( GLenum target, GLenum query, GLdouble *v )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMapdv( target, query, v );
}
static void exec_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMapfv( target, query, v );
}
static void exec_GetMapiv( GLenum target, GLenum query, GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMapiv( target, query, v );
}
static void exec_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMaterialfv( face, pname, params );
}
static void exec_GetMaterialiv( GLenum face, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMaterialiv( face, pname, params );
}
static void exec_GetPixelMapfv( GLenum map, GLfloat *values )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPixelMapfv( map, values );
}
static void exec_GetPixelMapuiv( GLenum map, GLuint *values )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPixelMapuiv( map, values );
}
static void exec_GetPixelMapusv( GLenum map, GLushort *values )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPixelMapusv( map, values );
}
static void exec_GetPolygonStipple( GLubyte *dest )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPolygonStipple( dest );
}
static const GLubyte *exec_GetString( GLenum name )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return ctx->Exec->GetString( name );
}
static void exec_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexEnvfv( target, pname, params );
}
static void exec_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexEnviv( target, pname, params );
}
static void exec_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexGendv( coord, pname, params );
}
static void exec_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexGenfv( coord, pname, params );
}
static void exec_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexGeniv( coord, pname, params );
}
static void exec_GetTexImage( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexImage( target, level, format, type, pixels );
}
static void exec_GetTexLevelParameterfv( GLenum target, GLint level,
GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexLevelParameterfv( target, level, pname, params );
}
static void exec_GetTexLevelParameteriv( GLenum target, GLint level,
GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexLevelParameteriv( target, level, pname, params );
}
static void exec_GetTexParameterfv( GLenum target, GLenum pname,
GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexParameterfv( target, pname, params );
}
static void exec_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetTexParameteriv( target, pname, params );
}
static GLboolean exec_IsEnabled( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return ctx->Exec->IsEnabled( cap );
}
static void exec_PixelStoref( GLenum pname, GLfloat param )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->PixelStoref( pname, param );
}
static void exec_PixelStorei( GLenum pname, GLint param )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->PixelStorei( pname, param );
}
static void exec_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->ReadPixels( x, y, width, height, format, type, pixels );
}
static GLint exec_RenderMode( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return ctx->Exec->RenderMode( mode );
}
static void exec_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->FeedbackBuffer( size, type, buffer );
}
static void exec_SelectBuffer( GLsizei size, GLuint *buffer )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->SelectBuffer( size, buffer );
}
static GLboolean exec_AreTexturesResident(GLsizei n, const GLuint *texName,
GLboolean *residences)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return ctx->Exec->AreTexturesResident( n, texName, residences);
}
static void exec_ColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->ColorPointer( size, type, stride, ptr);
}
static void exec_DeleteTextures( GLsizei n, const GLuint *texName)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->DeleteTextures( n, texName);
}
static void exec_DisableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->DisableClientState( cap );
}
static void exec_EdgeFlagPointer(GLsizei stride, const void *vptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->EdgeFlagPointer( stride, vptr);
}
static void exec_EnableClientState( GLenum cap )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->EnableClientState( cap );
}
static void exec_GenTextures( GLsizei n, GLuint *texName )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GenTextures( n, texName );
}
static void exec_GetPointerv( GLenum pname, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPointerv( pname, params );
}
static void exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->IndexPointer( type, stride, ptr);
}
static void exec_InterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->InterleavedArrays( format, stride, pointer);
}
static GLboolean exec_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return ctx->Exec->IsTexture( texture );
}
static void exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->NormalPointer( type, stride, ptr );
}
static void exec_PopClientAttrib(void)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->PopClientAttrib();
}
static void exec_PushClientAttrib(GLbitfield mask)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->PushClientAttrib( mask);
}
static void exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->TexCoordPointer( size, type, stride, ptr);
}
static void exec_GetCompressedTexImageARB(GLenum target, GLint level,
GLvoid *img)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetCompressedTexImageARB( target, level, img);
}
static void exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->VertexPointer( size, type, stride, ptr);
}
static void exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
GLint x, GLint y, GLsizei width)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->CopyConvolutionFilter1D( target, internalFormat, x, y, width);
}
static void exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
GLint x, GLint y, GLsizei width,
GLsizei height)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->CopyConvolutionFilter2D( target, internalFormat, x, y, width,
height);
}
static void exec_GetColorTable( GLenum target, GLenum format,
GLenum type, GLvoid *data )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetColorTable( target, format, type, data );
}
static void exec_GetColorTableParameterfv( GLenum target, GLenum pname,
GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetColorTableParameterfv( target, pname, params );
}
static void exec_GetColorTableParameteriv( GLenum target, GLenum pname,
GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetColorTableParameteriv( target, pname, params );
}
static void exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
GLvoid *image)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetConvolutionFilter( target, format, type, image);
}
static void exec_GetConvolutionParameterfv(GLenum target, GLenum pname,
GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetConvolutionParameterfv( target, pname, params);
}
static void exec_GetConvolutionParameteriv(GLenum target, GLenum pname,
GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetConvolutionParameteriv( target, pname, params);
}
static void exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid *values)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetHistogram( target, reset, format, type, values);
}
static void exec_GetHistogramParameterfv(GLenum target, GLenum pname,
GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetHistogramParameterfv( target, pname, params);
}
static void exec_GetHistogramParameteriv(GLenum target, GLenum pname,
GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetHistogramParameteriv( target, pname, params);
}
static void exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
GLenum type, GLvoid *values)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMinmax( target, reset, format, type, values);
}
static void exec_GetMinmaxParameterfv(GLenum target, GLenum pname,
GLfloat *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMinmaxParameterfv( target, pname, params);
}
static void exec_GetMinmaxParameteriv(GLenum target, GLenum pname,
GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetMinmaxParameteriv( target, pname, params);
}
static void exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
GLvoid *row, GLvoid *column, GLvoid *span)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetSeparableFilter( target, format, type, row, column, span);
}
static void exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *row,
const GLvoid *column)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->SeparableFilter2D( target, internalFormat, width, height, format,
type, row, column);
}
static void exec_GetPixelTexGenParameterivSGIS(GLenum target, GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPixelTexGenParameterivSGIS( target, value);
}
static void exec_GetPixelTexGenParameterfvSGIS(GLenum target, GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->GetPixelTexGenParameterfvSGIS( target, value);
}
static void exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
GLsizei count, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->ColorPointerEXT( size, type, stride, count, ptr);
}
static void exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count,
const GLboolean *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->EdgeFlagPointerEXT( stride, count, ptr);
}
static void exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->IndexPointerEXT( type, stride, count, ptr);
}
static void exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->NormalPointerEXT( type, stride, count, ptr);
}
static void exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
GLsizei count, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->TexCoordPointerEXT( size, type, stride, count, ptr);
}
static void exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
GLsizei count, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->VertexPointerEXT( size, type, stride, count, ptr);
}
static void exec_LockArraysEXT(GLint first, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->LockArraysEXT( first, count);
}
static void exec_UnlockArraysEXT( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->UnlockArraysEXT( );
}
static void exec_ResizeBuffersMESA( void )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->ResizeBuffersMESA( );
}
static void exec_ClientActiveTextureARB( GLenum target )
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->ClientActiveTextureARB(target);
}
static void exec_SecondaryColorPointerEXT(GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->SecondaryColorPointerEXT( size, type, stride, ptr);
}
static void exec_FogCoordPointerEXT(GLenum type, GLsizei stride,
const GLvoid *ptr)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->FogCoordPointerEXT( type, stride, ptr);
}
/* GL_EXT_multi_draw_arrays */
static void exec_MultiDrawArraysEXT(GLenum mode, GLint *first,
GLsizei *count, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->MultiDrawArraysEXT( mode, first, count, primcount );
}
/* GL_EXT_multi_draw_arrays */
static void exec_MultiDrawElementsEXT(GLenum mode, const GLsizei *count,
GLenum type, const GLvoid **indices,
GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
ctx->Exec->MultiDrawElementsEXT(mode, count, type, indices, primcount);
}
/*
* Assign all the pointers in <table> to point to Mesa's display list
* building functions.
*
* This does not include any of the tnl functions - they are
* initialized from _mesa_init_api_defaults and from the active vtxfmt
* struct.
*/
void
_mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
{
_mesa_init_no_op_table(table, tableSize);
_mesa_loopback_init_api_table( table, GL_TRUE );
/* GL 1.0 */
table->Accum = save_Accum;
table->AlphaFunc = save_AlphaFunc;
table->Bitmap = save_Bitmap;
table->BlendFunc = save_BlendFunc;
table->CallList = _mesa_save_CallList;
table->CallLists = _mesa_save_CallLists;
table->Clear = save_Clear;
table->ClearAccum = save_ClearAccum;
table->ClearColor = save_ClearColor;
table->ClearDepth = save_ClearDepth;
table->ClearIndex = save_ClearIndex;
table->ClearStencil = save_ClearStencil;
table->ClipPlane = save_ClipPlane;
table->ColorMask = save_ColorMask;
table->ColorMaterial = save_ColorMaterial;
table->CopyPixels = save_CopyPixels;
table->CullFace = save_CullFace;
table->DeleteLists = _mesa_DeleteLists;
table->DepthFunc = save_DepthFunc;
table->DepthMask = save_DepthMask;
table->DepthRange = save_DepthRange;
table->Disable = save_Disable;
table->DrawBuffer = save_DrawBuffer;
table->DrawPixels = save_DrawPixels;
table->Enable = save_Enable;
table->EndList = _mesa_EndList;
table->EvalMesh1 = _mesa_save_EvalMesh1;
table->EvalMesh2 = _mesa_save_EvalMesh2;
table->Finish = exec_Finish;
table->Flush = exec_Flush;
table->Fogf = save_Fogf;
table->Fogfv = save_Fogfv;
table->Fogi = save_Fogi;
table->Fogiv = save_Fogiv;
table->FrontFace = save_FrontFace;
table->Frustum = save_Frustum;
table->GenLists = _mesa_GenLists;
table->GetBooleanv = exec_GetBooleanv;
table->GetClipPlane = exec_GetClipPlane;
table->GetDoublev = exec_GetDoublev;
table->GetError = exec_GetError;
table->GetFloatv = exec_GetFloatv;
table->GetIntegerv = exec_GetIntegerv;
table->GetLightfv = exec_GetLightfv;
table->GetLightiv = exec_GetLightiv;
table->GetMapdv = exec_GetMapdv;
table->GetMapfv = exec_GetMapfv;
table->GetMapiv = exec_GetMapiv;
table->GetMaterialfv = exec_GetMaterialfv;
table->GetMaterialiv = exec_GetMaterialiv;
table->GetPixelMapfv = exec_GetPixelMapfv;
table->GetPixelMapuiv = exec_GetPixelMapuiv;
table->GetPixelMapusv = exec_GetPixelMapusv;
table->GetPolygonStipple = exec_GetPolygonStipple;
table->GetString = exec_GetString;
table->GetTexEnvfv = exec_GetTexEnvfv;
table->GetTexEnviv = exec_GetTexEnviv;
table->GetTexGendv = exec_GetTexGendv;
table->GetTexGenfv = exec_GetTexGenfv;
table->GetTexGeniv = exec_GetTexGeniv;
table->GetTexImage = exec_GetTexImage;
table->GetTexLevelParameterfv = exec_GetTexLevelParameterfv;
table->GetTexLevelParameteriv = exec_GetTexLevelParameteriv;
table->GetTexParameterfv = exec_GetTexParameterfv;
table->GetTexParameteriv = exec_GetTexParameteriv;
table->Hint = save_Hint;
table->IndexMask = save_IndexMask;
table->InitNames = save_InitNames;
table->IsEnabled = exec_IsEnabled;
table->IsList = _mesa_IsList;
table->LightModelf = save_LightModelf;
table->LightModelfv = save_LightModelfv;
table->LightModeli = save_LightModeli;
table->LightModeliv = save_LightModeliv;
table->Lightf = save_Lightf;
table->Lightfv = save_Lightfv;
table->Lighti = save_Lighti;
table->Lightiv = save_Lightiv;
table->LineStipple = save_LineStipple;
table->LineWidth = save_LineWidth;
table->ListBase = save_ListBase;
table->LoadIdentity = save_LoadIdentity;
table->LoadMatrixd = save_LoadMatrixd;
table->LoadMatrixf = save_LoadMatrixf;
table->LoadName = save_LoadName;
table->LogicOp = save_LogicOp;
table->Map1d = save_Map1d;
table->Map1f = save_Map1f;
table->Map2d = save_Map2d;
table->Map2f = save_Map2f;
table->MapGrid1d = save_MapGrid1d;
table->MapGrid1f = save_MapGrid1f;
table->MapGrid2d = save_MapGrid2d;
table->MapGrid2f = save_MapGrid2f;
table->MatrixMode = save_MatrixMode;
table->MultMatrixd = save_MultMatrixd;
table->MultMatrixf = save_MultMatrixf;
table->NewList = save_NewList;
table->Ortho = save_Ortho;
table->PassThrough = save_PassThrough;
table->PixelMapfv = save_PixelMapfv;
table->PixelMapuiv = save_PixelMapuiv;
table->PixelMapusv = save_PixelMapusv;
table->PixelStoref = exec_PixelStoref;
table->PixelStorei = exec_PixelStorei;
table->PixelTransferf = save_PixelTransferf;
table->PixelTransferi = save_PixelTransferi;
table->PixelZoom = save_PixelZoom;
table->PointSize = save_PointSize;
table->PolygonMode = save_PolygonMode;
table->PolygonOffset = save_PolygonOffset;
table->PolygonStipple = save_PolygonStipple;
table->PopAttrib = save_PopAttrib;
table->PopMatrix = save_PopMatrix;
table->PopName = save_PopName;
table->PushAttrib = save_PushAttrib;
table->PushMatrix = save_PushMatrix;
table->PushName = save_PushName;
table->RasterPos2d = save_RasterPos2d;
table->RasterPos2dv = save_RasterPos2dv;
table->RasterPos2f = save_RasterPos2f;
table->RasterPos2fv = save_RasterPos2fv;
table->RasterPos2i = save_RasterPos2i;
table->RasterPos2iv = save_RasterPos2iv;
table->RasterPos2s = save_RasterPos2s;
table->RasterPos2sv = save_RasterPos2sv;
table->RasterPos3d = save_RasterPos3d;
table->RasterPos3dv = save_RasterPos3dv;
table->RasterPos3f = save_RasterPos3f;
table->RasterPos3fv = save_RasterPos3fv;
table->RasterPos3i = save_RasterPos3i;
table->RasterPos3iv = save_RasterPos3iv;
table->RasterPos3s = save_RasterPos3s;
table->RasterPos3sv = save_RasterPos3sv;
table->RasterPos4d = save_RasterPos4d;
table->RasterPos4dv = save_RasterPos4dv;
table->RasterPos4f = save_RasterPos4f;
table->RasterPos4fv = save_RasterPos4fv;
table->RasterPos4i = save_RasterPos4i;
table->RasterPos4iv = save_RasterPos4iv;
table->RasterPos4s = save_RasterPos4s;
table->RasterPos4sv = save_RasterPos4sv;
table->ReadBuffer = save_ReadBuffer;
table->ReadPixels = exec_ReadPixels;
table->RenderMode = exec_RenderMode;
table->Rotated = save_Rotated;
table->Rotatef = save_Rotatef;
table->Scaled = save_Scaled;
table->Scalef = save_Scalef;
table->Scissor = save_Scissor;
table->FeedbackBuffer = exec_FeedbackBuffer;
table->SelectBuffer = exec_SelectBuffer;
table->ShadeModel = save_ShadeModel;
table->StencilFunc = save_StencilFunc;
table->StencilMask = save_StencilMask;
table->StencilOp = save_StencilOp;
table->TexEnvf = save_TexEnvf;
table->TexEnvfv = save_TexEnvfv;
table->TexEnvi = save_TexEnvi;
table->TexEnviv = save_TexEnviv;
table->TexGend = save_TexGend;
table->TexGendv = save_TexGendv;
table->TexGenf = save_TexGenf;
table->TexGenfv = save_TexGenfv;
table->TexGeni = save_TexGeni;
table->TexGeniv = save_TexGeniv;
table->TexImage1D = save_TexImage1D;
table->TexImage2D = save_TexImage2D;
table->TexParameterf = save_TexParameterf;
table->TexParameterfv = save_TexParameterfv;
table->TexParameteri = save_TexParameteri;
table->TexParameteriv = save_TexParameteriv;
table->Translated = save_Translated;
table->Translatef = save_Translatef;
table->Viewport = save_Viewport;
/* GL 1.1 */
table->AreTexturesResident = exec_AreTexturesResident;
table->AreTexturesResidentEXT = exec_AreTexturesResident;
table->BindTexture = save_BindTexture;
table->ColorPointer = exec_ColorPointer;
table->CopyTexImage1D = save_CopyTexImage1D;
table->CopyTexImage2D = save_CopyTexImage2D;
table->CopyTexSubImage1D = save_CopyTexSubImage1D;
table->CopyTexSubImage2D = save_CopyTexSubImage2D;
table->DeleteTextures = exec_DeleteTextures;
table->DisableClientState = exec_DisableClientState;
table->EdgeFlagPointer = exec_EdgeFlagPointer;
table->EnableClientState = exec_EnableClientState;
table->GenTextures = exec_GenTextures;
table->GenTexturesEXT = exec_GenTextures;
table->GetPointerv = exec_GetPointerv;
table->IndexPointer = exec_IndexPointer;
table->InterleavedArrays = exec_InterleavedArrays;
table->IsTexture = exec_IsTexture;
table->IsTextureEXT = exec_IsTexture;
table->NormalPointer = exec_NormalPointer;
table->PopClientAttrib = exec_PopClientAttrib;
table->PrioritizeTextures = save_PrioritizeTextures;
table->PushClientAttrib = exec_PushClientAttrib;
table->TexCoordPointer = exec_TexCoordPointer;
table->TexSubImage1D = save_TexSubImage1D;
table->TexSubImage2D = save_TexSubImage2D;
table->VertexPointer = exec_VertexPointer;
/* GL 1.2 */
table->CopyTexSubImage3D = save_CopyTexSubImage3D;
table->TexImage3D = save_TexImage3D;
table->TexSubImage3D = save_TexSubImage3D;
/* GL_ARB_imaging */
/* Not all are supported */
table->BlendColor = save_BlendColor;
table->BlendEquation = save_BlendEquation;
table->ColorSubTable = save_ColorSubTable;
table->ColorTable = save_ColorTable;
table->ColorTableParameterfv = save_ColorTableParameterfv;
table->ColorTableParameteriv = save_ColorTableParameteriv;
table->ConvolutionFilter1D = save_ConvolutionFilter1D;
table->ConvolutionFilter2D = save_ConvolutionFilter2D;
table->ConvolutionParameterf = save_ConvolutionParameterf;
table->ConvolutionParameterfv = save_ConvolutionParameterfv;
table->ConvolutionParameteri = save_ConvolutionParameteri;
table->ConvolutionParameteriv = save_ConvolutionParameteriv;
table->CopyColorSubTable = save_CopyColorSubTable;
table->CopyColorTable = save_CopyColorTable;
table->CopyConvolutionFilter1D = exec_CopyConvolutionFilter1D;
table->CopyConvolutionFilter2D = exec_CopyConvolutionFilter2D;
table->GetColorTable = exec_GetColorTable;
table->GetColorTableEXT = exec_GetColorTable;
table->GetColorTableParameterfv = exec_GetColorTableParameterfv;
table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv;
table->GetColorTableParameteriv = exec_GetColorTableParameteriv;
table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv;
table->GetConvolutionFilter = exec_GetConvolutionFilter;
table->GetConvolutionFilterEXT = exec_GetConvolutionFilter;
table->GetConvolutionParameterfv = exec_GetConvolutionParameterfv;
table->GetConvolutionParameterfvEXT = exec_GetConvolutionParameterfv;
table->GetConvolutionParameteriv = exec_GetConvolutionParameteriv;
table->GetConvolutionParameterivEXT = exec_GetConvolutionParameteriv;
table->GetHistogram = exec_GetHistogram;
table->GetHistogramEXT = exec_GetHistogram;
table->GetHistogramParameterfv = exec_GetHistogramParameterfv;
table->GetHistogramParameterfvEXT = exec_GetHistogramParameterfv;
table->GetHistogramParameteriv = exec_GetHistogramParameteriv;
table->GetHistogramParameterivEXT = exec_GetHistogramParameteriv;
table->GetMinmax = exec_GetMinmax;
table->GetMinmaxEXT = exec_GetMinmax;
table->GetMinmaxParameterfv = exec_GetMinmaxParameterfv;
table->GetMinmaxParameterfvEXT = exec_GetMinmaxParameterfv;
table->GetMinmaxParameteriv = exec_GetMinmaxParameteriv;
table->GetMinmaxParameterivEXT = exec_GetMinmaxParameteriv;
table->GetSeparableFilter = exec_GetSeparableFilter;
table->GetSeparableFilterEXT = exec_GetSeparableFilter;
table->Histogram = save_Histogram;
table->Minmax = save_Minmax;
table->ResetHistogram = save_ResetHistogram;
table->ResetMinmax = save_ResetMinmax;
table->SeparableFilter2D = exec_SeparableFilter2D;
/* 2. GL_EXT_blend_color */
#if 0
table->BlendColorEXT = save_BlendColorEXT;
#endif
/* 3. GL_EXT_polygon_offset */
table->PolygonOffsetEXT = save_PolygonOffsetEXT;
/* 6. GL_EXT_texture3d */
#if 0
table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D;
table->TexImage3DEXT = save_TexImage3DEXT;
table->TexSubImage3DEXT = save_TexSubImage3D;
#endif
/* 15. GL_SGIX_pixel_texture */
table->PixelTexGenSGIX = save_PixelTexGenSGIX;
/* 15. GL_SGIS_pixel_texture */
table->PixelTexGenParameteriSGIS = save_PixelTexGenParameteriSGIS;
table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS;
table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS;
table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS;
table->GetPixelTexGenParameterivSGIS = exec_GetPixelTexGenParameterivSGIS;
table->GetPixelTexGenParameterfvSGIS = exec_GetPixelTexGenParameterfvSGIS;
/* 30. GL_EXT_vertex_array */
table->ColorPointerEXT = exec_ColorPointerEXT;
table->EdgeFlagPointerEXT = exec_EdgeFlagPointerEXT;
table->IndexPointerEXT = exec_IndexPointerEXT;
table->NormalPointerEXT = exec_NormalPointerEXT;
table->TexCoordPointerEXT = exec_TexCoordPointerEXT;
table->VertexPointerEXT = exec_VertexPointerEXT;
/* 37. GL_EXT_blend_minmax */
#if 0
table->BlendEquationEXT = save_BlendEquationEXT;
#endif
/* 54. GL_EXT_point_parameters */
table->PointParameterfEXT = save_PointParameterfEXT;
table->PointParameterfvEXT = save_PointParameterfvEXT;
/* 78. GL_EXT_paletted_texture */
#if 0
table->ColorTableEXT = save_ColorTable;
table->ColorSubTableEXT = save_ColorSubTable;
#endif
table->GetColorTableEXT = exec_GetColorTable;
table->GetColorTableParameterfvEXT = exec_GetColorTableParameterfv;
table->GetColorTableParameterivEXT = exec_GetColorTableParameteriv;
/* 97. GL_EXT_compiled_vertex_array */
table->LockArraysEXT = exec_LockArraysEXT;
table->UnlockArraysEXT = exec_UnlockArraysEXT;
/* 145. GL_EXT_secondary_color */
table->SecondaryColorPointerEXT = exec_SecondaryColorPointerEXT;
/* 148. GL_EXT_multi_draw_arrays */
table->MultiDrawArraysEXT = exec_MultiDrawArraysEXT;
table->MultiDrawElementsEXT = exec_MultiDrawElementsEXT;
/* 149. GL_EXT_fog_coord */
table->FogCoordPointerEXT = exec_FogCoordPointerEXT;
/* 173. GL_EXT_blend_func_separate */
table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT;
/* 196. GL_MESA_resize_buffers */
table->ResizeBuffersMESA = exec_ResizeBuffersMESA;
/* 197. GL_MESA_window_pos */
table->WindowPos2dMESA = save_WindowPos2dMESA;
table->WindowPos2dvMESA = save_WindowPos2dvMESA;
table->WindowPos2fMESA = save_WindowPos2fMESA;
table->WindowPos2fvMESA = save_WindowPos2fvMESA;
table->WindowPos2iMESA = save_WindowPos2iMESA;
table->WindowPos2ivMESA = save_WindowPos2ivMESA;
table->WindowPos2sMESA = save_WindowPos2sMESA;
table->WindowPos2svMESA = save_WindowPos2svMESA;
table->WindowPos3dMESA = save_WindowPos3dMESA;
table->WindowPos3dvMESA = save_WindowPos3dvMESA;
table->WindowPos3fMESA = save_WindowPos3fMESA;
table->WindowPos3fvMESA = save_WindowPos3fvMESA;
table->WindowPos3iMESA = save_WindowPos3iMESA;
table->WindowPos3ivMESA = save_WindowPos3ivMESA;
table->WindowPos3sMESA = save_WindowPos3sMESA;
table->WindowPos3svMESA = save_WindowPos3svMESA;
table->WindowPos4dMESA = save_WindowPos4dMESA;
table->WindowPos4dvMESA = save_WindowPos4dvMESA;
table->WindowPos4fMESA = save_WindowPos4fMESA;
table->WindowPos4fvMESA = save_WindowPos4fvMESA;
table->WindowPos4iMESA = save_WindowPos4iMESA;
table->WindowPos4ivMESA = save_WindowPos4ivMESA;
table->WindowPos4sMESA = save_WindowPos4sMESA;
table->WindowPos4svMESA = save_WindowPos4svMESA;
#if FEATURE_NV_vertex_program
/* 233. GL_NV_vertex_program */
/* The following commands DO NOT go into display lists:
* AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
* VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
*/
table->BindProgramNV = save_BindProgramNV;
table->DeleteProgramsNV = _mesa_DeleteProgramsNV;
table->ExecuteProgramNV = save_ExecuteProgramNV;
table->GenProgramsNV = _mesa_GenProgramsNV;
table->AreProgramsResidentNV = _mesa_AreProgramsResidentNV;
table->RequestResidentProgramsNV = _mesa_RequestResidentProgramsNV;
table->GetProgramParameterfvNV = _mesa_GetProgramParameterfvNV;
table->GetProgramParameterdvNV = _mesa_GetProgramParameterdvNV;
table->GetProgramivNV = _mesa_GetProgramivNV;
table->GetProgramStringNV = _mesa_GetProgramStringNV;
table->GetTrackMatrixivNV = _mesa_GetTrackMatrixivNV;
table->GetVertexAttribdvNV = _mesa_GetVertexAttribdvNV;
table->GetVertexAttribfvNV = _mesa_GetVertexAttribfvNV;
table->GetVertexAttribivNV = _mesa_GetVertexAttribivNV;
table->GetVertexAttribPointervNV = _mesa_GetVertexAttribPointervNV;
table->IsProgramNV = _mesa_IsProgramNV;
table->LoadProgramNV = _mesa_LoadProgramNV;
table->ProgramParameter4dNV = save_ProgramParameter4dNV;
table->ProgramParameter4dvNV = save_ProgramParameter4dvNV;
table->ProgramParameter4fNV = save_ProgramParameter4fNV;
table->ProgramParameter4fvNV = save_ProgramParameter4fvNV;
table->ProgramParameters4dvNV = save_ProgramParameters4dvNV;
table->ProgramParameters4fvNV = save_ProgramParameters4fvNV;
table->TrackMatrixNV = save_TrackMatrixNV;
table->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
#endif
/* 262. GL_NV_point_sprite */
table->PointParameteriNV = save_PointParameteriNV;
table->PointParameterivNV = save_PointParameterivNV;
/* 268. GL_EXT_stencil_two_side */
table->ActiveStencilFaceEXT = save_ActiveStencilFaceEXT;
/* ARB 1. GL_ARB_multitexture */
table->ActiveTextureARB = save_ActiveTextureARB;
table->ClientActiveTextureARB = exec_ClientActiveTextureARB;
/* ARB 3. GL_ARB_transpose_matrix */
table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
/* ARB 5. GL_ARB_multisample */
table->SampleCoverageARB = save_SampleCoverageARB;
/* ARB 12. GL_ARB_texture_compression */
table->CompressedTexImage3DARB = save_CompressedTexImage3DARB;
table->CompressedTexImage2DARB = save_CompressedTexImage2DARB;
table->CompressedTexImage1DARB = save_CompressedTexImage1DARB;
table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
table->GetCompressedTexImageARB = exec_GetCompressedTexImageARB;
/* ARB 14. GL_ARB_point_parameters */
/* re-use EXT_point_parameters functions */
/* ARB 25. GL_ARB_window_pos */
/* re-use MESA_window_pos functions */
}
/***
*** Debugging code
***/
static const char *enum_string( GLenum k )
{
return _mesa_lookup_enum_by_nr( k );
}
/*
* Print the commands in a display list. For debugging only.
* TODO: many commands aren't handled yet.
*/
static void print_list( GLcontext *ctx, GLuint list )
{
Node *n;
GLboolean done;
if (!glIsList(list)) {
_mesa_printf("%u is not a display list ID\n", list);
return;
}
n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list);
_mesa_printf("START-LIST %u, address %p\n", list, (void*)n );
done = n ? GL_FALSE : GL_TRUE;
while (!done) {
OpCode opcode = n[0].opcode;
GLint i = (GLint) n[0].opcode - (GLint) OPCODE_DRV_0;
if (i >= 0 && i < (GLint) ctx->listext.nr_opcodes) {
ctx->listext.opcode[i].print(ctx, &n[1]);
n += ctx->listext.opcode[i].size;
}
else {
switch (opcode) {
case OPCODE_ACCUM:
_mesa_printf("accum %s %g\n", enum_string(n[1].e), n[2].f );
break;
case OPCODE_BITMAP:
_mesa_printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data );
break;
case OPCODE_CALL_LIST:
_mesa_printf("CallList %d\n", (int) n[1].ui );
break;
case OPCODE_CALL_LIST_OFFSET:
_mesa_printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
break;
case OPCODE_COLOR_TABLE_PARAMETER_FV:
_mesa_printf("ColorTableParameterfv %s %s %f %f %f %f\n",
enum_string(n[1].e), enum_string(n[2].e),
n[3].f, n[4].f, n[5].f, n[6].f);
break;
case OPCODE_COLOR_TABLE_PARAMETER_IV:
_mesa_printf("ColorTableParameteriv %s %s %d %d %d %d\n",
enum_string(n[1].e), enum_string(n[2].e),
n[3].i, n[4].i, n[5].i, n[6].i);
break;
case OPCODE_DISABLE:
_mesa_printf("Disable %s\n", enum_string(n[1].e));
break;
case OPCODE_ENABLE:
_mesa_printf("Enable %s\n", enum_string(n[1].e));
break;
case OPCODE_FRUSTUM:
_mesa_printf("Frustum %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_LINE_STIPPLE:
_mesa_printf("LineStipple %d %x\n", n[1].i, (int) n[2].us );
break;
case OPCODE_LOAD_IDENTITY:
_mesa_printf("LoadIdentity\n");
break;
case OPCODE_LOAD_MATRIX:
_mesa_printf("LoadMatrix\n");
_mesa_printf(" %8f %8f %8f %8f\n",
n[1].f, n[5].f, n[9].f, n[13].f);
_mesa_printf(" %8f %8f %8f %8f\n",
n[2].f, n[6].f, n[10].f, n[14].f);
_mesa_printf(" %8f %8f %8f %8f\n",
n[3].f, n[7].f, n[11].f, n[15].f);
_mesa_printf(" %8f %8f %8f %8f\n",
n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_MULT_MATRIX:
_mesa_printf("MultMatrix (or Rotate)\n");
_mesa_printf(" %8f %8f %8f %8f\n",
n[1].f, n[5].f, n[9].f, n[13].f);
_mesa_printf(" %8f %8f %8f %8f\n",
n[2].f, n[6].f, n[10].f, n[14].f);
_mesa_printf(" %8f %8f %8f %8f\n",
n[3].f, n[7].f, n[11].f, n[15].f);
_mesa_printf(" %8f %8f %8f %8f\n",
n[4].f, n[8].f, n[12].f, n[16].f);
break;
case OPCODE_ORTHO:
_mesa_printf("Ortho %g %g %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f );
break;
case OPCODE_POP_ATTRIB:
_mesa_printf("PopAttrib\n");
break;
case OPCODE_POP_MATRIX:
_mesa_printf("PopMatrix\n");
break;
case OPCODE_POP_NAME:
_mesa_printf("PopName\n");
break;
case OPCODE_PUSH_ATTRIB:
_mesa_printf("PushAttrib %x\n", n[1].bf );
break;
case OPCODE_PUSH_MATRIX:
_mesa_printf("PushMatrix\n");
break;
case OPCODE_PUSH_NAME:
_mesa_printf("PushName %d\n", (int) n[1].ui );
break;
case OPCODE_RASTER_POS:
_mesa_printf("RasterPos %g %g %g %g\n",
n[1].f, n[2].f,n[3].f,n[4].f);
break;
case OPCODE_ROTATE:
_mesa_printf("Rotate %g %g %g %g\n",
n[1].f, n[2].f, n[3].f, n[4].f );
break;
case OPCODE_SCALE:
_mesa_printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
case OPCODE_TRANSLATE:
_mesa_printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f );
break;
case OPCODE_BIND_TEXTURE:
_mesa_printf("BindTexture %s %d\n",
_mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
break;
case OPCODE_SHADE_MODEL:
_mesa_printf("ShadeModel %s\n",
_mesa_lookup_enum_by_nr(n[1].ui));
break;
case OPCODE_MAP1:
_mesa_printf("Map1 %s %.3f %.3f %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].i, n[5].i);
break;
case OPCODE_MAP2:
_mesa_printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
_mesa_lookup_enum_by_nr(n[1].ui),
n[2].f, n[3].f, n[4].f, n[5].f,
n[6].i, n[7].i, n[8].i, n[9].i);
break;
case OPCODE_MAPGRID1:
_mesa_printf("MapGrid1 %d %.3f %.3f\n",
n[1].i, n[2].f, n[3].f);
break;
case OPCODE_MAPGRID2:
_mesa_printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
n[1].i, n[2].f, n[3].f,
n[4].i, n[5].f, n[6].f);
break;
case OPCODE_EVALMESH1:
_mesa_printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
break;
case OPCODE_EVALMESH2:
_mesa_printf("EvalMesh2 %d %d %d %d\n",
n[1].i, n[2].i, n[3].i, n[4].i);
break;
/*
* meta opcodes/commands
*/
case OPCODE_ERROR:
_mesa_printf("Error: %s %s\n",
enum_string(n[1].e), (const char *)n[2].data );
break;
case OPCODE_CONTINUE:
_mesa_printf("DISPLAY-LIST-CONTINUE\n");
n = (Node *) n[1].next;
break;
case OPCODE_END_OF_LIST:
_mesa_printf("END-LIST %u\n", list);
done = GL_TRUE;
break;
default:
if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
_mesa_printf("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
opcode, (void*) n);
return;
}
else {
_mesa_printf("command %d, %u operands\n", opcode, InstSize[opcode]);
}
}
/* increment n to point to next compiled command */
if (opcode!=OPCODE_CONTINUE) {
n += InstSize[opcode];
}
}
}
}
/*
* Clients may call this function to help debug display list problems.
* This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
* changed, or break in the future without notice.
*/
void mesa_print_display_list( GLuint list )
{
GET_CURRENT_CONTEXT(ctx);
print_list( ctx, list );
}